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| 16 DEC 2011 at 1:01am |
bcgamesCenturion


Posts : 118 Joined: 15 AUG 2011 Location: US, Kansas
Status : Offline | What are your ideas on how best to portray leaders?

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| 16 DEC 2011 at 4:09am |
Wodin

Banned for 1625 days
Posts : 2325 Joined: 18 JAN 2006 Location: UK, Liverpool
Status : Offline | I love Osprey drawings. Though I expect I'm in a low minority. Maybe two different sets? Prefer no flag, happy with the rank aslong a sit's in the native langauge, or do twos ets one in and one not.
Request. Can anyone shade the snow terrian for elevation a little more. At present it's barely noticiable, infact at first i didn't think it had done it but when you look hard enough you do notice it.
Last edited by Wodin : 16 DEC 2011 4:19am
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| 16 DEC 2011 at 7:24am |
JMassCenturion


Posts : 114 Joined: 7 FEB 2008 Location: IT
Status : Offline | EDIT: I divided my mod in two zip files, the first with the map graphics (I changed only wreck indicators with smaller ww2 tank silhouettes -for now I like them- some other indicators have now a transparent background)
and the latter with new silhouettes.
Download links:
http://dl.dropbox.com/u/1613330/TU/J..._map_v1.21.zip (TSS Common Update 001) http://dl.dropbox.com/u/1613330/TU/J..._sets_v1.2.zip (updated on TU_1_00_03 - OK for 04) http://dl.dropbox.com/u/1613330/TU/J...sets_v1.2w.zip (as above but with the original infantry icon)
It lacks some units but I added new ones (for example, a Pz III with the short gun) where were "spare" counters, it is possible to use them from the Unit Detail Info window (but I was not able to change symbols name). I changed wreck indicators with smaller ww2 tank silhouettes, some other indicators have now a transparent background:

Now playing, testing or modding: ATS, Ancient Warfare, CMBN, CMFI, CTGW, FoG, Squad Battles, WWII-Europe Idling: a lot of games Last edited by JMass : 24 DEC 2011 7:19am
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| 16 DEC 2011 at 7:33am |
JMassCenturion


Posts : 114 Joined: 7 FEB 2008 Location: IT
Status : Offline | The mod is JSGME compatible ( http://www.users.on.net/~jscones/sof...cts-jsgme.html ) but you must install JSGME into the folder HPS Simulations, not in Tigers Unleashed, and uncompress the mod in HPS Simulations/MODS
Now playing, testing or modding: ATS, Ancient Warfare, CMBN, CMFI, CTGW, FoG, Squad Battles, WWII-Europe Idling: a lot of games Last edited by JMass : 24 DEC 2011 7:20am
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| 16 DEC 2011 at 1:18pm |
Wodin

Banned for 1625 days
Posts : 2325 Joined: 18 JAN 2006 Location: UK, Liverpool
Status : Offline | @JMass, great work. Anychance you could do a wreckage counter as a generic symbol, as things like horse drawn carts end up using the same counter so really burning tanks don't really fit. Also the fire can be confusing as a wreckage counter doesn't mean there is fire or smoke in the hex. Maybe something like semi transparent skull and crossbones?
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| 17 DEC 2011 at 3:49am |
JMassCenturion


Posts : 114 Joined: 7 FEB 2008 Location: IT
Status : Offline | The new version of my mod can be downloaded from the link above, I added or modified some silhouettes.
Originally Posted By Wodin
@JMass, great work. Anychance you could do a wreckage counter as a generic symbol, as things like horse drawn carts end up using the same counter so really burning tanks don't really fit. Also the fire can be confusing as a wreckage counter doesn't mean there is fire or smoke in the hex. Maybe something like semi transparent skull and crossbones?
Thank you, Wodin. Unfortunately it is not possible to use semi transparency because graphics files are bitmaps, skulls and crossbones remember me minefields, any other hint?
Now playing, testing or modding: ATS, Ancient Warfare, CMBN, CMFI, CTGW, FoG, Squad Battles, WWII-Europe Idling: a lot of games
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| 17 DEC 2011 at 5:26am |
StaggerwingColonel


Posts : 3317 Joined: 4 AUG 2007
Status : Offline | How about just the word 'Wreck'? Plain but gets the job done.
Wit Ye further, or how...?
-Voluspa (Poetic Eddas)

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| 17 DEC 2011 at 5:55am |
Jarhead0331Colonel


Posts : 8733 Joined: 24 MAY 2006 Location: 0, Texas
Status : Offline | Originally Posted By Staggerwing
How about just the word 'Wreck'? Plain but gets the job done.
Boring! How about a crucifix or a series of them? These are obvious, yet simple signs of casualties.

"And They shall know no fear, for they are fear incarnate"

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| 17 DEC 2011 at 7:27am |
PhilippeCommander


Posts : 1025 Joined: 14 DEC 2008
Status : Offline | Broken vehicle bits, sort of like a junkyard. So that you can't tell if what your looking at is the remains of a tank, a truck, or a wagon. Maybe an axle, a few wheels, and a bit of a mainframe (of something) strewn every which way.
Every generation gets the Greeks and Romans it deserves.
History is a bad joke played by the living on the dead.
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| 17 DEC 2011 at 9:18am |
jessjsmithie

Banned for 1625 days
Posts : 25 Joined: 17 DEC 2011
Status : Offline | Sorry to butt in. How about a wheel on a white background in a red circle with a red cross through it. Like a road traffic warning sign.
Just bought the game. I couldn't resist. I've read about it's problems and I agree with some especially with regards to the left over's from PoA2. I find the damage window to be the most annoying aspect in this respect. However I have played a couple of scenarios and though the AI can't attack I did really enjoy myself.
Very pleased we have some here modding the game. Thankyou. I hope someone with more skill then myself can create some Stalingrad scenarios or some ahistorical Leningrad ones. Both thos eseiges I find fascinating and was really hoping the game had some big city fighting and was a little dissapointed that it doesn't.
Still the game has so much promise.
Men aren't the only ones who wargame.
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| 18 DEC 2011 at 4:06am |
JMassCenturion


Posts : 114 Joined: 7 FEB 2008 Location: IT
Status : Offline | A new symbol sets file (I added transport the Pz III 37 mm and the transport airplane, you must substitute it in my mod) and a text file with the list of all the silhouettes as in the Unit Detail Info window and in square brackets my modified ones, so if you want to use the Pzkpfw I or the T-60 silhouettes (graphics not present in the game) you must select the first spare symbol after the "-SIL Flame Tank" or the first before "-SIL Lt Tank".
http://dl.dropbox.com/u/1613330/symbol_sets_wip.zip
Now playing, testing or modding: ATS, Ancient Warfare, CMBN, CMFI, CTGW, FoG, Squad Battles, WWII-Europe Idling: a lot of games Last edited by JMass : 18 DEC 2011 2:48pm
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| 18 DEC 2011 at 4:25am |
JMassCenturion


Posts : 114 Joined: 7 FEB 2008 Location: IT
Status : Offline | Now you can have the correct panzer silhouettes in Poland, for example. For the counters I use this RGB values: dark grey 150, 150, 160 light grey 180, 180, 190.

Now playing, testing or modding: ATS, Ancient Warfare, CMBN, CMFI, CTGW, FoG, Squad Battles, WWII-Europe Idling: a lot of games
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| 18 DEC 2011 at 8:59am |
jessjsmithie

Banned for 1625 days
Posts : 25 Joined: 17 DEC 2011
Status : Offline | JMass, what did you think about my wreckage counter idea? I do think something like a traffic warning sign fits in with the game style either a circle or triangle with wheel inside on a white background with a red outline to triangle\circle and a red X through wheel.
Your link isn't working for me.
Men aren't the only ones who wargame. Last edited by jessjsmithie : 18 DEC 2011 9:00am
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| 18 DEC 2011 at 9:09am |
bcgamesCenturion


Posts : 118 Joined: 15 AUG 2011 Location: US, Kansas
Status : Offline | Originally Posted By jessjsmithie
Your link isn't working for me.
These are great, JMass!
The link doesn't work for me either.
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| 18 DEC 2011 at 2:53pm |
JMassCenturion


Posts : 114 Joined: 7 FEB 2008 Location: IT
Status : Offline | New download link above!
Now playing, testing or modding: ATS, Ancient Warfare, CMBN, CMFI, CTGW, FoG, Squad Battles, WWII-Europe Idling: a lot of games
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| 18 DEC 2011 at 3:10pm |
bcgamesCenturion


Posts : 118 Joined: 15 AUG 2011 Location: US, Kansas
Status : Offline | Got it. Thanks!
Very nice mod.
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| 18 DEC 2011 at 5:02pm |
jessjsmithie

Banned for 1625 days
Posts : 25 Joined: 17 DEC 2011
Status : Offline | I also agree with Wodin that the snow tiles need to be shaded some more as it's very hard to discern elevation at the moment.
Men aren't the only ones who wargame.
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| 19 DEC 2011 at 12:12am |
spelkCommander


Posts : 1666 Joined: 19 FEB 2009 Location: UK
Status : Offline | I'd love to see an AAR (with the new art) to get a feel for how this one is meant to be played.
After my initial problems with the game (C++ Errors mainly), I'm struggling to get a handle on just how to play out a scenario without it being a confusing slog through dialogues and endless waiting loops whilst the AI plots its movement. The actual visual feedback on the map seems very minimal, compared to the very extensive information in the combat report data window.
JMass's tweaked art assets, still has me looking through the window, trying to see a game I can play in this one.
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| 19 DEC 2011 at 10:38am |
Wodin

Banned for 1625 days
Posts : 2325 Joined: 18 JAN 2006 Location: UK, Liverpool
Status : Offline | Spelk the lower the FoG setiing the more info you get. Though the game does more or less play itself at higher FoG levels. At the higher levels it's about giving up alot of control.
Last edited by Wodin : 19 DEC 2011 10:37am
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| 19 DEC 2011 at 2:44pm |
jessjsmithie

Banned for 1625 days
Posts : 25 Joined: 17 DEC 2011
Status : Offline | @Spelk the game at higher levels does play itself to a point. I'd play at the lower levels of FoG. Also open the set up scenraios so you can adjust all the settings in the scenario.
It's a game of FoG and command and control rather than one of micro management tactics, thereby you haven't on higher levels of difficulty the information to really no whats happening nor can you take over individual units, also the com delay can be excruitiating in the larger scenarios mainly because if you have all settings on fine and give alot of seconds to the AI for movement you can be waiting a very long time for a turn to complete. 10mins of battle can take a few hours just waitng for turn resoltuion in the larger scenarios. As the Wargamer review said it's less of a game and more a battle simulator.
I'm looking forward to some user made Stalingrad battles. Though I'm not sure factories can be made. At the moment the only buildings I've noticed you can enter are wooden ones that have been put ontop of the terrian fie, see the little brown shed like icon on a city hex, if it hasn't been put there then you can't enter a building even if in the left hand corner it states there are buildings there for cover and conceal purposes if the scenario maker then never added a building icon on top then you can't enter them. It's very confusing and rather strange to be honest.
Men aren't the only ones who wargame.
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| 19 DEC 2011 at 2:45pm |
jessjsmithie

Banned for 1625 days
Posts : 25 Joined: 17 DEC 2011
Status : Offline | @Spelk I'd say stick with it. You do need to change the way you normally play a squad wargame. Fingers crossed some of it's oddities become eithe rmore clear or are fixed.
Men aren't the only ones who wargame. Last edited by jessjsmithie : 19 DEC 2011 2:45pm
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| 23 DEC 2011 at 7:37am |
JMassCenturion


Posts : 114 Joined: 7 FEB 2008 Location: IT
Status : Offline | Mod updated, I worked on basic terrains zoom level 3, both summer and winter.
http://www.wargamer.com/forums/posts.asp?t=582012&get=599106
 
Now playing, testing or modding: ATS, Ancient Warfare, CMBN, CMFI, CTGW, FoG, Squad Battles, WWII-Europe Idling: a lot of games
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| 23 DEC 2011 at 10:35am |
bcgamesCenturion


Posts : 118 Joined: 15 AUG 2011 Location: US, Kansas
Status : Offline | Nice work JMass! The counter colors and silhouettes look excellent. The terrain mod is very subtle--but it really makes a difference when you put everything together. Thanks!
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| 24 DEC 2011 at 7:22am |
JMassCenturion


Posts : 114 Joined: 7 FEB 2008 Location: IT
Status : Offline | Mod updated http://www.wargamer.com/forums/posts.asp?t=582012&get=599106
Now playing, testing or modding: ATS, Ancient Warfare, CMBN, CMFI, CTGW, FoG, Squad Battles, WWII-Europe Idling: a lot of games
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