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Just saw this on Steam and it's Free to Play of course to draw you in then they nit pick charge you for everything of course that you'll "need" if you want to be anything or do anything special in the game.
Want is the foundation of impatience, a step without thought can be a drop without end
Dbeves: And LMFAO - didnt you just have to work battlefront into your response somewhere - you are priceless.
I tried it a couple years ago. It's not bad, but the interface sucked last I saw it. I also had problems where the login screen would just hang after you hit 'Enter' but I imagine they fixed that after so long. Some things are rough around the edges.
Atlantica Online is a MMORPG developed by NDOORS. Unlike other MMORPGs, Atlantica is turn-based, and players control a party composed of their hero and NPC mercenaries. Combat is performed like a console RPG, with opposing sides taking turns performing their actions, which include basic attacks, usage of skills, usage of items, guarding, and retreating. Players can select from one of 9 classes when starting out, and mercenaries of all class types can also be recruited, with the exception of the two newest classes, musician and power saw. Players will be better than mercenaries, however, as they have access to special player-only skills.
Atlantica Online, voted one of the best MMORPG's, utilizes a unique turn-based style of combat and allows control of up to NINE characters....
Historical figures fighting with you is fun
A fun and unique combat system
Great settings filled with humor and satire
A huge variety of classes to pick from
Social aspects such as guilds and PVP keep the game fresh
It's kinda like a big JRPG. You get slots in which you can hire various types of soldier/wizards/wotnot that you can improve as you level up.
The most JRPG part is where you wander around in the world maps and run into creatures, which takes you to a separate game facet where your troops (vs the AI) fight it out in a turn-based system. Each side lined up and sending their troops over to make an attack (there's very little movement).
The concept isn't bad but some of the interface, the setting, and general feel of it kinda pushed me away because it has a shoddy Korean-made MMO feel to it. I could probably get over that point (as there are much worse in that category than this one) but I had doubts about how the long-term play would be as it seemed to lean more towards a pay-to-win type game.
I may try it again, because it is something unusual.