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| 28 JUN 2011 at 10:28pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | I guess while overunning the kitchens, the tank leaders all fell out and landed on the butcher knives.
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| 29 JUN 2011 at 7:47pm |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | Like your moves and ops in the North and Center. South is still TBD, but it usually takes a little more time (both in the game and historically).
Wow. Bad die roll on the attack. Everything must have gone wrong on that one.
Ron
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| 29 JUN 2011 at 9:27pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | Ok, let’s try another write up about the game/first turn.
Fins: Attempt to have group on eastern side of Ladoga cut off the railine the supports Russians on north edge of the map. Have forces west of Ladoga try and put pressure to maintain an active Russian defense north of Leningrad. Key is to not take losses though as it’s still a side theater absent of a massive german breakthrough.
AGN: Proceed from start through Riga and towards Leningrad, heading north or south of the lake depending on encountered resistance.
AGC: Northern forces will proceed along northern portion of the marshes after clearing brest then through minks, Smolensk with a final destination of Moscow. Southern forces will travel along southern edge of marsh to aid AGS with clearing Kiev and then traveling NE with the goal of Tula.
AGS: Sweep down along Bessarabia assisting the minor forces there while clearing Odessa, then isolate the Crimea and clear Kiev. Finally drive on Rostov while taking Kharkov.
I played about a year or so of the game before, but haven’t loaded it up in some time. In the meantime I’ve put in many hours into the board variety so probably am better prepared this time around.
The four key items I remember from the previous time:
The area of the marshes are a true PITA. I lost way more time than I care to admit clearing out the border defense units that made it into them along with the reinforcements that were able to also walk in since I had not cordoned them off yet.
The Crimea can be a bit of a minor nightmare also if you don’t have a decent plan by the time you reach the opening.
Be prepared for the bad weather turns of the first winter season prior to the weather arriving, the lack of mobility can be the greatest threat you face.
Always be on top of your strategic assets (reserves, HQ reorg, rail conversion & movement) as if you get behind in these the per turn limits can become overly restrictive in that moment of true need.
As for how the first turn turned out, distance wise the advance was somewhat disappointing. However many good losses and eliminated units where cause along with several HQs killed. Also saw attacks as the defense on far south and north go well taking no casualties while inflicting some including an eliminated unit. While the distance wasn’t superb, one highlight was the near complete elimination of all forces which could easily fall back into the marshes. In addition those forces conducting those attacks have penetrated far enough to make entry into the marshes difficult by any units in proximity of the old or new front lines. Also nearly all remaining pockets of former border forces are in position to be encircled during initial movement of turn 2 with their cleanup coming in the combat phase.
The 2 down points, some covered already was lack of terrain taken which cost a RP with city count total. And also the computer having some hidden love interest in rolling 10 or more for my combats. It felt like 90% of the casualties I took were of the 5-1 variety with a 10, 11, or 12 rolled.
Something I noticed while playing this time was that city ownership does not change just because you “marched through it”. Is this something that should (was?) be changed?
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| 29 JUN 2011 at 9:28pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | Originally Posted By Ron Dockal
Wow. Bad die roll on the attack. Everything must have gone wrong on that one.
if only they were rare, or at least didn't occur again against another on HQ attack about a minute later.
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| 30 JUN 2011 at 12:28am |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | Probably about the 5th time this game this has occured.
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| 1 JUL 2011 at 2:39am |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | Supply question, not sure how the russian 7th and 209th divs are in supply here unless the supply truck ignored ZOP MP cost.
Also I conducted an air supply mision during the last turn and it seemed to only remove the supply hit from one of the two units in the hex, shouldn't this have removed 1 from both?
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| 1 JUL 2011 at 9:42pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | Just spent the time to get the pics forum sized, so going to post them for now and update with dialogue tomorrow.
Fins above Leningrad
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| 1 JUL 2011 at 9:50pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | East Fins
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| 1 JUL 2011 at 9:55pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | AGN
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| 1 JUL 2011 at 9:56pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | AGC northern
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| 1 JUL 2011 at 9:57pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | AGC southern
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| 1 JUL 2011 at 9:57pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | AGS1
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| 1 JUL 2011 at 9:58pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | AGS2
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| 1 JUL 2011 at 9:59pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | north rumania
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| 1 JUL 2011 at 9:59pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | south rumania
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| 1 JUL 2011 at 10:00pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | turn results
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| 2 JUL 2011 at 11:59pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | another posible buggy item, I dropped a naval supply mission on a railroad hex and during the turn the front line moved past that point. In the next initial turn phase I was unable to convert the rail lines past that supplied hex with the error message no adjacent friendly RR hex.
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| 3 JUL 2011 at 6:20am |
Ron DockalCenturion


Posts : 532 Joined: 8 MAY 2003 Location: US, Texas
Status : Offline | In RGW, it is necessary to have a friendly unit in the city hex at the end of the turn to capture. Note this is a good use for the friendly HQ units. Keep the combat units moving forward, just as you are doing.
And for heaven's sake, roll the die btter!
Ron
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| 4 JUL 2011 at 6:39pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | Turn 2:
Finland: In the east one division probes the swampy no mans land to see the opponents reaction. Along the coast line the fins followup an unsuccessful russian attack and take the hex just north of the border city. In the west the fins move to position themselves to limit russian supply lines for their forward deployed units while also thwarting several attacks without losses.
AGN: The small pocket of units the remained just north/northeast of the memel area are nearly all cleared out. Panzer forces move out to take Riga and Daugavpils catching up with the remnants of the russian front in between.
AGC north: Units moving north taking Wilno while the southern pincer of the forthcoming Bialystok/Minsk pocket lags a bit moving on the northern reaches of the marshes. The russians seem determined to hold at the cities in the center portion of the forming pocket though so lack of speed does not seem to be hampering the operation currently.
AGC south: Attacks and movement successful in eliminating any real hope for a russian fall back into the marshes. Many russian units eliminated to make up for lack of desired territorial progress.
AGS: One army group moving along souther border of the marshes as the Kowell area is cleared. The bulk of the northern section of the army group working to clear the many pockets formed in the Lvov area, greatest success so far along the slovenia/hungary border where supply lines have been permanently cut to russian units that engage the border forces along those mountain passes.
In bessarabia with limited quality forces, a push through the center now allows unimpeded progress to mogilev and chisinaua which greatly threatens the supply lines for the remaining russian forces. Currently this area is mainly about maneuver to limit what the russians can do until the bulk of AGS arrives.
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| 4 JUL 2011 at 11:11pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | Just completed turn 3, another supply oddity: Not sure why the units here are OOS, naval supply source located just above the city on the coast only 5mp away.
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| 5 JUL 2011 at 10:47pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | RGW Turn 3:
This was the first really interesting turn of the game. On theater wide note, the Luftwaffe finally managed to correctly guess the expected Russian air ops for the week. Several engagements occurred with the Russians taking several losses in each. And the Russian HQs must have finally run out of their supply of nuclear hand grenades which we are thankful for.
Finland: The first time the fins conducted significant operations on both fronts. In the west they pushed back then eliminated a Russian division and shored up their front line. In the east amazing luck was achieved and with the Russians under stand fast orders at Vidlistsa, the fins managed an A0D3 result which when multiplied saw the entire Russian stack evaporate. With few new Russian units added to this area since the fins started pushing along the coast rail line, an amazing gap into the interior is exposed.
AGN: Little combat occurred as most of the pockets had already been cleared. Limited panzer forces pushed forward from the riga-wilno line to pskov-idrista. Expect limiting terrain grabbing next turn as the tanks will probably need to wait for some leg forces to catch up (not to mention supply lines).
AGC: Main point of interest is the clearing of nearly all Russian ground units west of minsk prior to the pocket actually being closed off. And why do we say nearly all, well that would because we must pay our respects to the russian mech division that has had its members awarded as heroes of the soviet union several times over. As if escaping from destruction several times last week wasn’t enough, the unit again managed to retreat from combat for 2 more combat phases, sometimes at the detriment of the other Russian units it may have momentarily found itself sharing a hex with who did not find themselves so lucky.
In the marshes the Russians finally attempt to throw a diversionary unit there, but with an army having cleared the majority of the northern and southern borders along with a reinforced corp now approaching the end of the interior road, this lone division should be of no concern.
AGS: North of Bessarabia few Russian units remain resulting in no Russian forces of not west of the Leningrad-Vitebsk-Kiev line. Along the mountain range, the Russians that encroached upon the german minor forces have apparently decided stand the ground they gained. Unfortunately for that decision, each enclave has been isolated with a german corp approaching from the rear to redirect them. In Bessarabia the limited forces manage to clear out one of the Russian pockets while reaching the Russian border at two locations. This will allow for some rail regauging to occur while the now unengaged bulk of AGS moves towards the interior of the Ukraine.
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| 5 JUL 2011 at 10:48pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | AGN3
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| 5 JUL 2011 at 10:48pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | Finland3
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| 5 JUL 2011 at 10:49pm |
lupiCenturion


Posts : 571 Joined: 14 FEB 2004 Location: US
Status : Offline | AGC3
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