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| 26 APR 2012 at 1:58am |
DCosta

Banned for 4407 days
Posts : 477 Joined: 24 DEC 2011 Location: IE
Status : Offline | Downloading thanks .
Edit: To say...thats cruel...I really, really enjoyed it, playing the first scenario, but boy just when things where getting good the demo ends.
Anyway it has now become a definate pruchase at some point.
Last edited by DCosta : 26 APR 2012 2:20am
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| 26 APR 2012 at 5:02am |
destraexGlobal Moderator


Posts : 6187 Joined: 8 MAY 2001 Location: AT, 3D
Status : Offline | Why does the installer access the internet at the end of the installation process and upon game launch?
Is internet required to play the game?

Medieval Real Time, Mount and Blade style Historical Combat.

Last edited by destraex : 26 APR 2012 5:03am
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| 26 APR 2012 at 5:05am |
Warship NWSColonel


Posts : 4244 Joined: 7 JUN 2001
Status : Offline | There are no internet requirements for the demo or the full game at anytime.
Christopher Dean
Director of Operations
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Gaming Store
http://www.nws-online.net Last edited by Warship NWS : 26 APR 2012 5:07am
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| 26 APR 2012 at 5:28am |
smithcorpCenturion


Posts : 79 Joined: 29 JUL 2006
Status : Offline | Wow, a 2.4MB demo? Amazing in this world of multi-gig demos!
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| 26 APR 2012 at 5:49am |
DCosta

Banned for 4407 days
Posts : 477 Joined: 24 DEC 2011 Location: IE
Status : Offline | Installer doesn't access the net. Didn't my end anyway. A 10 meg game...amazing.
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| 26 APR 2012 at 7:00am |
ChelcoCenturion


Posts : 758 Joined: 14 APR 2004 Location: US
Status : Offline | This is a great move and I am cheering for the continued success of this gem of a game!
Cheers,
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| 26 APR 2012 at 7:16am |
destraexGlobal Moderator


Posts : 6187 Joined: 8 MAY 2001 Location: AT, 3D
Status : Offline | Originally Posted By Warship NWS (26 APR 2012 5:05am)
There are no internet requirements for the demo or the full game at anytime.
strange my firewall popped up twice asking if i wanted to block it.

Medieval Real Time, Mount and Blade style Historical Combat.

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| 26 APR 2012 at 7:26am |
DCosta

Banned for 4407 days
Posts : 477 Joined: 24 DEC 2011 Location: IE
Status : Offline | Originally Posted By destraex (26 APR 2012 7:16am)
Originally Posted By Warship NWS (26 APR 2012 5:05am)
There are no internet requirements for the demo or the full game at anytime.
strange my firewall popped up twice asking if i wanted to block it.
That can happen anyway one you first install something. Happens to me at times by games that don't require a connection. It wants to knwo whether you give permission if it wants to access the net, rather than it actually trying to at the time.
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| 26 APR 2012 at 8:33am |
Nicholas BellCenturion


Posts : 91 Joined: 17 MAY 2005 Location: US, Alaska
Status : Offline | Just a heads up for folks trying the demo or purchasing S&I, be aware that Norton does not like S&I downloads and will quarantine them because there are not enough users out there. This despite their rating the NWS site totally reliable - go figure.
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| 26 APR 2012 at 10:54am |
PhilippeCommander


Posts : 1025 Joined: 14 DEC 2008
Status : Offline | I have much more robust defenses than Norton (or at least I think I do) and had no problems downloading and installing the demo.
Took a look in the flag folder. The flags are really well done. And being able to reset the colors of things like ships, land, and water in the preferences setting is a nice touch. Basic modding capability built into the game and within everyone's reach!
I didn't bother reading the manual, though to really play the game it is clearly necessary. But what I really liked was that the basic ship handling information was displayed so logically and clearly that you could figure out how to start moving ships around within minutes of installing the game. So many game designers have produced dozens of games and never figured this out.
My initial reaction when I saw the light yellow land and the light blue sea was that that was the first thing I would change. But I tried it as designed, and much to my surprise I found it a very good choice. The default colors are restful on the eye and don't distract from the task at hand. This may be one of the few cases where minimalism is a good thing.
I'm truly impressed. This game is a winner, and when my budget recovers it will go to the top of my buy list.
Every generation gets the Greeks and Romans it deserves.
History is a bad joke played by the living on the dead.
Last edited by Philippe : 26 APR 2012 10:55am
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| 26 APR 2012 at 12:05pm |
Warship NWSColonel


Posts : 4244 Joined: 7 JUN 2001
Status : Offline | Thanks for the support guys. We are going to repost the downloadable demo in a zip file. That should help cut down on some of the security system ultra-paranoia as presently the download is an EXE file.
Thanks.
Christopher Dean
Director of Operations
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Gaming Store
http://www.nws-online.net
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| 26 APR 2012 at 12:15pm |
Warship NWSColonel


Posts : 4244 Joined: 7 JUN 2001
Status : Offline | We just reposted the demo in a zip format. Let me know if that helps. Thanks.
Christopher Dean
Director of Operations
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Gaming Store
http://www.nws-online.net
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| 28 APR 2012 at 7:13pm |
BigBlueFleetCenturion


Posts : 55 Joined: 23 JUL 2009
Status : Offline | Wow, very fun playing the first scenario. I have to admit I'm a wargamer that likes some eyecandy so when I downloaded the screenshots I didn't give the game much chance because of the graphics but in some cases the gameplay is so strong that it doesn't matter. I feel at first glance this is one of these games.
I'll play the demo, read the manual to familiarize myself with everything and more than likely make a purchase.
Last edited by BigBlueFleet : 28 APR 2012 7:15pm
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| 28 APR 2012 at 7:48pm |
DCosta

Banned for 4407 days
Posts : 477 Joined: 24 DEC 2011 Location: IE
Status : Offline | Thats genius that limted time for a scenario. Leaves you desperate for more. I'd have been happier playing just a demo scenario to the end than a choice of a few scenarios you never quite get enough time with.
Still pure marketing genius.
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| 2 MAY 2012 at 11:07am |
stormbringer3Centurion


Posts : 68 Joined: 20 APR 2005 Location: US, Staunton, Va.
Status : Offline | This isn't about the demo but I didn't want to start a new thread.
Chris, If I order a physical copy will it come with all the latest patches etc. installed?
Thanks.
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| 2 MAY 2012 at 12:04pm |
DCosta

Banned for 4407 days
Posts : 477 Joined: 24 DEC 2011 Location: IE
Status : Offline | One thing I'd have loved to have seen is actual sailors accounted for a killed and wounded during the battle. Especially if they were properly spread out throughout the ship. So say a boat had 40 men historically in the engine room the game acounted for these if the engine room took a hit. As the crew was taken out the ship performance suffered.
I see soem crew can be killed from shrapnel so somewhere crew is monitored unless that is purely chrome.
If the crew of a ship is monitored any chance of seeing it in game? If current crew on ship, killed and wounded.
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| 2 MAY 2012 at 1:00pm |
BlondKnightCenturion


Posts : 446 Joined: 3 JUL 2004 Location: US
Status : Offline | I dont know DCosta, I see where your coming from and in a land game for some reason I think it would be OK. It sounds silly but Id rather not know the butchers bill. How many of my gallant opponents Ive left in the cold embrace of the sea isnt something Id like to dwell on.
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| 2 MAY 2012 at 1:23pm |
Warship NWSColonel


Posts : 4244 Joined: 7 JUN 2001
Status : Offline | If the crew of a ship is monitored any chance of seeing it in game? If current crew on ship, killed and wounded.
Individual crew numbers are not shown. Specific numbers were also not known to the enemy or the commanders of the fleets during combat. What mattered most was the fighting capacity of the ships in their fleet.
Even in WCNAW I only display "crew effectiveness" which is a rating of how well the crew can still function based on the damage received to a ship. This takes into account incapacitated crewmen, damage to the ship that effects the ability of the crew to function, loss of leadership and/or C&C cohesion, etc..
Thanks.
Christopher Dean
Director of Operations
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Gaming Store
http://www.nws-online.net
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| 2 MAY 2012 at 1:46pm |
Warship NWSColonel


Posts : 4244 Joined: 7 JUN 2001
Status : Offline | Originally Posted By stormbringer3 (2 MAY 2012 11:07am)
This isn't about the demo but I didn't want to start a new thread.
Chris, If I order a physical copy will it come with all the latest patches etc. installed?
Thanks.
No, you still have to download the updates. As we plan to continually update the engine this is the best route to take. Thanks.
Christopher Dean
Director of Operations
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Gaming Store
http://www.nws-online.net
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| 2 MAY 2012 at 1:57pm |
DCosta

Banned for 4407 days
Posts : 477 Joined: 24 DEC 2011 Location: IE
Status : Offline | Well it's more for immersion purposes. Also I wouldnt want it know the enemies only my own boats. Plus it could be linked to the FOW, if you play at the highest setting you ony know the ship your on crew figure.
I'm sure a captain of a ship if the engine room was hit or anywhere on the vessel he'd ask for an estimate of casualties, as he will need to know where to shift his crew if needed.
Also surely crew incapaicity must have had an effect on ship performance, I imagine if the ship was hit a few times and though it may not have suffered enough damage to sink it it may have killed of or wounded say for instance alot of the engineers. This would surely have an effect on the combat\speed\reaction times even of the ship? Wouldn't monitoring ship crew casualties and what crew memebers they where make the game even more realsitic if say those crew where valuable members and they where in a compartment that they'd actually be in and it was hit, thus whatever their job was would now have a lower effectiveness rating not because the systmes where damaged but due to lack of crew oe say trained crew due to casualties (excuse terminology here I'm finding it difficult to get over what I mean) Or was a ship always manned enough it could lose a fair proportion of men and still more or less fight as before. My knowldge of naval warfare is limited.
This is the sor of detail that was mentioend over on the Arctic War thread that I think it was meng and myslef hwere looking for in a naval game. I really feel naval warfare games should be this detailed, more so even than other games as where dealing with big floating war machines and your job is to keep that machine running and fighting and moving at optimum as much as possible.
Anyway I really did enjoy the demo and will pick the game up at some point. Though I'd have loved it even more if it had gone into even more detail again. I'm a details nut I think. Chrome mad.
@BlondKnight, I can't see the difference between land combat deaths and sea combat to be honest. Aslo they are only pixel seamen not real ones. So it doesn't get to me.
Last edited by DCosta : 2 MAY 2012 2:09pm
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| 2 MAY 2012 at 2:06pm |
BlondKnightCenturion


Posts : 446 Joined: 3 JUL 2004 Location: US
Status : Offline | True, its silly I know. Maybe Im trying too hard to get into character, too much cult of Nelson and the last war of chivalry kinda thing.
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| 2 MAY 2012 at 3:58pm |
AP514Centurion


Posts : 56 Joined: 27 JUN 2006
Status : Offline | So, Im guessing no player vs player on this one ? just vs AI....
AP514
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| 2 MAY 2012 at 4:00pm |
Warship NWSColonel


Posts : 4244 Joined: 7 JUN 2001
Status : Offline | Originally Posted By AP514 (2 MAY 2012 3:58pm)
So, Im guessing no player vs player on this one ? just vs AI....
AP514
Correct, but the AI is very good. We are discussing possible future options for MP but no promises at this point.
Christopher Dean
Director of Operations
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Gaming Store
http://www.nws-online.net
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| 2 MAY 2012 at 4:39pm |
Warship NWSColonel


Posts : 4244 Joined: 7 JUN 2001
Status : Offline | To DC,
Damage to the ship often, and historically, caused more of a problem then crew casualties themselves. The age of Adm. Nelson was not built around machinery so crew casualties were far more critical - especially when they got slaughtered by close range musket fire, boarding, and grapeshot. During the age of sail it was far easier to injure crew with splinters and projectiles then when metal ships were built that included hundreds of metal comparments and multiple bulkheads. Example, a heavy weight shell or torpedo concussion effect could knock out a turret and do little to the crew - it did happen. Fires and flooding were also often far more of a problem then losing crew. Some ships even sank with only very few casualties. End result, with cross training of crews and damage effects causing more problems at a typical higher then average degree then specific crew casualties having a "man by man" roster would offer little information in the overall scheme of damage modelling or reports in a simulation.
Now with SAI damage to the ship does roll into the mix a certain degree of crew being unable to function - for whatever reason - killed, injured, obstructed, etc.. WCNAW had a specific measure of the "crew effectiveness" detailed but WCNAW is a more tactical driven engine whereas SAI offers tactical results but is driven towards the operational end of the spectrum of command. The admiral of the fleet was lucky enough historically to even have a clue where his ships were, much less who was not functional of their crews.
Thanks.
Christopher Dean
Director of Operations
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Gaming Store
http://www.nws-online.net Last edited by Warship NWS : 2 MAY 2012 4:44pm
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