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Topic: New mod for Campaign Wagram

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13 JUL 2012 at 3:25pm

Philippe

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I've dusted off my old Campaign Wagram mod, updated it with the improvements that went into my Campaign Leipzig and Campaign 1814 mods, made a few changes, and added a few new features.

 

And the big news is that thanks to The Big Red One from Task Force Echo Four, I didn't have to break it up into lots of tiny pieces, so you'll be able to download it in one shot.

 

So what's in this mod?

 

First, it uses a slightly modified version of Ezjax's 3D units and terrain.  The difference between my version of Ezjax and his original version is that I've made lower terrain elevations a darker green than the higher ones.  The units and bases are unchanged, but there's a blood/no blood option for casualties in case you don't want dead bodies cluttering up the battlefield (blood is the default option).

 

The 2D terrain is based on the summer terrain in my Leipzig mod, which is in turn derived from my Panzer Campaign mods.  The 2D unit symbols are essentially the same as those used in the original version of my Wagram mod, though there have been a few improvements along the way (check out the victory flags).  The idea was to make the unit counters look like the symbols that you would see on a map illustrating one of the campaigns.

 

The mod uses the same unitbox conventions as my Leipzig and 1814 mods, but the images in the unitbox are Volcano Man's (with a few slight modifications) mounted on flags that were in use in 1809. 

 

Finally, I've kept most of the incidental artwork that went into my original Wagram mod, though I'd present it a bit differently if I were doing the mod from scratch today.

 

Here are a few screenshots of what the current state of the Wagram mod looks like:

 

 


 

 

 

 

 

 

 

 

 


 

 

And above all I'd like to extend a big thank you to The Big Red One for making it possible for to bring my older Napoleonic mods out of mothballs.  It's even more of a pain for me to break a mod up and upload it than it is for you to download a mod in a dozen pieces and have to reassemble them.

 

 

Here is the link for downloading this mod:

 

 

 

 

http://www.wargamer.com/forums/posts.asp?t=585826

 

 


 

As everyone has probably noticed I update my mods fairly frequently, so it's not a bad idea to check it from time to time to see if the version number and upload date have changed.

 

There is an official patch for Campaign Wagram in the works, and this mod is already largely compliant with what that patch will do to the game. There are a few unit images which appear to be incorrect under this patch that will suddenly be sorted out under the next one.


However, since it's hard to predict exactly what changes will or won't happen in the patch, it is almost certain that there will be another version of this mod after the patch comes out. 


The one thing that should be mentioned, though, is that the units bitmap from my Campaign Eckmuhl mod cannot be substituted for the one in Campaign Wagram.
 

 


 

 

 

 


  

Every generation gets the Greeks and Romans it deserves.

 

 

History is a bad joke played by the living on the dead.

 

 


Last edited by Philippe : 14 MAR 2013 12:33pm
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27 JUL 2012 at 1:48pm

Philippe

Commander
Commander



Posts : 1031
Joined: 14 DEC 2008

Status : Offline

The Wagram mod has been updated to version 2.3 with the same small corrections and improvements that went into the latest version of the Eckmuhl mod.

 

The latest version of the Wagram mod can be downloaded here:

 

 

 http://www.wargamer.com/forums/posts.asp?t=585826 

 

 

 


  

Every generation gets the Greeks and Romans it deserves.

 

 

History is a bad joke played by the living on the dead.

 

 


Last edited by Philippe : 14 MAR 2013 12:33pm
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1 DEC 2012 at 9:13am

Philippe

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Posts : 1031
Joined: 14 DEC 2008

Status : Offline

Although there have been a few updates since my last posting, the main update that will bring this mod into allignment with the new patch hasn't happened yet.

 

A few features of the other mods keep getting added to it (often without fanfare), and that's why the mod is currently up to version 2.5d.  As I continue to overhaul the other two mods in the series, small changes will keep showing up from time to time.  But the main event will be a revision of the parts of the 3D units that are probably showing up as purple outlines since the latest official patch.

 

I am currently working on Campaign 1814, redrawing and repainting the 3D unit bases and repositioning the units.   There are an awful lot of them, and because most of them have six different facings there are a whole bunch more.  The one consolation is that anything I do for Campaign 1814 effects three different mods (Leipzig, 1814, and one that can not be named).  When 1814 is done I plan to rework the Wagram mod, and because most of what gets done for Wagram will carry over to Eckmuhl, the Eckmuhl mod will come out shortly after that.

 

When the post-patch version of the Wagram mod comes out I will make an announcement.  In the meantime the mod should work fairly well for most units,  though from time to time a 3D unit will show up as a purple outline and a unitbox image will either be wrong or missing.

 


  

Every generation gets the Greeks and Romans it deserves.

 

 

History is a bad joke played by the living on the dead.

 

 


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16 DEC 2012 at 5:14pm

Philippe

Commander
Commander



Posts : 1031
Joined: 14 DEC 2008

Status : Offline

The Wagram mod has now been updated to version 3.0b.  This brings it in line with the latest patch which threw Ezjax's 3D units out of whack.  So you shouldn't see any 3D units outlined in purple, or completely invisible except for their flag.

 

Here are some screenshots of the latest version of the mod:

 

 

 

 

 

 

 

 

 

 

 


 

 

 


 

 

The mod now includes most of the features that have been showing up in my other Napoleonic mods, including some new victory music.

 

 

 

My current plan is to put out a parallel version of my mod after Bill Peters completes his upcoming Wagram mod, but that probably won't happen until early next year. 

 

 

 

In the meantime you can download my Wagram mod here:

 

 


http://www.wargamer.com/forums/posts.asp?t=585826

 

 

 


 


  

Every generation gets the Greeks and Romans it deserves.

 

 

History is a bad joke played by the living on the dead.

 

 


Last edited by Philippe : 14 MAR 2013 12:34pm
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16 DEC 2012 at 6:03pm

Stolypin

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Joined: 2 SEP 2008

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Great work as always.



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