During World War II, it wasn't about who shot the biggest guns or dropped the biggest bombs, it was about the skill of diplomacy, mastering the terrain, and making sure the soldiers at the front were supplied with the biggest guns and biggest bombs. In Time of Fury, players will be able to take control of every aspect of the Second World War in Europe, from moving troops to managing logistics and supply to research and development.
Time of Fury gives players command of not only ground, air, and sea units, but of entire countries or groups of countries on the entire European continent. They can choose to fight against the AI or duke it out against a human being via hotseat or through Slitherine's PBEM++ system. Either way the player chooses to fight, it'll be done on a battlefield that consists of more than 40,000 hexes against armies of one thousand plus units.
Players can look forward to tackling nine campaigns, which can start from 1939 to 1944, as well as two smaller campaigns for multiplayer games. With hundreds of historical events to experience, players will have no problem changing history over and over and over again.
In today's Screenshots Feature, Time of Fury shows off one of its fun features: the ability to change how unit counters are shown. In the screenshots below, the unit counters have been changed from showing as physical units to the classic board game-style counters. This type of view is familiar to a lot of veteran strategy gamers and definitely gives Time of Fury the old-school board game look in this mode.



The German Army invades Russia, pushing its way towards Leningrad and Odessa

Up the "boot" of Italy

No World War II grand strategy game would be complete without Operation Overlord...

...or Tobruk!