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Topic: Responses to The Wargamer's Community interview of Case Blue

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All Forums : [GAMES] : Computer Gaming > Responses to The Wargamer's Community interview of Case Blue
6 JUL 2012 at 12:56am

Szmania

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The Community's interview of Decisive Campaigns: Case Blue developer, Victor Reijkersz, can be found here:

 

http://www.wargamer.com/article/3203/wargamer-community-interview-decisive-campaigns-case-blue

 

 

How do you feel about the answers?


 

 


Last edited by Szmania : 6 JUL 2012 12:57am
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6 JUL 2012 at 2:32am

DBeves

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Originally Posted By Szmania (6 JUL 2012 12:56am)

The Community's interview of Decisive Campaigns: Case Blue developer, Victor Reijkersz, can be found here:

 

http://www.wargamer.com/article/3203/wargamer-community-interview-decisive-campaigns-case-blue

 

 

How do you feel about the answers?

 

Personally I cant wait for this. Its the single best put together wargame there is. From what I have seen of the screeshots he has also added a whole load of stuff to make analysis and control of forces more in depth. Would love to see a whole eastern front game using this  engine  - it would be everything WiTE turned out not to be. First day buy.



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6 JUL 2012 at 7:28am

Joram

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Dbeves, you're also a big fan of the CM series, you should help Szmania out and ask some questions to the developers for that series too.  


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6 JUL 2012 at 10:53am

jjdenver

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Originally Posted By DBeves (6 JUL 2012 2:32am)

Originally Posted By Szmania (6 JUL 2012 12:56am)

The Community's interview of Decisive Campaigns: Case Blue developer, Victor Reijkersz, can be found here:

 

http://www.wargamer.com/article/3203/wargamer-community-interview-decisive-campaigns-case-blue

 

 

How do you feel about the answers?

 

Personally I cant wait for this. Its the single best put together wargame there is. From what I have seen of the screeshots he has also added a whole load of stuff to make analysis and control of forces more in depth. Would love to see a whole eastern front game using this  engine  - it would be everything WiTE turned out not to be. First day buy.

 

You know I liked a lot about WITE, but the "carpet of units" syndrome makes me nauseous so I can't play the game anymore. I think you're actually right - this is the game system that should be used for all of east front. WITE turned into a failure once ppl started using the "unit carpet" method of defending. That was a huge design failure that has never been corrected in a patch. Maybe they chose wrong scale, or something - not sure what the best fix is. Anyway, I'm looking fwd to this one....I hope it's fun for PBEM.



Last edited by jjdenver : 6 JUL 2012 10:56am
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6 JUL 2012 at 3:18pm

Lee Elmendorf

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Very helpful Q&A.  Thanks.


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6 JUL 2012 at 3:50pm

sandman2575

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Originally Posted By DBeves (6 JUL 2012 2:32am)

Personally I cant wait for this. Its the single best put together wargame there is. From what I have seen of the screeshots he has also added a whole load of stuff to make analysis and control of forces more in depth. Would love to see a whole eastern front game using this  engine  - it would be everything WiTE turned out not to be. First day buy.

 

 

It's funny -- I originally bought DC Warsaw to Paris to 'hold me over' before the release of WitE... irony is, I wish I'd saved myself the $90 on the latter.  My main gripe about WitE is frankly the presentation, which is truly awful.  With the exception of the map, which is beautiful and obviously an important component, it seems little imagination went into giving the game any appealing visual character -- or just even making information cleanly and clearly available:  case in point, the combat reports.  Font spills over margins, the space available for the information you want to see is way too small (yes i've tried fiddling with font sizes but the whole thing still leaves me cold).  There's no flair-- click on a unit and get a blandly presented ToE.  I really don't need a lot of eye candy (seriously) but WitE seems to have a philosophy of 'if you're a true grog, you won't care how bland this all looks.' 

 

DC for me hits the sweet spot -- it looks great and it's groggy enough to be immersive without being overwhelming.  I agree DBeves, this is my favorite WW2 grand strategy title --

 

 


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7 JUL 2012 at 9:26am

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Kool interview. Looking forward to the release now even more. Like this approach to the developer. Good job!


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10 JUL 2012 at 12:09pm

phantom

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Great game, hopefully great game series!

 

I was particularly interested in Vic's reply about how the next campaign was chosen. I guess Case Blue was an obvious (& good) choice, but I was pleased to see North Africa was considered, as its one of the most exciting & fluid campaigns of WW2 - I wonder what was meant by it being too "unique"?.

 

I'd also echo other comments on this thread - this is a good historical wargame that manages to stay a game & not a fairly dry accounting type exercise. The officers & cards give it an extra twist that many other games lack. Why other games don't represent senior officers is beyond me - I've heard the arguments about how its abstracted in unit quality, supply levels or the old "you are the leader" but that just rings hollow. Anyone who thinks the likes of Guderian, Hoth or Rokossovsky didn't have a direct & significant influence on events doesn't know much about history, and failure to include leaders in a wargame is IMO a serious fault. Hats off to Victor for addressing this!

 

looking forward to getting this.

 

 



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10 JUL 2012 at 3:29pm

Szmania

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Originally Posted By phantom (10 JUL 2012 12:09pm)

Great game, hopefully great game series!

 

I was particularly interested in Vic's reply about how the next campaign was chosen. I guess Case Blue was an obvious (& good) choice, but I was pleased to see North Africa was considered, as its one of the most exciting & fluid campaigns of WW2 - I wonder what was meant by it being too "unique"?.

 

I'd also echo other comments on this thread - this is a good historical wargame that manages to stay a game & not a fairly dry accounting type exercise. The officers & cards give it an extra twist that many other games lack. Why other games don't represent senior officers is beyond me - I've heard the arguments about how its abstracted in unit quality, supply levels or the old "you are the leader" but that just rings hollow. Anyone who thinks the likes of Guderian, Hoth or Rokossovsky didn't have a direct & significant influence on events doesn't know much about history, and failure to include leaders in a wargame is IMO a serious fault. Hats off to Victor for addressing this!

 

looking forward to getting this.

 

 

 


Especially if it implemented the Italian campaign prior to the arrival of the Afrika Korps. Rarely portrayed or even talked about.


 

 


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11 JUL 2012 at 10:15am

phantom

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Indeed - O'Connors spectacular success against a considearble & often underrated Italian Army was a classic implementation of manoever warfare with armour & motorized infantry. His capture cut short a potentially stellar career, would have been great to see this guy in command of Commonwealth forces throughout the North African Campaign.

 

Surely with a little arm twisting Vic could see the potential here & maybe produce something for this theater - Maybe along the lines of his 1st Panzer Armee campaign in Case Blue, but with 8th Army/Afrika Korps instead?  .... go on, you know you're tempted!



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11 JUL 2012 at 10:16pm

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I'd rather see more Russian Front stuff. I can never get enough of that. But really anything's fine I guess.



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