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| 4 MAR 2011 at 8:52am |
NefaroColonel


Posts : 4661 Joined: 6 OCT 2003
Status : Offline | You keep chiding about falsehoods but to clear things up:
There is no difference between the versions of the game except for Battlefront's elicense DRM. Thus they will not release any new patches that they've already created for anything that doesn't use their eLicense.
Pretty simple. They made a choice, now I've made a choice. Them and their DRM can take a walk.
[sm=flametoss.gif]
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| 4 MAR 2011 at 9:26am |
KnaveryCenturion


Posts : 930 Joined: 10 JAN 2005 Location: US
Status : Offline | Originally Posted By Nefaro
You keep chiding about falsehoods but to clear things up:
There is no difference between the versions of the game except for Battlefront's elicense DRM. Thus they will not release any new patches that they've already created for anything that doesn't use their eLicense.
Pretty simple. They made a choice, now I've made a choice. Them and their DRM can take a walk.
[sm=flametoss.gif]
Hey Nefaro, this is kind of how I look at it too. While they may not be obligated to support their products sold by other publishers, it's bad business acumen not to do so. They're basically giving the middle finger to anyone that didn't buy their DRM piece of crap. And that is bad for business.
A composer is a guy who goes around forcing his will on unsuspecting air molecules, often with the assistance of unsuspecting musicians. -- Frank Zappa
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| 4 MAR 2011 at 9:32am |
Slick WilhelmCenturion


Posts : 918 Joined: 11 SEP 2007 Location: US, Minnesota
Status : Offline | Originally Posted By Ubercat
Ahhh... I assumed that BF had made the games. NM.
This is a common misconception in the gaming world. Many people(I'm not saying that you're one of them, Ubercat) don't understand the difference between a game development team and a game publishing company.
I've seen so many times where people have taken Matrix Games to task for a particular bug or annoying feature in a game, thinking that Matrix Games actually programmed the code. Companies like Matrix Games simply market and sell the product, leaving the tech support of the game to the game developers.
Apparently Battlefront wears both hats as game developers and game publishers, so I can see how the lines can blur between the various games offered on their site.
It also raises the issue of who should be on the hook to provide tech support for the games when things go wrong, and it makes for a confusing situation for players when there are so many "flavors" of a game for sale nowadays.
Personally, I think the whole "Steam" version or "Paradox" version of a game is a lose/lose for the customers and dev teams. There should be one, and only one flavor of a game that works the same regardless of where it's purchased.
Beta Tester: Brother Against Brother; Commander: The Great War
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| 4 MAR 2011 at 10:23am |
DBevesCommander


Posts : 1327 Joined: 26 OCT 2004
Status : Offline | Originally Posted By Knavery
Originally Posted By Nefaro
You keep chiding about falsehoods but to clear things up:
There is no difference between the versions of the game except for Battlefront's elicense DRM. Thus they will not release any new patches that they've already created for anything that doesn't use their eLicense.
Pretty simple. They made a choice, now I've made a choice. Them and their DRM can take a walk.
[sm=flametoss.gif]
Hey Nefaro, this is kind of how I look at it too. While they may not be obligated to support their products sold by other publishers, it's bad business acumen not to do so. They're basically giving the middle finger to anyone that didn't buy their DRM piece of crap. And that is bad for business.
What a strange way of looking at it ... ... what you are basically saying is that they should provide a patch for a game that doesnt use their elicence drm. So why would anyone then buy the game from them ? if they have made a decision to use it. so why would they use the drm in the first place ? irrespective of what you say about the DRM - if thats their decision - expecting them to release a patch that circumvents it is just illogical. With regard to TOW and steam - that was a decision of the devs and not battlefront. Given the way steam delivers games its simply not the case the only difference is the elicense - thats even if I take for granted your assertion that was the case with the CMSF game and paradox. Gamersgate patches dont work with steam games - same as impulse - how is that any different. Perhaps you dont use them either ...
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| 10 MAR 2011 at 7:31pm |
conCenturion


Posts : 670 Joined: 23 MAR 2005
Status : Offline | So putting money behind what I said I went ahead and pre ordered Combat Mission battle for Normandy today.
Based on the Poll it looks like I will be in good company in playing the game with yes out polling no by more than 2 to 1.
Throw in the maybes and you are well over 3 to 1.
So I think it is fair to say that this is probably the most anticipated wargame of the year
Lets hope it lives up to the hype
Con
[b]Dr. Venture[/b]: Why is it every time I need to get somewhere, we get waylaid by jackassery?
EGO sum ex muneris quod mos respondeo ut vestri nuntius ut EGO reverto
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| 10 MAR 2011 at 8:13pm |
jomniGlobal Moderator


Posts : 2480 Joined: 24 APR 2007 Location: SG
Status : Offline | If mulitplayer is anything like CMSF then my answer is NO.
No random maps, no force slection (broken automated force selection)
Disclaimer: I really like CMSF as a single player game though.
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| 10 MAR 2011 at 9:10pm |
ParrotfishCenturion


Posts : 719 Joined: 4 DEC 2007
Status : Offline | Right now I'm on hold. Once the initial buyers get it and give their impression I may buy it or hold off.
I'm tied up with CMSF at the moment.
Like Steam I find the E Licensing a major pain in the ass, but I've learned to live with it. I'm also wary about how bug free it will be on release. However in the end like Empire Total War-which had issues on release and CMSF which was horrible on release, in time I expect it to be a good product.
CMSF has had 20 patches if I'm not mistaken. I gave up on it and wrote it off for years. Now I can't say enough good things about it.
There is going to be a lot of competition. Shogun Total war is coming out as is Cliffs of Dover.
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| 10 MAR 2011 at 9:12pm |
NefaroColonel


Posts : 4661 Joined: 6 OCT 2003
Status : Offline | Originally Posted By jomni
If mulitplayer is anything like CMSF then my answer is NO.
No random maps, no force slection (broken automated force selection)
Disclaimer: I really like CMSF as a single player game though.
Are the random battle's automatic force selections still whacked in the latest versions? Seeing a company of utility vehicles and a leader squad as my force, when loading one up, is an example of a big disappointment I had and don't recall being fixed.
The other was that there didn't seem to be many scenarios that came with the original. User created ones were rather anemic, too. After some patches, I'd liked what I was seeing but there wasn't much meat out there so it fell by the wayside rather quickly. There's a good game there, just felt there should've been more in the original when I bought it.
If you're okay with their DRM, I'm guessing there's probably a lot more available with the add-ons and especially user-created ones to download. I never got past the first, though, so I don't know.
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Are you brave enough for 640kb?

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| 12 MAR 2011 at 10:10pm |
jomniGlobal Moderator


Posts : 2480 Joined: 24 APR 2007 Location: SG
Status : Offline | In CMSF, quick battle force selection seems to be still broken.
There is wealth of stock scenarios in CMSF aside from the lengthy campaign with branching scenarios.
But in my case I have all the modules so there's really plenty to play in single player out of the box.
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| 12 MAR 2011 at 10:12pm |
jomniGlobal Moderator


Posts : 2480 Joined: 24 APR 2007 Location: SG
Status : Offline | Unlike the old Combat Missions games, CMSF has scripted AI that is custom built for the scenario.
So the AI is as good as the scenario design / designer. At least the stock scenarios and campaigns are a good challenge.
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