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| 20 DEC 2010 at 7:18pm |
Azzurri

Banned for 15367 days
Posts : 9755 Joined: 24 NOV 2009 Location: 0, Kentucky
Status : Offline | Looks great Ghost!!!!!!!!!
It is better to die by a swords quick thrust than to be impaled for a lifetime upon the sharp tongue of a woman.-Grimjack
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| 20 DEC 2010 at 7:31pm |
critterCommander


Posts : 1170 Joined: 7 APR 2004 Location: US
Status : Offline | Great shot. Can't wait guys.
You know what's sad? My first thought was, "Gah! She overcooked the bacon!" - Martok
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| 20 DEC 2010 at 7:42pm |
Owen WillsCenturion


Posts : 7 Joined: 7 SEP 2003 Location: US
Status : Offline | I have to say that is pretty slick. I'll have to keep an eye out for any other posts you have like this. Good work and have fun doing it.
I especially like what you did on the backside of your avatar the buns busting out of the g-string look so real.
Merry Christmas and Safe New Year, safe but Fun
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| 20 DEC 2010 at 7:57pm |
ghostryderColonel


Posts : 6951 Joined: 4 MAY 2004 Location: US, Texas
Status : Offline | Thanks. i had to add music to our babe to get the 'feel' right. Plus i just tinker a lot She's certainly one of our best characters.
http://www.youtube.com/watch?v=ZTzmAzkWZcE&fmt=22
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| 20 DEC 2010 at 8:58pm |
stophroCommander


Posts : 2171 Joined: 3 MAY 2007
Status : Offline | The vid looks great GR!
And Schlomo wouldn't give a rat's ass about whether it was platemail or email.-LB about Gus
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| 21 DEC 2010 at 5:07am |
yoshinoCenturion


Posts : 110 Joined: 22 APR 2008
Status : Online | GR,what program did you use for modeling, rigging and animation?
Right now,I'm learning those with 3dsMax(and difficult to grasp) for game characters.
So I'm interested to using program.
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| 21 DEC 2010 at 10:36pm |
ghostryderColonel


Posts : 6951 Joined: 4 MAY 2004 Location: US, Texas
Status : Offline | I use a lot of different programs - 3dsMax-but an older version (7)- who can afford 5k upgrades? If you can learn to rig a model you can use true bones for animation- I'm not using that here but is a package i recommend- it'll work with a lot of different modeling software- but on the cheap though the tutorials are sparse one of easiest to use is Fragmotion- which works with truebones and is only $50. It doesn't do high res models in the 70k range (I believe 14k is the limit) otherwise I'd be using it here.
For the game trailer I'm using Poser 8 pro and Daz 3d studio professional- however daz 3d is a free download and is pretty good - the pro version can be had for less $300- wait for a sale. These programs are pretty easy to learn compared to stuff like 3d studio Max- though what you can do is somewhat limited of course- for world creations, as well as assets a partner modeling and level program is Carrara 8- levels, scenes or models can be created here and then exported for use in Daz and Poser.
http://www.daz3d.com/i/software/carrara8?_m=d
Also daz does have an asset store and you can buy and use direct from there. There is a number of 3rd party plug-ins I'm using- for shaders, clouds, lights, animation and so on- some of those is animate (pro version $200), Poser format exporter for Daz (free), Particle FX for Daz (19.95), Dynamic clothing control for Daz (49.95), Ubersoft lighting kit (19.95), Shader shop ($199), and faceshop. The two models come with Daz, Victoria 4 (I upgraded her to pro) and Micheal 4 (also upgraded)-- you can't tell as I morphed and retextured- but these are the only 2 humanoid models used in the trailer- representing all our factions. There is a plug-in that will reduce the poly count for use in the game engine (Unity 3 Pro -$1500) - which is included in the SDK for $199. Most in game models however will be made in Max- as these renders are mostly going to be used for cutscenes or diplomatic scenes (think civ5 for example) - but certain models that appear in game cutscenes like a certain horse may be reduced and used so they match up- but I'd say 99 percent of game levels and models will be built in 3d studio Max and imported in the engine- with only faction/house leaders being used from Daz/Poser - which do not appear on the actual game map (again think civ5)
Generally I render in Daz as poser is somewhat unstable and slow in rendering- though scene setup- especially character setup and morphing is much easier in poser- feature wise it's superior to daz- then I exoprt the scene or character to Daz for final rendering. However Daz usually also crashes in rendering an movie file- so I have to instead have daz save each frame as an image- and I then use a program called VideoMach to turn these into clips. For sound I'm using Audiocity (free). I then edit and build the hd movie in Pinnacle 14 ultimate (this is also somewhat prone to crashes). I first tried Vegas Pro as most reviews named that one best- but feature wise it lacked a lot of what we needed. It's also pretty hard to use- an obtuse interface to say the least.
The bulk of our game design happens on paper- I'm using Pose/Daz mainly for expirementing on art direction and faction characters- once our world is done there the bulk will happen in Unity- which can use 3d max models, levels directly.. We are however boardgaming this out old style on a table--- there the actual rules,play etc are refined. If it works there, and is fun- then that will be our framework for a computer port- as we also may do a boardgame if our universe is successful on the PC- including other formats like Xbox360 and PS3- as this is easily done in Unity using mono --- though I doubt we'll go for web play, iphone or droid versions- which we could using Unity if we wanted as well, but this is a somewhat small scale project compared to what is my true aim- which is basically have a release in a relative short time (like 2 years) that can earn money so I can go full time on a bigger grand strategy game- using this universe that is pretty much in line with a follow up of Emperor of the Fading Suns (minus the licience name) - which would absolutely need full time devotion and a good budget-
Or in short- quite my frickin day job and do what I really want to do.
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| 22 DEC 2010 at 6:28am |
yoshinoCenturion


Posts : 110 Joined: 22 APR 2008
Status : Online |
Thanks GR! very informative.I've learned from your comment a lot.
I tried Poser/Daz a few months ago.Those applications easily make and animate a character.
I didn't know a plug-in that convert from high-poly to low-poly.
Usually I use these characters to 3D game engine(unity3D[]),so I would require this plug-in if I use these softwares.
Right now I want to learn making 3D characters from scratch,so I'll still use my 3dsMax for learning purpose.
Again thank you.
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| 22 DEC 2010 at 5:27pm |
ghostryderColonel


Posts : 6951 Joined: 4 MAY 2004 Location: US, Texas
Status : Offline | That's a good plan as Poser/Daz really aren't anything like 3dMax- and in the overall picture that's the one to really learn- these other programs have certain benefits- mainly they don't take years to learn- I too have played around with Daz/Poser for a long time but never really did anything until now. Again mainly because things are just faster when your working on an art direction- but the programs will nickle and dime you to death. Free sounds good but then you want a shader- money, then an effect- money, then some smoke- money- not to mention doing effects is redicously tedious and time consuming compared to doing them inside a game engine. i can apply a shader in 3 minutes, or do a cutscene in an hour- with Daz/Poser it may take a week- and not look good- as both are buggy. a frame will drop putting a jerk in a 500 frame scene that then has you dumping it- losing all that time- I'll be much more happy when I jump to 3dmax and the game engine- but coming up with stuff out of thin air HAS to be done- and this is the fastest way - but you get what you pay for- a $200 program just isn't never going to be 3d studio Max- but I wish they'd fix some of these critical bugs.
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| 22 DEC 2010 at 10:45pm |
Sigma OneGeneral


Posts : 10480 Joined: 13 NOV 2010 Location: US
Status : Offline | Holy Moley thats impressive. I'm always in awe for modellers and animators mainly because I have NO CLUE how to begin to even do that. It'd probably take me all day to make a stickman walk!
That aside, that stuff looks AWESOME GR.
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| 23 DEC 2010 at 4:05am |
SiTheSlyCenturion


Posts : 194 Joined: 9 JUL 2007 Location: UK, London
Status : Offline | Very impressive, looks like an awful lot of work.
Good luck and I really hope it all comes together sweet for you.
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| 2 FEB 2011 at 11:25pm |
ghostryderColonel


Posts : 6951 Joined: 4 MAY 2004 Location: US, Texas
Status : Offline | Took a while but finally came up with another house/faction. I'd been going around in nowhere circles on this one for weeks-
[link=http://www.youtube.com/watch?v=m0JVr7kFCLk&fmt=22]http://www.youtube.com/...v=m0JVr7kFCLk&fmt=22[/link]
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| 22 FEB 2011 at 10:48pm |
SteelgraveColonel


Posts : 3322 Joined: 1 DEC 2006 Location: US
Status : Offline | Wow! Impressive stuff, Ghostie.
"When in danger, or in doubt.....run in circles, scream and shout!!!", author Herman Wouk.
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