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Topic: What's in the pipeline for Modern Campaigns

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18 AUG 2012 at 6:26pm

JPV511

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First of all, i love this series!  Thank you for the greatest WW3 wargames I have ever played!

 

Now the questions/suggestions:

1) What is in the pipeline for this series?

2) Please make it possible to save map view preferences (Highlight Org, Reachable Hexes, etc..) instead of having to reset them every time the game is run.

3) Are there plans to upgrade the resolution and color pallet (for lack of a better term)?  This may allow for better/easier mods to the map.  (Yes I'm aware of Volcano mods)

4) What is the proper way to use Recon Spotting?

5) Are the default locations of Deception units the ideal locations to deploy them?

 

Thanks again!

 

Edit: And thank you Wargamer for this cool feature!



Last edited by JPV511 : 27 AUG 2012 11:52pm
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24 AUG 2012 at 3:22pm

JPV511

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24 AUG 2012 at 5:35pm

Szmania

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mscano:

 

The Ask forums are for asking questions to the developers/publishers. They are not for voicing your opinions. Off topic.

 

 

 

-Curtis Szmania


 

 


Last edited by Szmania : 24 AUG 2012 11:32pm
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26 AUG 2012 at 12:00pm

JPV511

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It was a poor attempt to "bump" the post.  My apologies.



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26 AUG 2012 at 6:27pm

Szmania

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Originally Posted By JPV511 (26 AUG 2012 12:00pm)

It was a poor attempt to "bump" the post.  My apologies.

 

No need to apologize. Just keep this in mind.


 

 


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27 AUG 2012 at 12:25pm

rahamy

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Originally Posted By JPV511 (18 AUG 2012 6:26pm)

First of all, i love this series!  Thank you for the greatest WW3 wargames I have ever played!

 

Now the questions/suggestions:

1) What is in the pipeline for this series?

2) Please make it possible to save map view preferences (Highlight Org, Reachable Hexes, etc..) instead of having to them every time the game is run.

3) Are there plans to upgrade the resolution and color pallet (for lack of a better term)?  This may allow for better/easier mods to the map.  (Yes I'm aware of Volcano mods)

4) What is the proper way to use Recon Spotting?

5) Are the default locations of Deception units the ideal locations to deploy them?

 

Thanks again!

 

Edit: And thank you Wargamer for this cool feature!

 

1 - Can't really share, as nothing has a solid release date and we hate to create vaporware!

2 - Will see what can be done for future updates.

3 - Not really, retooling an existing series is expensive with minimal return.

4 - Selecting an area you want to see what is there...no real "proper" way. :-)

5 - that would be subjective, I think - and reflective of the scenario designers opinion. Your mileage may varry.

 

 


The Front Line

 

http://www.hist-sdc.com/


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27 AUG 2012 at 11:55pm

JPV511

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Thanks for replying, rahamy.

 

For recon spotting, am I supposed to click on the recon unit first and then click on a hex I want searched?  Also, does recon spotting only work on the selected hex only or multiple adjacent hexes as well?



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29 AUG 2012 at 4:41am

rahamy

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Originally Posted By JPV511 (27 AUG 2012 11:55pm)

Thanks for replying, rahamy.

 

For recon spotting, am I supposed to click on the recon unit first and then click on a hex I want searched?  Also, does recon spotting only work on the selected hex only or multiple adjacent hexes as well?

 

This is from page 53 of the User manual:

To perform an Air Recon mission, select the target hex for the mission, invoke the Air Mission command, and select a RECON air unit from the list of available air units. Note: the target hex can be any hex on the map. Since Air Recon missions are considered to take place at a higher altitude than an Air Strike, Air Recon units are only vulnerable to AA fire from Heavy AA units.

The recon mission will then randomly provide spotting information on enemy units within the current Visibility range of the target hex. There are two types of spotting results: the enemy unit may be spotted in detail, or it may simply be spotted as an Unknown unit. An Unknown unit is marked with question mark graphics. An Unknown unit may be targeted for Indirect Fire and Air Strikes, but the combat results will not be known.

The probability that an enemy unit within the visibility range of the Recon Mission target hex will be spotted is based on several factors.

 

Range: The Range from Mission Target Hex to location of enemy unit being checked for spotting is based on formula 1 / (R + 1) where R = the range from the Mission target hex to the enemy unit.

Terrain: Any terrain modifier associated with the hex modifies the Spotting probability. That is, when the terrain modifier is M%, then the spotting probability is multiplied by (100% + M).

Strength: the probability depends on the strength S of the air unit as defined in the formula S / (S + 5) where S = number of Aircraft.

Unit Status: If the air unit is Disrupted, the probability is 1/2 and if the air unit is Broken, the probability is 0.

Given the combined probability, there is a half chance that the enemy hex will be spotted in detail and a half chance that the enemy hex will spotted as Unknown.

In addition, the following modifier is applied to the spotting probability based on the Quality of the air unit.
• Quality A units have a modifier of 150%.
• Quality B units have a modifier of 125%.
• Quality D units have a modifier of 80%.
• Quality E units have a modifier of 60%.
• Quality F units have a modifier of 40%.


The Front Line

 

http://www.hist-sdc.com/


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29 AUG 2012 at 3:20pm

JPV511

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Thank you Rhamy.  I will keep this thread in mind.  I think year after year I end up asking the same questions.  Too many lulls in play time, or I'm just getting old.  Thanks again for the clarification and refresher.



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