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| 2 MAR 2011 at 6:34pm |
Ned72Centurion


Posts : 166 Joined: 29 DEC 2008
Status : Offline | $60-$65 is a bit on the high side but if it's that good, well tested, with great features, and authentic, of course we'll buy. Just like WITE and others.
One request is that if you choose a high price, is it possible to have a nice printed manual?
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| 2 MAR 2011 at 9:04pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | All Schwerpunkt games (RGW, AGW, MDE) come with a printed manual. WWIIE will not be an exception. The manuals are usually about 100 pages in length, and contain the rules, game designer notes, etc.
I like to make notes on my paper manuals as I play the wargame, and gain lessons learned. So when I pick the game back up after a couple of years, I review my notes first. I picked this habit up back in my boardgame days. I have notes on old Avalon Hill manuals that I wrote when I was 10-12 years old!
Ron
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| 3 MAR 2011 at 10:32am |
stephen_gray98Centurion


Posts : 16 Joined: 28 NOV 2010
Status : Online | That price is worth it for all the detail and effort !
SPG
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| 4 MAR 2011 at 12:07am |
Agent SmithCenturion


Posts : 269 Joined: 17 JAN 2006
Status : Offline | Ron,
I'll be honest, regardless of the price for WWIIE, I will be purchasing it.
I grew up on Avalon Hill games, so any game designer that aspires to achieve something akin to those wonderful games, deserves nothing but complete support.
Put me down on the pre-order list.
A
“We can’t make you do anything, but we can make you wish you had.”
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| 4 MAR 2011 at 12:42am |
tomboCenturion


Posts : 37 Joined: 30 JUL 2007
Status : Offline | +1 with me too.
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| 4 MAR 2011 at 5:02pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | Thanks for the words of encouragement.
The plan for this weekend is to complete the Russian parts of the map, and then look at Turkey, Spain and Gibraltor. I have about 2 hours of work left in Russia, so this should be easy. Once done, I will start the conversion of maps from the AGW numbering scheme to the WWIIE scheme. I can then code the map zoom, pan, and scrolling. I like the idea of the depressed right mouse click to perform map scrolling, and may try that early. I also want to allow ground, air and naval units to move on the mid level maps.
Ron
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| 4 MAR 2011 at 5:11pm |
Epee1Commander


Posts : 1218 Joined: 31 MAY 2005
Status : Offline | $65 is cheap when compared to other games that cover much less scope than what you are attempting.
Thanks for doing what you do.
Combat Command The Forgotten Gamers
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| 4 MAR 2011 at 7:32pm |
phredd1Commander


Posts : 1065 Joined: 10 SEP 2006
Status : Offline | Yes, this one is a must purchase for me as well. Your work is greatly appreciated by many of us on this site. Thanks in advance.
One mistake, and you're sliding down the razor blade of defeat, and a dull, rusted, and poisoned blade at that.
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| 7 MAR 2011 at 7:01pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | I finished the Russian part of the WWIIE map, and began Spain. In AGW, a significant part of Spain was left in white to show that it was a "neutral" country. I am filling this part in first, and will then work on the area west of there.
I can't wait to play on these maps!
Ron
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| 8 MAR 2011 at 2:41pm |
KutnezovCenturion


Posts : 65 Joined: 25 MAY 2003
Status : Offline | Ron,
Do you need any help with the Spain & Portugal map? I can help here.
Also if you need some spanish OOB for that period I can help.
Emilio
Emilio
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| 8 MAR 2011 at 5:03pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | Kuznetzov,
Would appreciate any help with the order of battle. I have read much about the Blue division near Leningrad. However, I have not done anything on the OOB for a hypothetical attack on Gibraltor. Thanks for the offer, and any information you can provide.
And thanks for the offer on the maps. My map sources are very good on rivers, cities, towns, railroads and mountains. Could use some help on location of roads, swamps and forests.
Thanks,
Ron
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| 11 MAR 2011 at 5:35pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | Goal for this weekend is to complete the part of Spain's map area that was white in AGW. Alas, this will be a short weekend on WWIIE, as I have to efile my taxes.
Ron
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| 14 MAR 2011 at 7:01pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | I made good progress on the paper map area of Spain and North
Africa west of Oran. Still have more to do.
Taxes filed.
Ron
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| 17 MAR 2011 at 5:57pm |
KutnezovCenturion


Posts : 65 Joined: 25 MAY 2003
Status : Offline | Good to know. I'll look for the german OOB against Gibraltar next week. I have some info about that operation somewhere
In the meantime, I'm really tired after some festival days. The best ones are tomorrow and the day after tomorrow.
Enjoy Valencia this week: [link]http://en.wikipedia.org/wiki/Falles[/link]
Emilio
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| 17 MAR 2011 at 8:03pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | Plan of attack for the weekend:
1. Complete the map of Spain and Portugal.
2. Make progress on the North African part of the map
3. Begin layout of the bitmap segments. Last weekend, I determined that the total size of the map for WWIIE is 434 x 264 hexes!! Largest Schwerpunkt map ever. For comparison:
RGW was 154 x 136
AGW was 294 x 264 with a notch out of the upper right hand corner.
MDE was 350 x 168.
Ron
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| 24 MAR 2011 at 12:57am |
kondor999Centurion


Posts : 39 Joined: 11 JAN 2010
Status : Offline | I would happily pay $70+ for this game when it's completed. Maybe it's just me, but RGW/AGW just really hit the spot when it came to recreating those awesome old monster wargames. They remind me of GDW's Europa series, and that's a very good thing.
I also enjoy WitE, but I've never liked wargames that use the "bottom-up" approach of accounting for every soldier and tank - and then trying to come up with some arcane calculations that approximate realistic results. Nice idea in theory, but hard to implement and often I find these sorts of wargames end up "missing the forest while obsessing on the trees". If I'm playing a strategic/operational level wargame, I specifically am *not* concerned with minutiae of this sort.
WitE does the best job so far, in that you can pretty much ignore that crap (imagine von Manstein caring/knowing how many of this-or-that vehicle is in a particular support battalion - please!). But why is it there in the first place?
Such "detail" simply makes the combat formulae so arcane that it often leads to unpredictable results and gamey tactics. I'd much prefer an estimate of overall combat power by an experienced wargame designer. And with AGW/RGW, that's what I get.
I love Flight Sims, Wargames, and anything Naval.
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| 24 MAR 2011 at 8:07pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | Thanks for the kind words, kondor999. There is a market for both types of games. The item that always has made Schwerpunkt stay with the factors/modifiers/combat results table method is that full disclosure of the combat model is expected by our customers. It is very difficult to fully disclose the combat model for the wargames that track capability to the person/individual equipment level.
RGW/AGW/MDE were all designed using the factors/modifiers/combat results table method, and we intend to make WWII-Europe that way also.
Thanks,
Ron
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| 25 MAR 2011 at 5:25am |
Agent SmithCenturion


Posts : 269 Joined: 17 JAN 2006
Status : Offline | "$70+"
-let's not get too carried away!
[sm=dizzy2.gif]
“We can’t make you do anything, but we can make you wish you had.”
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| 25 MAR 2011 at 6:07pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | We will keep it at $60 to $65. The words on this forum are encouraging.
I spent a lot of time on MDE patch last weekend in order to get it ready for the playtesters. Main focus this weekend will be WWIIE. Plan of attack for this weekend:
1. Complete the paper versions of Spain, Portugal and Northern Africa map sections.
2. Complete the paper versions of Turkey and Middle East map sections.
3. Do a last search to ensure all paper maps are complete for the game.
Ron
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| 28 MAR 2011 at 6:47pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | Completed North Africa and Southern Spain areas this weekend.
Area around Gibraltor is done.
Will try to work on this some during the week.
Ron
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| 4 APR 2011 at 6:37pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | Completed Portugal and Northern Spain over the weekend. Making sure of connections between AGW map segments and the new paper map of Spain and North Africa.
Ron
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| 7 APR 2011 at 5:51pm |
5th HORSEMANCommander


Posts : 1464 Joined: 16 NOV 2005
Status : Offline | Ron,
Any thoughts on widening the unit types?
I could foresee engineers\pioneers adding a modifier for attacks against dug in\entrenched\fortified units.
Bridge units adding a modifier for river crossings.
I suppose the list could be quite complicated.
And the angels, terrible and without pity, carry savage weapons, and their torture is unmerciful.
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| 7 APR 2011 at 6:53pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | Have not gotten to that level of detail design for WWIIE.
There are several attached units to the division's HQ in RGW and AGW that were represented as HQ reserve. Breaking those out into seperate units would increase the realism, but also increase the complexity.
Adding bridges to the game also does that (rules to create, move or destroy the bridge). I'll have to consider those ideas as we get to the design phase. looking forward to finishing these maps. I also want to solict ideas on user interface improvements.
Ron
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| 11 APR 2011 at 10:52pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | With the release of the Middle East War 1948 - 2010 patch, our decisive point/focus (Schwerpunkt) will sharpen to WWIIE. The first step will be to finish the paper maps (small part of Spain, plus Turkey remains to be completed). Work on digitizing the new map sections has already begun, and will be done in parallel with game development.
Since MDE v1.1 will be the starting point for WWIIE, the patch contents for MDE were important steps for WWIIE also.
Will keep you informed of our progress.
Ron
Ron
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