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| 16 JUN 2012 at 3:25am |
HexagonCenturion


Posts : 383 Joined: 22 JUN 2007
Status : Offline | Interesting project, i think that REN needs love from mod comunity, is not a bad serie but engine is not perfect for it.
I am with you that center in 2D is a good idea, is better have a good 2D counter mod than 3D (i never use this view in HPS/Tiller games) maybe as suggestion you can ask to Volcanoman if you can use NATO symbol mod from Nap titles to create an alternative 2D counter mod (i use it in Nap titles to, is good to see easy and fast what kind of unit is on map).
New scens... nice, REN is not short in scens but add more is allways good.
Good luck with your mod.
PD: a little example of NATO mod is only a copy past using paint.net
http://www.subirimagenes.com/otros-uo0035-7775217.html
Last edited by Hexagon : 16 JUN 2012 3:25am
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| 16 JUN 2012 at 5:23am |
bertoCenturion


Posts : 302 Joined: 11 MAR 2010
Status : Offline | I will follow this REN II mod of yours with the greatest of interest.
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| 16 JUN 2012 at 11:11am |
milrevkoCenturion


Posts : 33 Joined: 25 APR 2007 Location: US
Status : Offline | I play this game every day and have multi PBEM games going. This ig great...
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| 16 JUN 2012 at 11:54am |
Hoplite1963Centurion


Posts : 36 Joined: 19 MAR 2010 Location: 0
Status : Offline | Originally Posted By Hexagon (16 JUN 2012 3:25am)
Interesting project, i think that REN needs love from mod comunity, is not a bad serie but engine is not perfect for it.
I am with you that center in 2D is a good idea, is better have a good 2D counter mod than 3D (i never use this view in HPS/Tiller games) maybe as suggestion you can ask to Volcanoman if you can use NATO symbol mod from Nap titles to create an alternative 2D counter mod (i use it in Nap titles to, is good to see easy and fast what kind of unit is on map).
New scens... nice, REN is not short in scens but add more is allways good.
Good luck with your mod.
PD: a little example of NATO mod is only a copy past using paint.net
http://www.subirimagenes.com/otros-uo0035-7775217.html
What I had in mind here was to use 3D counter blocks to replace the 3D graphics but not having a 3D environment to modd makes modding easier. Also I have just posted some screenshots of alternative leader graphics ties on my website.
Kind regards
Ian
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| 16 JUN 2012 at 11:58am |
milrevkoCenturion


Posts : 33 Joined: 25 APR 2007 Location: US
Status : Offline | Are there any instructuion for where to put these once there down loaded?
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| 16 JUN 2012 at 12:17pm |
Hoplite1963Centurion


Posts : 36 Joined: 19 MAR 2010 Location: 0
Status : Offline | Originally Posted By milrevko (16 JUN 2012 11:58am)
Are there any instructuion for where to put these once there down loaded?
Full instructions will be included with the mod when its released. However basically the files that state with 2D go in the Map folder, all other graphics files be in the Info folder and all map scenario and OOB files go in the main decretory. The will also be quite a lot of deleting to do but that will all be spent out as well.
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| 17 JUN 2012 at 12:51am |
spelkCommander


Posts : 1667 Joined: 19 FEB 2009 Location: UK
Status : Offline | Originally Posted By Hoplite1963 (16 JUN 2012 11:54am)
What I had in mind here was to use 3D counter blocks to replace the 3D graphics
I like the sound of this.
If attempted, it would be sweet to have a template to do this for a lot of other HPS titles, turning the often inadequate 3d mode into something desirable.
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| 17 JUN 2012 at 9:20am |
bertoCenturion


Posts : 302 Joined: 11 MAR 2010
Status : Offline | Originally Posted By spelk (17 JUN 2012 12:51am)
Originally Posted By Hoplite1963 (16 JUN 2012 11:54am)
What I had in mind here was to use 3D counter blocks to replace the 3D graphics
I like the sound of this.
If attempted, it would be sweet to have a template to do this for a lot of other HPS titles, turning the often inadequate 3d mode into something desirable.
+1
This might work, and might work well -- if, say, the counter block graphics are generic (infantry, cavalry, artillery, leader, etc.) silhouettes ala the 2D counters in the John Tiller Battleground Series. It might not work so well if the counter block graphics are NATO icons.
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| 24 JUN 2012 at 2:05pm |
Hoplite1963Centurion


Posts : 36 Joined: 19 MAR 2010 Location: 0
Status : Offline | Hi
The 17 dedicated Mamluk images I plan for the REN II Modd are now available for viewing on my website at http://snapupwargames.weebly.com/
Enjoy
Ian
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| 7 JUL 2012 at 7:59am |
bertoCenturion


Posts : 302 Joined: 11 MAR 2010
Status : Offline | Originally Posted By Hoplite1963 (15 JUN 2012 12:14pm)
I have been working for some time on a expansion graphics mod for the HPS “The Renaissance” game. This mod which will be called “REN II” will feature over 75 armies along with 1000 new unit and 960 new leader images. The modd covers the same period as the original game but expands its scope to include warfare in Africa, Eastern Europe, South America, Inner Asia and the Far East.
I'm confused. You have the ability to create new maps, OOBs, and scenarios for these new armies/units, right? (And for the maps especially, by what means?) Otherwise, what's the point of an "expansion graphics mod"?
If new scenarios (etc.), can you forecast a release date/schedule?
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