Wargamer Home - Forum Home
Welcome Guest, please Login or Register!
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register or login before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Topic: WarHex - turn based strategy for mobile devices

    Page 1

All Forums : [THE GAMING PLAZA] : Game Development, Research & Modding > WarHex - turn based strategy for mobile devices
26 APR 2011 at 5:37am

Xaron

Centurion
Centurion



Posts : 10
Joined: 25 NOV 2009

Status : Online
Dear wargamers!     Two of us are creating a small turn based war game called WarHex for all mobile devices (Android, iPhone, Windows 7 mobile plus PC/Mac - so almost everything that has a CPU inside -
):           [img]http://www.machgames.de/dl/wh/screenshots/wh_v104b.jpg[/img]           The reason why we post right now here is that we have a simple question. We are native German speakers and we have a unit called "PAK" (Panzerabwehrkanone) which is something like an anti-tank gun. Is there an English abbreviation like "PAK" in German? Is "ATG" a valid one?           Thanks so far!

Profile Search


26 APR 2011 at 5:46am

Staggerwing

Colonel
Colonel



Posts : 3317
Joined: 4 AUG 2007

Status : Offline
If the game is American/British vs German then I would use PaK (w/ capital 'K') for the Germans and ATG for the Allied side since most wargamers know what a PaK is. If you can only use one identifier for both sides I would use ATG. I look forward to seeing the final game!

Wit Ye further, or how...?

-Voluspa (Poetic Eddas)

 

 

 

 


Profile Search
27 APR 2011 at 2:25am

Xaron

Centurion
Centurion



Posts : 10
Joined: 25 NOV 2009

Status : Online
Thanks! So we'll make it that way. The Germans will have the PaK, the allies the ATG. Here an early screenshot from my Desire HD: [img]http://www.machgames.de/dl/wh/screenshots/wh_104e_desirehd.jpg[/img]

Profile Search
27 APR 2011 at 4:40am

Kid

Commander
Commander



Posts : 1203
Joined: 18 JAN 2006
Location: US, FL

Status : Offline
Nice. I've been looking for somthing like this. Let us know when it is ready.

USN Ret.


Profile Search
28 APR 2011 at 12:08am

Chrisz

Centurion
Centurion



Posts : 5
Joined: 27 APR 2011

Status : Online
Hi, I'm the Artist (Designer) of the project. Nice to see that you're interested in that game. I want to show you some 3D stuff for the game. [image]http://i1239.photobucket.com/albums/ff501/Chrisz3D/ba10_mesh.jpg[/image] [image]http://i1239.photobucket.com/albums/ff501/Chrisz3D/puma_mesh.jpg[/image]

Profile Search
28 APR 2011 at 1:01am

lordxorn

Centurion
Centurion



Posts : 160
Joined: 31 JAN 2010

Status : Online
Very cool, I will definitely purchase this because the iPhone market is severely laking any respectable hex based war game.

Profile Search
29 APR 2011 at 4:17pm

davidshq

Centurion
Centurion



Posts : 354
Joined: 3 OCT 2003
Location: US, PA

Status : Offline
This game is looking great. Hope you consider making it for Android phones as well!

Profile Search
1 MAY 2011 at 2:57am

Xaron

Centurion
Centurion



Posts : 10
Joined: 25 NOV 2009

Status : Online
Thanks guys for the nice words!
 @davidshq: There will be definitely an Android version. The screenshot above is from my Android phone.
Both iPhone 3/4 and Android will be available from the beginning.

Profile Search
1 MAY 2011 at 4:41am

basem2502

Centurion
Centurion



Posts : 2
Joined: 1 MAY 2011

Status : Offline
Game looks great and I'm certainly buying this as soon as it comes out on the Ipad.      

Profile Search
1 MAY 2011 at 10:31am

Chrisz

Centurion
Centurion



Posts : 5
Joined: 27 APR 2011

Status : Online
Thanks for the nice comments [sm=cowboy2.gif] We have a mini website online. Hex Battles 1942

Profile Search
3 MAY 2011 at 2:12pm

Chrisz

Centurion
Centurion



Posts : 5
Joined: 27 APR 2011

Status : Online
3D art from the game. These are two of the game models i made for hex battles 1942 [image]http://i1239.photobucket.com/albums/ff501/Chrisz3D/air_attack.jpg[/image]

Profile Search


3 MAY 2011 at 2:51pm

Grisnalg

Centurion
Centurion



Posts : 67
Joined: 9 JAN 2008

Status : Offline
Looks great, count me in also.  I'll want this for my Ipad for sure.

Profile Search
6 MAY 2011 at 9:05am

Chrisz

Centurion
Centurion



Posts : 5
Joined: 27 APR 2011

Status : Online
Nice to hear. We think about to make multiplayer possible. Do you need this on a smartphone? What you think? [image]http://www.codeknitters.com/vb/images/styles/Sandstorm/style/bannerBox.gif[/image]

Profile Search
6 MAY 2011 at 9:13am

Kid

Commander
Commander



Posts : 1203
Joined: 18 JAN 2006
Location: US, FL

Status : Offline
I don't but would it be possible to make it like PBEM? 

USN Ret.


Profile Search
6 MAY 2011 at 9:42am

smaul

Centurion
Centurion



Posts : 205
Joined: 31 JUL 2006

Status : Offline
yeah, keep us posted, Id like to get that for my phone.

love games?  So do I, drop by my blog sometime. www.fungamesroom.com


Profile Search
7 MAY 2011 at 10:30am

Chrisz

Centurion
Centurion



Posts : 5
Joined: 27 APR 2011

Status : Online
Originally Posted By Kid
I don't but would it be possible to make it like PBEM? 
Xaron is a fan of PBEM he want to write this as a basic feature of hexbattles. Another optical problem is the unit size on the different smartphones. I want to show you two screenshots. Please tell me what unit size (1 or 2) would you prefer. 1. [image]http://i1239.photobucket.com/albums/ff501/Chrisz3D/screenshot_6.jpg[/image] 2. [image]http://i1239.photobucket.com/albums/ff501/Chrisz3D/screenshot_106.jpg[/image] Thanks Chris

Profile Search
14 MAY 2011 at 1:46pm

Xaron

Centurion
Centurion



Posts : 10
Joined: 25 NOV 2009

Status : Online
Some more screenshots. We've worked on some editors for maps and the units itself (which are in German because they won't be public anyway): The unit editor: [img]http://www.codeknitters.com/dl/wh/screenshots/uniteditor_v100.jpg[/img] The map editor: [img]http://www.codeknitters.com/dl/wh/screenshots/mapeditor_v102.jpg[/img] It's now possible to set borders (which are visible around the river). The game: [img]http://www.codeknitters.com/dl/wh/screenshots/hb_v106f.jpg[/img]

Profile Search
17 MAY 2011 at 3:36pm

Strategy

Centurion
Centurion



Posts : 315
Joined: 15 MAY 2003

Status : Online
Nice work. I would suggest reducing that "info" window to a few icons and leaving the detailed info on a separate screen (see, e.g., how Uniwar deals with this). You are almost guaranteed to have major issues getting that to show up properly on medium-density phone screens (and no chance at all on low-density phone screens). In general - be wary of screen resolution issues; this is not a big issue with iPhone development (as you have a limited number of models), but for Android you have such a huge variety of screen sizes and resolutions - with new ones being added every month - that you are bound to run into trouble. The simpler you can make the GUI, the better.
/Strategy Designer/Developer, [link=http://www.micabyte.com/]MicaByte Systems[/link]

Profile Search
18 MAY 2011 at 1:33pm

Xaron

Centurion
Centurion



Posts : 10
Joined: 25 NOV 2009

Status : Online
Thanks for the tipps! I have checked that stuff from resolutions starting at 320x240 up to 800x480 on Androids and it looks ok. Well yes on a 320x240 Wildfire it's not that great. Will think about these issues. Thanks again!

Profile Search
24 MAY 2011 at 2:13am

chenpangpang

Centurion
Centurion



Posts : 3
Joined: 24 MAY 2011

Status : Online
DELETED

Profile Search
24 MAY 2011 at 4:23am

Staggerwing

Colonel
Colonel



Posts : 3317
Joined: 4 AUG 2007

Status : Offline
^^^  Xaron and Chrisz, looks like you have a spamimposter horning in on your glory.

Wit Ye further, or how...?

-Voluspa (Poetic Eddas)

 

 

 

 


Profile Search


3 JUN 2011 at 3:12pm

Sigma One

Administrator
Administrator



Posts : 10478
Joined: 13 NOV 2010
Location: US

Status : Offline
Lookin' good, I know its for mobiles such as iPhone and Andriod...iPad as well I assume?

Profile Search
15 JUN 2011 at 4:29am

Xaron

Centurion
Centurion



Posts : 10
Joined: 25 NOV 2009

Status : Online
Thanks! It will run on iPad as well as the iPad can run iPhone games? If you ask for a special version for iPad this is likely to come with a larger map size. Here some new screenshots, I got the AI to work.
Human player: [image]http://www.codeknitters.com/dl/wh/screenshots/hb_v108_1.jpg[/image] Computer (please note that this is some kind of a debug view, that's why there is the path to the target marked and so on...): [image]http://www.codeknitters.com/dl/wh/screenshots/hb_v108_2.jpg[/image]

Profile Search
17 JUN 2011 at 1:11pm

jeubank

Centurion
Centurion



Posts : 43
Joined: 17 JUN 2011

Status : Online
I have an Ipad I bought. I can never go back to the small iphone screen again. haha In any regards. Congrats on the progress of the game. Looks good. And good Strategy games are needed for the ipad!


Profile Search
All Forums : [THE GAMING PLAZA] : Game Development, Research & Modding > WarHex - turn based strategy for mobile devices

    Page 1

Jump to:
0 Members Subscribed To This Topic