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Topic: ARMA2 + Omega Games Ranger

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All Forums : [GAMES] : Computer Gaming > ARMA2 + Omega Games Ranger
12 JUL 2012 at 9:58pm

jomni

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I plan to embark on a new project of sorts.  I have Omega Games Ranger.  It is a solitaire board game that simulates long range recon / intelligence gathering / interdiction patrols in enemy territory. 

 

At the start of a Ranger session, the player randomly picks a Mission card to determine the objective and insertion / extration points.  The player equips his teams.  Do some drills to improve proficiency in some situations.  Then plots the patrol path on a map using a grease pencil.  The patrol is resolved using and events booklet which determines the random things that can happen and the command decisions that you can make based on the situation.  Combat is resolved via die rolls.

 

So why not resolve the patrol in ARMA 2 for more immersion? The map won't be the same though.

First thing is pick a Mission card.  Set the mission. Go to the Mission Editor and pick the suitable insertion and extraction points as well as set up the objective area (trying to keep the patrol distance similar to the Ranger Mission).  Then setup your troops based on the mission size (Squad or Platoon ) and create some OPFOR spawn algorithm that is similar to the force structure and probability in Ranger (I have yet to figure this out though).

 

I let you guys know how it goes.


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Last edited by jomni : 12 JUL 2012 10:02pm
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15 JUL 2012 at 6:18pm

Joe-from-Ryans-

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I enjoy Arma 2: Operation Arrowhead.

 

Imagine if the game had modules.

 

You select a Insertion Module.  A screen appears with some variables which can be selected or ignored.

 

You select a Opforce Module. This too has a screen and variables.

 

There might be other modules.

 

 

This allows you to build a mission which is variable in friendly strenght, variable in location and variable in Opforce strength.

 

.

.

 



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16 JUL 2012 at 12:07am

jomni

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I have been playing with the default Ambient Combat Module.  They say one should be able to select the factions and units that randomly spawn but all my attempts at editing the init.sqf does not work.  I still get russians, helicopters, USMC, etc... Looks like I'll do it the long way by placing units and assinging spawn probability. 

 

I agree with you. It would be nice if there's a editor screen to actually select those variables.


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Last edited by jomni : 16 JUL 2012 12:09am
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25 JUL 2012 at 7:01pm

jomni

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First installment of my Ranger project

 

 

http://jomnisgames.blogspot.sg/#!/2012/07/omega-games-ranger-in-arma-2.html


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Last edited by jomni : 25 JUL 2012 7:03pm
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26 JUL 2012 at 7:23am

jomni

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An uneventful continuation of my patrol.

http://jomnisgames.blogspot.com/2012/07/omega-games-ranger-in-arma-2-part-2.html


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Last edited by jomni : 26 JUL 2012 7:25am
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27 JUL 2012 at 9:27am

jomni

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We reached the objective and things just happened so fast.  A successful raid with no casualties incurred.

http://jomnisgames.blogspot.sg/2012/07/omega-games-ranger-in-arma-2-part-3.html


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Last edited by jomni : 27 JUL 2012 9:27am
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28 JUL 2012 at 7:30am

jomni

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My patrol ends at around 00:20.  The whole mission took 3 hours and 20 minutes. And most of it was spent walking without any contact.

http://jomnisgames.blogspot.sg/2012/07/omega-games-ranger-in-arma-2-part-4.html


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Last edited by jomni : 28 JUL 2012 7:34am
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29 JUL 2012 at 6:58am

Nefaro

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Originally Posted By jomni (12 JUL 2012 9:58pm)

I plan to embark on a new project of sorts.  I have Omega Games Ranger.  It is a solitaire board game that simulates long range recon / intelligence gathering / interdiction patrols in enemy territory. 

 

 

I picked that one up sometime back in the '90s.  Interesting solitaire game although I think it could get a bit repetitive.  Dunno what I did with it as it's long gone.

 

 


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