KutnezovCenturion


Posts : 65 Joined: 25 MAY 2003
Status : Offline | I have thinking about diplomacy and I didn't find a perfect solution.
Main problem is that the game has a lot of stand-alone scenarios, where Ron approach to select diplomacy options before fits quite well, but also has minor campaings (1, 9, 26, 33, 42, 52, 57, 64, 72, 81, 88, 95, basically the same as stand-alone scenarios, but biggers), big campaigns (100, 101, 102, where more detailed diplomacy would be welcomed) and a monster campaing (103, where different diplomacy approach is desirable).
However I don't think that implementing different kinds of diplomacy would be easy in this game.
There are too many variables for different scenarios. For instance, take Scenario 60, To the Caucasus. Well, this is a stand-alone scenario and if we can choose the Turkey joins Axis (or allies) without any problem. Any decission will affect the game from Turn 1, but this is ok. Is just an additional option for a stand-alone scenario. However for the big and monster campaings could have a richer diplomacy game.
Here are my 2 cents if it is possible to change diplomacy only for 100, 101, 102 & 103 scenarios):
- Surrender. A country surrender if some key cities are take at the same time and a good porcentage of troops are destroyed (maybe 60%?). This goes beyond the Surrender on loss of capital in AGW. Better to make it difficult than just go in masse for one city. Troops from this nacionality in other areas are not affected, like french or british units in Africa.
- Poland: Warsaw, Brest, Cracow.
- France: All Paris hexes, Lyon, Marseille, Brest.
- Yugoslavia: Belgrade, Zagreb, Skopje.
- Greece: Athens, Salonica, Trikkala.
- Bulgaria: Sofiya, Plovdiv, Varna.
- Hungary: Budapest, Pecs, Debrecen.
- England: All London hexes, Manchester, Liverpool, Birmingham, Bristol, Glasgow, Belfast.
- Netherlands: Amsterdam, The Hague, Rotterdam.
- Belgium: Bruxelles, Antwerp, Liége + Luxembourg.
- Denmark: Kobenhavn, Aalborg, Odense.
- Norway: Oslo, Trondheim, Narvik.
- Spain: Madrid, Barcelona, Valencia.
- Turkey: Ankara, Istambul, Izmir.
- Portugal: Lisboa, Porto.
- Romania: Bucharest, Ploesti, Iasi.
- Finland: Helsinki, Viipuri, Lappeenranta.
- Italy: Rome, Napoli, Messina.
- Germany: All Berlin hexes, Hamburg, Konisberg, all Vienna hexes, Köln, Dusseldorf, Munich, Frankfurt.
- USSR: All Moskva hexes, Leningrad, Minsk, Kiev, Kharkov, Sebastopol, Odessa, Rostov, Stalingrad, Novgorod, Tblisi, Baku, Voronezh, Yaroshvl, Gorki, Murmansk, Archangel, Riga.
- Lybia: Tripoli, Bengasi, Tobruk.
- Egypt: Cairo, Alexandria, Suez.
- Tunisia: Tunis, Bizerte, Mareth.
- Algeria: Algers, Oran, Bône.
- Palestine: Jerusalem, Tel Aviv, Haifa.
- Lebanon: Beirut, Tyre, Latakia.
- Syria: Damascus, Aleppo, Homs.
- Irak: ?? I don't know if it could be in the game, or at least some portions of Irak.
The idea is to make really difficult the conquest of USSR, Germany or England. The cities above are just an example. About advanced politics:
- Spain joins axis if: France is conquered, Malta is conquered, Egypt is conquered. Also if 50% (aprox) of the Royal Navy is sunk. One of the spanish demands to enter in the war was the assurance that Canary Islands could be defended against England. Losing the Mediterranean plus 50% of the fleet should be enough to accomplish that. Also it was to be activated before December 1941 (before US activation).
- Turkey joins axis if: Libya is still axis, plus Cyprus, Egypt, Palestina, Lebanon and Syria are in axis hands. Also a time limit shoud be enough. Maybe January 1943?
- Turkey joins allies if: Libya is taken by allies. There is no presence of axis units neither in Libya nor Middle East. Crimea is in soviet hands. Now, another option could be to make a starting limit date (not before January 1943).
- Irak (that's the real one). If Libya (including Tobruk) is in axis hands Irak will be active by April 1941.
The goal is making the mediterranean attractive to axis as a possible second front in USSR. Otherwise DAK units could be more useful in Barbarossa.
Of course there are more "if", mainly in the Balkans, but they are related to Italy. Italy shoud be active only when (if) France is conquered. It will activate then Greece and Yugoslavia as allies.
However, as I previously said, that advanced politics should be applied for the 10X scenarios. I don't know it there is a way to implement that options for only some scenarios. This game, as RGW, AGW or MDE, is not just 1 game. You have a lot of games and it won't be easy to apply some options to some scenaios.
Emilio
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