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| 3 JUN 2011 at 12:23am |
spelkCommander


Posts : 1667 Joined: 19 FEB 2009 Location: UK
Status : Offline | Originally Posted By Boggit
I have Anglo-German War. I struggle with the interface, but I think it's one of those games that repay the effort. The presentation of AGW is crisp and the game play appears very deep. I must admit to being a little overwhelmed by it, but like I say, I think it's a game that repays your patience in getting to grips with it.
I think the Schwerpunkt engine does take a little aclimitisation, I found the defined phases very helpful in learning the individual operations, your choices are limited to a few in each phase. The actual UI mechanics are very straightforward, you right click and use the contest menu to select the mode and then you drag and drop the chits around the map. The only difficulty is selecting stacked chits, to select the second one in the stack you hold shift, and the third one in the stack you hold Ctrl whilst performing the drag and drop option. Its not ideal, I'm not sure whether this mechanic has been refined in later games (I've only played Russo-German War at the moment).
To be honest, Schwerpunkt has leaped up to the top of my operational wargaming recently. I would put it on a par with Decisive Campaigns: Blitzkrieg from Warsaw to Paris (WtP). Not because it equals the historical content, but more because it equals Vic's game in terms of operational play - its easy to operate, but complex enough to make the wargaming interesting. Plus the AI seems to do a decent job.
To the OP, I'd recommend WtP if they have an interest in the historical aspects. If you want free form Civilisation/Empire style play then Advanced Tactics Gold is the one. If you want an interesting operational dynamic, with a wide coverage of scenarios throughout WWII then look to Schwerpunkt.
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| 3 JUN 2011 at 12:52am |
Bison36Colonel


Posts : 6360 Joined: 31 MAR 2009 Location: US, Sweet Air of Freedom
Status : Offline | I play both Decisive Campaigns and Kharkov 43. Very good games. I love Tiller games, but DC WtP provides a much better single player experience if you play solo.
I believe there are more instances of the abridgment of the freedom of the people by gradual and silent encroachments of those in power, than by violent and sudden usurpations - James Madison
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| 3 JUN 2011 at 12:15pm |
critterCommander


Posts : 1170 Joined: 7 APR 2004 Location: US
Status : Offline | Originally Posted By Barthheart
Originally Posted By Knavery
...The key differences are that ATG is more of a vanilla, generic offering with a powerful editor. There are a lot of user created scenarios that take place in different time periods which adds a lot of replay value.
DC:WtP is more rigid, and historic. However, to me it's provides much more depth. There's a high level of information and the presentation is second to none.
+1 [sm=goodpost.gif]
+2 It's a great game
You know what's sad? My first thought was, "Gah! She overcooked the bacon!" - Martok
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| 5 JUN 2011 at 3:19am |
keithroseCommander


Posts : 1937 Joined: 22 AUG 2003
Status : Offline | I'd say DC:Wtp would edge it - I bought this & thoroughly enjoy it. Although its just a few campaigns the variants & scope give it lots & lots of replayability. Its got a great blend of historical realism & playability with the cards bringing in an extra factor you don't get in most conventional wargames. It looks great & manages the rarely accomplished feat of having great detail without micromanagement.
Schwerepunkt would come a close second - not as pretty & a harder interface, but worth the effort as they're deep games with an absolute shedload of scenarios.
Regards
Keith
[i]I started out with nothing & I've still got most of it.[/i]
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| 12 JUL 2011 at 8:15pm |
BoggitColonel


Posts : 3525 Joined: 18 JUL 2003
Status : Offline | Just a bit of feedback.
I got Decisive Campaigns: Warsaw to Paris and have been enjoying it greatly. A huge thank you to everyone who gave their opinions and advice on this one!
BTW for those who have ATG and DC:WtP how do they compare engine wise? I like DC a lot and am thinking of getting ATG later on if it works much the same way.
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| 13 JUL 2011 at 11:29am |
NefaroColonel


Posts : 4661 Joined: 6 OCT 2003
Status : Offline | I think ATG has mostly the same mechanics, especially since the Gold version got some extra DC-style upgrades. I don't own ATG (at the moment) so take that as just my impression from studying up on it.
DC is nice isn't it? Yay we win!
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| 13 JUL 2011 at 11:52am |
spelkCommander


Posts : 1667 Joined: 19 FEB 2009 Location: UK
Status : Offline | Originally Posted By Boggit
BTW for those who have ATG and DC:WtP how do they compare engine wise? I like DC a lot and am thinking of getting ATG later on if it works much the same way.
Engine wise ATG is like DC in the way that it works, and now in the way that it looks. Although ATG graphical content is generic, and it is primed to create randomly generated content or use player developed scenarios. However, ATG uses containers to put different types of troops into, and you have a whole extra level of resources/production to work with. So in its play-style it has a similar movement/combat mechanism, but requires more almost "Civ-like" participation in creating the units/containers. I find the unit creation/container management quite click intensive and a bit peculiar at times.
I think ATG is evolving towards DC, but it has more complexity tied to the unit management.
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| 27 JUL 2011 at 8:58am |
BoggitColonel


Posts : 3525 Joined: 18 JUL 2003
Status : Offline | Originally Posted By spelk
Originally Posted By Boggit
BTW for those who have ATG and DC:WtP how do they compare engine wise? I like DC a lot and am thinking of getting ATG later on if it works much the same way.
Engine wise ATG is like DC in the way that it works, and now in the way that it looks. Although ATG graphical content is generic, and it is primed to create randomly generated content or use player developed scenarios. However, ATG uses containers to put different types of troops into, and you have a whole extra level of resources/production to work with. So in its play-style it has a similar movement/combat mechanism, but requires more almost "Civ-like" participation in creating the units/containers. I find the unit creation/container management quite click intensive and a bit peculiar at times.
I think ATG is evolving towards DC, but it has more complexity tied to the unit management.
I bought DC and have just purchased ATG. Both are very good fun and a challenge.
A very big thank you to you all for getting me introduced to these great games.[sm=00001746.gif]
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| 27 JUL 2011 at 7:46pm |
NefaroColonel


Posts : 4661 Joined: 6 OCT 2003
Status : Offline | []
And there was much rejoicing!
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