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| 17 JUL 2012 at 10:22pm | |
TheWargamerAdministrator![]() ![]() Posts : 1105 Joined: 12 AUG 2011 Location: 0 Status : Offline | Posted In: Articles : The Retro-Grognard We live in an age of post-future shock—yesterday is forever ago. Who remembers the Blackberry, or George Bush (the second one, much less the first)? Much is made of the “Cult of the New” in wargames too. We anxiously wait for our P500 lists to fill up, for the newest miniatures to go on sale. It is easy to forget that some of the best games ever made are older than we are, or at least were born around the same time. And even when these old games show their age, they still remain important ancestors to the games we know and love today. I'm only 38, but I'm an unabashed retro-gamer. I love the old chits and CRTs. I love feeling transported in time to a day of wide-open frontiers and undiscovered gold. This column is going to be a time machine offering you tours of games of yesteryear. You may even be tempted to take some of these vintage games for a spin.
Does anyone even remember how wargames started?The first commercial wargames, released in 1958, were Gettysburg and Tactics 2 by a company called Avalon Hill founded in 1954 by Charles S. Roberts to market sports, business and other "family games" to the public. Wargames of sorts had existed before. German generals played refereed miniature battles in sandboxes in the 19th century. H.G. Wells espoused miniature wargaming as an alternative to the real thing. Fletcher Pratt, the fantasy novelist, invented a tactical naval miniature game that was very popular in the 1940s. These weren't pop culture hits, though. By the 50s World War 2 was still a recent-enough event to make war a compelling theme for a family game while being old enough not to be a painful memory. Roberts was the first to marry the game board and counters of conventional tabletop games with wargaming. They were quality efforts for the time too, featuring mounted maps and thick pieces. So, Gettysburg was the first historical wargame, though it essentially used miniatures on a game board. Tactics 2 used squares and two generic countries. These, and the two games which came out the following year (U-boat and Diplomacy), were transitional forms to the wargames we play today. Only Gettysburg portrayed an actual battle. U-boat simulated the cat and mouse pursuit of a single destroyer against a submarine. Diplomacy was a very abstract and “dice-less” game of strategic intrigue, loosely based on World War 1.
It was not until 1961 that the first true wargames came out. Chancellorsville and Civil War were the spiritual successors to Gettysburg, but they introduced concepts that are now the signatures of the hobby. Instead of squares (which allowed units to go much further on the diagonal than horizontally/vertically), Roberts borrowed a concept in vogue with military simulations of the 50s—the hex grid. He also invented the classic Avalon Hill "Combat Results Table," or CRT, which was based on the conventional wisdom that 3 to 1 odds were necessary to ensure the success of an attack. The CRT used a 6-sided die to determine the results of combat, with the odds of victory increasing as the ratio of attacking to defending strength increased. Chancellorsville also introduced “Zones of Control,” the idea that each unit also exerted some influence on neighboring hexes. Early zones of control were generally "sticky;" units moving into them had to stop and fight adjacent forces. 1961 was also significant for the release of the Avalon Hill game, D-Day. In addition to starting the trend of Avalon Hill games named after battles but modeling whole campaigns, it also introduced the first alternate history scenarios as the Allied commander did not have to choose to launch an invasion on Normandy beach. D-Day was followed by another hex-and-counter game, Waterloo, simulating Napoleon's last battle and Bismark, another naval hunt game. Stalingrad, the company's Eastern Front game, was released to rave reviews in 1963. This game set the template for the dozens of Barbarossa games that followed. With the 1964 release of Afrika Korps, a hex-and-counter simulation of the World War 2 campaign for North Africa, Avalon Hill became popular enough to start a small news magazine to support the fan community. Called The General, the 16-page bi-monthly was a place for game variants, session reports and want-ads. Now, the wargamers of the world were linked in a way they never had been before. The General was an opportunity for enterprising young men (always men—wargaming was a boys-only club back then) to become columnists. It was also one of the first places that Lou Zocchi, who went on to found Gamescience, was regularly featured. In 1965 Avalon Hill came out with another blockbuster, the Battle of the Bulge, as well as something of a “sleeper,” a generic wargame a la Tactics II called Blitzkrieg. These games (and, if you stretch the point, Guadalcanal and Jutland, which came out over the next two years) are known as Avalon Hill's classic line-up. They were the first generation of wargames, and you've probably at least heard of them even if you've never played them. Of course, they've long since been superseded by newer games on the same topics/battles with far more sophisticated rules. So is there any reason to play these hoary old things? I think so. For the student of history, old wargames are like a time capsule. They show the state of the art of simulation technology. Stephen Jay Gould wrote Wonderful Life in the 90s about the very first evolutionary explosion in the Pre-Cambrian period, some 600 million years ago. Life burst forward in myriad forms, and soon after, settled on a comparatively few basic body forms. Wargames were like that too. They were a brand new art, and they had a level of innovation that was remarkable. We take for granted these days a lot of the basics of wargame design; but back then, nothing was standardized. Plenty of ideas ended up falling by the way-side, but it is worth revisiting these evolutionary dead-ends to see why we ended up with the rules we like today—maybe to rediscover a forgotten system that still has merit. Classic wargames represent a common wargaming experience, which contrasts with today where we have thousands of gaming options. In 1965, if you were a wargamer, you knew about Afrika Korps and D-Day and Stalingrad. Very few games these days have that kind of universal recognition. As the only wargames available, they formed the bulk of what was played in tournaments, and as a result they can still be found in tournaments today. When you play old Avalon Hill games, you are sharing an experience enjoyed by literally millions of people. Perhaps most importantly, whatever their historical simulation value, Avalon Hill designed these games to be fun; and they still are. Their rules were universally simple: rulebooks were four pages, so learning the games isn’t as time consuming as most modern games. As for mastering the games... articles are still being written about that. I have a confession to make though: Avalon Hill is not my favorite publisher, for all their importance and production values. In the late 60s a rival company sprang to life. Called Simulations Publications Inc., their aim was not to make simple, family-oriented board games with a war theme. To them, wargaming was serious business calling for serious simulation. Over the next decade, SPI released dozens of new games on virtually every topic imaginable. These are the games I really enjoy. So watch this space and keep an eye on this series. On a regular basis, I'll be bringing to you reviews and recommendations for these classics, along with interesting historical tidbits both on the battles they simulate and on the development of the games themselves. The first stop of the time machine will be January 1970, just in time for the release of SPI's Anzio Beachhead.
Article written by: Gideon Marcus
About Gideon Marcus
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| 18 JUL 2012 at 4:49am | |
BesilariusCommander![]() Posts : 1543 Joined: 14 NOV 2003 Status : Offline | Ah, the wargames of the Dim Days. As much as we like to think that Avalon Hill began wargaming, it was alive and well in England earlier. My dad brought back a set of board games from the UK, sometime around 1952. Dover Patrol, L'Attaque, and Tri-Tactics. My brothers and I played them a lot. They were all Stratego variants, but he said you could find them in any large store near the book sections. Also, as much as we want to focus on the wargaming, Avalon Hill had many titles of a non wargame nature, such as Squander, Journeys of St. Paul, and Neuchess. According to the AH General Manager, Tom Shaw, they paid the bills. The wargame selections was the love of the company, but it was too niche, not enough buyers. Tom also put together the General and wrote most of it. And there was a limited run of a boardgame, Tactics. It had round headquarters chits. Ahead of its time, there was no interest in the title. It had problems, which were addressed, sort of, in Tactics II. "When I must choose an officer to perform an act that requires a good brain, everything else being equal, I choose the one with the biggest nose." - Napoleon
"If you'll believe that, you'll believe anything." - the Duke of Wellington |
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| 18 JUL 2012 at 9:16am | |
TomTSimsCenturion![]() Posts : 105 Joined: 17 JAN 2004 Location: US, Fl Status : Offline | Thanks for the walk down "memory lane". As a kid in the 60's I played ALL of the wargames mentioned above - often by myself (playing both sides) because at that time there were not a lot of other kids into taking the time to learn how to play. I still have most of the AH games I played as a kid. The first computer I purchased (late 80's) was done so strictly to play AH's computerized versions of their wargames. I thought I had died and "gone to heaven". Since then I play wargames exclusively on the computer platform against the computer "AI" or another human opponent, but still have very "fond" memories of the AH board wargames of the 60's.
Tom
"A nation of sheep will breed a government of wolves" |
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| 18 JUL 2012 at 12:58pm | |
phantomCenturion![]() Posts : 213 Joined: 7 OCT 2011 Location: UK Status : Offline | "As much as we like to think that Avalon Hill began wargaming, it was alive and well in England earlier. My dad brought back a set of board games from the UK, sometime around 1952. Dover Patrol, L'Attaque, and Tri-Tactics. My brothers and I played them a lot. They were all Stratego variants, but he said you could find them in any large store near the book sections." Quite - L'Attaque 1909, Dover Patrol 1919 & Tri-Tactics 1932. Avalon Hill eventually caught on... |
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| 18 JUL 2012 at 6:17pm | |
neopeiusCenturion![]() ![]() Posts : 10 Joined: 28 JUN 2012 Location: US Status : Offline | Originally Posted By TomTSims (18 JUL 2012 9:16am)
There are definitely things a computer can do well--fog of war and taking care of complicated mechanics are the biggies. The computer can also facilitate long-distance gaming.
On the other hand, a well-designed tabletop game is such a joy to play with real people, particularly if it is dressed up with a snazzy War Room and period music.
I am looking forward to showcasing SPI's games in the Golden Age. There are a lot of great, forgotten classics out there. And if I don't play them, who will? |
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| 21 JUL 2012 at 9:49am | |
Dale HCommander![]() ![]() Posts : 1217 Joined: 25 AUG 2004 Location: US, Oregon Status : Offline | Wonderful article. Avalon Hill's Afrika Korps still captures my imagination & enthralls me all these years later just seeing a picture of the game. Thanks very much.
Did you collect all these old games? Those who do not remember the past are condemned to repeat it. George Santayana I'd rather be right than be president. Henry Clay |
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| 4 AUG 2012 at 7:29am | |
Michael DoroshCenturion![]() Posts : 46 Joined: 30 APR 2001 Status : Offline | While you mentioned Kriegsspiel and H.G. Wells, you seemed needlessly dismissive of commercial miniatures, no doubt unintentionally. It's interesting to note that Jack Scruby and Donald Featherstone were publishing entire books on military "war games" during the early years, and there was an entire community of "war gamers" well established in advance of Charles Roberts. Modern commercial board wargaming has much more of a symbiosis with that hobby than most realize, and quite possibly commercial board wargaming as we know it may never have existed were it not for the pioneers of commercial miniature war gamers. Certainly the first tactical games such as PanzerBlitz were influenced heavily by miniatures (look at the rules for T-34, which were printed by S&T, who had also developed TacGame3, which eventually became PanzerBlitz, the first tactical level board wargame set in the 20th Century). PanzerBlitz became the all time top seller according to Jim Dunnigan. Squad Leader and its follow ons is probably second, and John Hill was a miniatures designer (famous later for Johnny Reb!). In fact, if you look at original print ads in the 1977 time frame that Squad Leader was released, it actually references miniatures gaming in the copy, and the first editions of Squad Leader were marketed directly to miniatures players.
There are other examples - the Panzer/Armor/88 trilogy by Yaquinto, for example, heavily influenced by miniatures rules and in fact rewritten later, as I recall, into miniatures rules.
Jack Scruby was publishing War Game Digest as early as 1957 and the term "war game" was synonymous with table top, or miniatures, gaming. It was only later, as Avalon Hill grew and the number of board games and the companies that produced them made the enterprise profitable and socially acceptable that the term 'wargame' became immediately associated with boardgames, kind of the same way we now refer to a wristwatch as a "watch" whereas 100 years ago, the word "watch" would have immediately called to mind what we now call a "pocket watch." As things become more frequently encountered, word meanings evolve to capture the most common associations. There was definitely a battle, whether they would have recognized it as such or not, to decide what type of gaming would be most commonly associated with the term "wargaming". In many ways, I suppose, there still is, as we now have computer gamers thrown into the mix, and on a daily basis, people debate in various media the question "What is a wargame?"
Last edited by Michael Dorosh : 4 AUG 2012 7:34am |
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| 4 AUG 2012 at 9:58am | |
neopeiusCenturion![]() ![]() Posts : 10 Joined: 28 JUN 2012 Location: US Status : Offline | I think you're right, and I apologize for sounding dismissive. The two hobbies are definitely intertwined (though their seems to be a fairly wide divide these days).
I don't know that T-34 is really a fair example, though. PanzerBlitz was a full-fledged hex and counter wargame. The adaptation for miniatures was not a successful one and was an attempt to bridge the gap between board wargamers and mini wargamers. It was not successful (mostly because it was lame).
Originally Posted By Michael Dorosh (4 AUG 2012 7:29am)
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