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Topic: GJS - Merville Batteries - Day 1 (large pix)

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12 MAY 2003 at 6:44am

mooxe

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This is the hardest map for the Allies in the beginning days. Anyone can hold out for days on this map as germans. The gun bunkers can be loaded up with support mgs and heavy guns that have LOS all over the map. [IMG]http://www.telusplanet.net/~mooxe/cc50019.jpg[/IMG] [IMG]http://www.telusplanet.net/~mooxe/cc50042.jpg[/IMG] [IMG]http://www.telusplanet.net/~mooxe/cc50056.jpg[/IMG] [IMG]http://www.telusplanet.net/~mooxe/cc50088.jpg[/IMG] [IMG]http://www.telusplanet.net/~mooxe/cc50104.jpg[/IMG] [IMG]http://www.telusplanet.net/~mooxe/cc50121.jpg[/IMG] [IMG]http://www.telusplanet.net/~mooxe/cc50185.jpg[/IMG] Day 2.... Capture your day 1 objectives if you havent already. Use a heavy smoke barrage and only a few fast teams. OBJ #1 Junction and road in the south. Hold there. OBJ #2 Germans supply route. Day 3.... OBJ #1 Gun battery 3. Use the small house as your jump off point with 8-9 assault teams and heavy smoke barrage. Take the gun battery and the small bunker to its west. Hold there. Now that the Germans are out of supply and you have a foothold in the bunkers you have the upper hand. The bunkers may prove to difficult to capture even by day 3. It can turn into a battle of attrition which the allies would most likley win. Even with all the surrounding VLs the germans will win the map each day if it holds the bunkers. The allied morale will drop every time that happens. Good luck!

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12 MAY 2003 at 6:49am

Nomada_Firefox

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There are a small problem, some players defend better than others.

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12 MAY 2003 at 6:54am

mooxe

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Ohhh I know. This map pisses me off so much because a newbie can hold out against an experienced player for a couple days no problem. The germans just have to sit back and enjoy a turkey shoot. This strategy is IMO the only way. I am sure theres room to improve. Any suggestions?

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12 MAY 2003 at 12:47pm

CSO_Sbufkle

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Youve got my interest peaked. I will give a shot at how Id break this nut. I ll also agree that many defenders make stupid moves. I have faced really difficult battles that the defender had the overwhelming advantage that by simply digging in & waiting, resulted int he defender growing impatient & sending out his troops to which I picked them off slowly & surely. After a while theyd depleted themselves enought that a simple drawing of fire, flank & sacrifice of my still healthy troops turn the tide. (easily done this a dozen times.. many of you guys know what Im talking about)
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12 MAY 2003 at 4:38pm

CSO_Tokarev

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That looks like a very good tactic. Personally I like having one of those AB howitzers helping me out, but mortars should work just as well. It gets more problematic of course if you have to start from the southwestern VL. This map is like a one-sided Ranville.
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13 MAY 2003 at 9:44pm

stiener

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questions........... so the more VL"s you hold the more your moral goes up or down at the end of a battle???? what about casualties??? does that play a factor? whats with the supply bar at the top of the BG screen...........does this also tie in with the VL's? or the time the unit has been fighting? when a unit is in supply i notice that it still drops????
"Only the spirit of attack,born in a brave heart,will over come the odds" Stiener is a veteran of many botched GSJ landings. LOL!

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13 MAY 2003 at 11:34pm

SHOCK181

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Yes, the last few times I have played GJS, the ABs have started in the SW. Mooxe would you do the same if on a 30 min timer? I usually play 30min battles. Once u have taken the proper spots, I find a couple of Howitzers does the trick. This is a very weak BG eventually their morale caves and you don't even have to make a wild charge into the batteries. The computer just gives it to you the next time you set up. It might take me a couple of battles but I eventually get it. Remember, if you start in the SW corner the German BG is cut off from supplies. Therefore, the poor morale drops everytime you start a new battle. The Ost troops like to die it seems.

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13 MAY 2003 at 11:55pm

mooxe

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Stiener, morale goes down for the troops each time you kise a map, and goes up when you win. Casualties to play a factor in morale as your in game. After the game is done I dont know if the morale changes for that reason. If your team kills another team completely, morale goes up and vice versa during a battle. I am not 100% sure about all the different effects on morale.... Does defending a house with tons of your own dead soldiers drop morale for the living? Theres so many factors in this game. SHOCK181... I'v never seen the SW start, always the NW..... I took these pics from day 1, so I had no control over where this unit entered the map. Kinda wierd I guess. The SW start would be more ideal IMO.

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14 MAY 2003 at 12:13am

stiener

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i see.........but you alude to the fact that morale drops or goes up per VL also....... does it?................know anyting about the supply bar at the top of the BG screen? good info here.........thanks i also have started in the NW corner of this map as the allies. also played the map many times as the german and have found that the hill is not the key for the germans as you all well know.......supply is and an escape route.........so i put minimal troops in the bunkers and hold the hedges and the town.........the town is key to the germans and can be held for quit awhile even if you use your allied attack method. although you are right the german BG is fragile. so ...any body got any answers to the above questions?

"Only the spirit of attack,born in a brave heart,will over come the odds" Stiener is a veteran of many botched GSJ landings. LOL!

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14 MAY 2003 at 1:53am

dynomite

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Glad to see this map is so hard
That was the plan

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14 MAY 2003 at 2:36am

SHOCK181

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I have fun playing all the maps in GJS. The boys did a great job. It is fun to read about different tactics. Keep them coming. Maybe I'll give them a try. Maybe


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14 MAY 2003 at 3:24am

mooxe

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Now I remember... your from saskatoon shock... Coming at ya from Edmonton here... Stiener   ....... The supply bar is ...your level of supply obviously..... its its 4 bars your getting 100% ....2 bars 50% etc etc. If someone takes your supply road link, your bars drop. To half on the 1st day (i believe) to nothing on the 2nd day. Your tank will be immobile due to no fuel... mortar teams get small amounts of mortars and so on.

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14 MAY 2003 at 4:03pm

stiener

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mooxe but i have seen it also dropping when i am in supply. its very noticable with the low caliber german troops. what about your morale vs having more or less VL's on the map??????????????????? you didnt explain that to us simple minded.......

"Only the spirit of attack,born in a brave heart,will over come the odds" Stiener is a veteran of many botched GSJ landings. LOL!

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15 MAY 2003 at 5:43pm

Lt_2nd

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The supply bar at the top of the BG screen represents the force pool strength of the BG compared to what the BG initially starts with in the force pool. It is not affected by whether a BG is in supply or vls it controls. Initially when a battle group is at full stength its supply bar will be green. As a campaign goes on and a group loses more units out of its force pool, the supply bar will drop down (to 2 or 3 bars yellow or 1 red) depending on the BG present force pool compared to what the BG force pool initially started with. As far as morale goes, generally BG units will lose morale on battles where the other side achieved a victory (decisive, tactical, etc). There are exceptions, eg, when a team in that BG does extraordinarily well and has a number of kills or knocked out a tank etc., their morale will go up. But, the BG teams generally lose moral if the BG was on the losing side of the battle. And the amount and size of the vls you control after a battle will determine the battles outcome ( _ side tactical, decisive, victory or stalemate).

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15 MAY 2003 at 5:46pm

mooxe

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If a BGs supply route if cutoff the bar will eventually drop to nothing. This does happen, quite often.

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15 MAY 2003 at 7:43pm

stiener

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now i get it........thanks!

"Only the spirit of attack,born in a brave heart,will over come the odds" Stiener is a veteran of many botched GSJ landings. LOL!

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16 MAY 2003 at 5:46pm

ScottWallace

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i would massacre you on this map,any1 that knows this map will have germans on right side of map to stop your all out run on southeast,try playing me and taking screenshots,i dont think the screenshots would show up here.And who would leave the houses open?were you taking screenshots vs the AI??

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16 MAY 2003 at 5:58pm

mooxe

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To answer... Yes youd slaughter me. In the AAR I basically said it was easy for the Germans to slaughter the allied troops. I have a hard time believing you even looked at the screenshots. Ofcourse the houses would not be empty but I demonstrated an attack on full houses. Notice I wrote in you can expect 60% casualty rate. Any reasonably good player can kick the initial allied BG off this map. If you have a better strategy, post it. Thats what this is all about.

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16 MAY 2003 at 6:50pm

MarcusW

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If you are playing that map H2H then as the allies all you got to do is sit it out. At least until you link up with the beaches. Taking the map just ain't neccesary.
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16 MAY 2003 at 6:52pm

ScottWallace

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Merville Batteries is in the southern most part of the Campaign.This map isnt important enough to bring in other BG`s after securing Pegasus Bridge to try and capture with an all out assault.Its very easy to cut thier supply route and wait them out till they move or you can spare an Armor BG to take it. This is the best Strategy for capturing Merville Batteries.

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16 MAY 2003 at 7:22pm

mooxe

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Axrael, Your right its not a requirment to take this map. Its to bad you get landed on here automatically. But if you sit tight and dont assault your mens morale will drop each time the germans score a victory on this map. Normally I would just withdraw from this map and attack it from the west with a different unit.

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16 MAY 2003 at 8:04pm

SHOCK181

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I don't think the Germans could kick the Allies off this map. I would love to see the Ost troops advancing on ABs. It would be a slaughter. That's how I usually get into the batteries. My opponent starts to get too cocky, then pow!
hehe. I bet there are a few guys wanting to try to stop me now. hehehe. Slow and steady wins the race. It may take a while to gain control of this map, but I know I wouldn't get kicked off this map playing as the allies. Unless for some strange reason the gods of war decided to make me eat my words.


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16 MAY 2003 at 10:32pm

stiener

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i have to agree with shock on this 1..........the germans can make it mighty uncomfortable for the AB boys but the allied player would have to be a real klutz to get pushed off the map. like shock says......it only a matter of time..........but the allies dont really have time ...do they? time is my enemy........."Napoleon"
"Only the spirit of attack,born in a brave heart,will over come the odds" Stiener is a veteran of many botched GSJ landings. LOL!

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16 MAY 2003 at 11:03pm

mooxe

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Yes I suppose I am wrong.... I have no had the misfortune to play the germans yet on this map!

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17 MAY 2003 at 11:08am

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Yes, this map is definitely a tough one in H2H play....but I still think the 'Colombelles' steel factory is the toughest. Im on day 5 as the Allies, and the map is still held 50/50. Its a friggin stalemate, Ive already reinforced, and my BG is almost depleted! What a blood bath!
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