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Topic: Combat Medic Mod for CC5

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6 JUN 2003 at 6:49am

AA_CavScout

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This question/suggestion goes out to the CC5 mod makers. The idea I purpose to you is making a mod for a combat medic. Now my vision would be for either a single soldier (simular to the sniper) or a soldier included in a squad. This combat medic would have the ability to patch up an injured soldier and return him to a normal state, also the presence of this medic would help increase morale. The Combat medic would either be armed with a Colt .45 or standard issue rifle. The medic would have to be within a certain range of a injured soldier to be able to provide medical attention. I think it would be neat to have several medics available in a GC to patch up injured soldiers on the battlefield. I'm not sure what it would entail to do this or if it can be done, so I'm looking to the modders out there for thoughts on this. thx & cheers,
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6 JUN 2003 at 8:11am

Marcks

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Now how often has this been gone through allready ? Almost as often like the "Can´t find format on stream" error?
[img]http://www.hometrail.de/ticking.gif[/img] The only lessons that you learn are from things that you regret ...

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6 JUN 2003 at 11:52am

CSO_Sbufkle

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I hear ya Marcks. Im actually thinking of putting a "Its been asked already" section to the GWL. I know the Config Manager guide & GC Guide are used alot.. my own opinion is that a section to put an end to Medics & people adding horses that explode "BAILING OUT!!" would be doing a service to the CC community. I DONT blame Cav Scout for asking, since obviously he hasnt been involved with CC for years like some of us.. but perhaps a little write up would be a good idea... "Format on stream" hell.. was it last month I had to ask how to remedy this because after reading about it regularly for 4 years it finally him me!!!?? lol!!

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6 JUN 2003 at 1:37pm

GDS Starfury

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while im sure a medic unit could be added that has the same moral bonus as a commander it wouldnt be able to heal the men. First there is no function that could be adapted in the game to do this. Second, such an ability is more in line with a Command & Conquer game then the 'realism' of Close Combat. I can also tell you this for certain, if there was anyway to heal/repair a unit in the middle of a battle that ability would be given to vehicles that throw tracks. Its more believable that the crew fixes their tank then having a mortaly wounded grunt get healed.

 

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6 JUN 2003 at 2:48pm

ScottWallace

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Bad idea but what would i expect from AA clan.

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6 JUN 2003 at 3:29pm

GDS Starfury

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thats being supportive, informative and nice!

 

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6 JUN 2003 at 3:43pm

AA_Stone

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[i]Originally posted by ScottWallace [/i] [B]Bad idea but what would i expect from AA clan. [/B]
What an Idiot I dont see you trying to do anything for the CC community.If you don't have anything helpfull to say then SHUT UP!
2nd LT.AA_Stone Cmdr,502nd/3/101st [img]http://www.airborneassaultclan.com/oob_502ndPIR.jpg[/img]

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6 JUN 2003 at 4:35pm

CSO_Sbufkle

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Dont worry Stone.. Scott doesnt actually get many Christmas cards from us around here.
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6 JUN 2003 at 9:08pm

Whistler

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LOL! Touché! [img]http://www.pcs.k12.va.us/schools/ges/doss-pie.jpg[/img] [img]http://www.handykult.de/plaudersmilies.de/square/bigsquaregrin.gif[/img]
"If I wasn't a little mad, I'd go mad."

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7 JUN 2003 at 12:34am

AA_CavScout

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So that's the treatment for a new forum member hunh. It's obvious I haven't read these forums as long as some members and perhaps I would have know this thread/question already existed before. But to treat me with such rudeness (minus GDS_Starfury & AA_Stone) is just uncalled for. I thought the ideal of having a forum like this would be to draw more CC gamers in, not turn them away. The right thing to have done would be to post or direct me to previous threads on the subject, but seems it's more important to cry about something being reposted. Thanks GDS_Starfury for your thoughtful answer, much appreciated. @ Scottwallace, I have five fingers in my hand, guess which one I'm holding up.
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7 JUN 2003 at 1:42am

GameRat_here

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Hey don't worry about it CavScout, Some people just come in these forums to bitch about others and don't even play CC or contribute to its growth. So ask any question you like. Its good to see new players coming here interested in the great game that CC is.
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7 JUN 2003 at 6:19am

Troger

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Hmm, As i think about it Cav, i love the idea, as Star said maybe a extra moral for the troops, i have heard some very cool suggestions for CC lately, this one is very good, would be cool if they could like "heal troops", but maybes that's asking a bit to much.. hehehehe.. good thinking cav, later

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7 JUN 2003 at 6:52am

Q.M

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Second, such an ability is more in line with a Command & Conquer game then the 'realism' of Close Combat.
Starfury Yes, I recall this in Red Alert where the medic would race in with his majic stethescope and resurrect the wounded/dead, and the mechanic with the majic spanner. Lol Given the realism of the game and the fact that it is RTS, I seriously doubt it would work, due to a few factors, limited BG slots etc. To move casualty in RL takes quite a few resources as well, both men and veh. Keep the ideas coming tho!!!!! QM

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7 JUN 2003 at 6:54am

Q.M

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Whistler.....LMAO!!!!!! QM

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7 JUN 2003 at 8:03am

Aetius

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The medic already exists in the CCIII poland mod, but is only used as a morale booster.

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7 JUN 2003 at 12:30pm

Whistler

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@AA_CavScout: It was Mr. Wallace with his reply receiving my pie, not you. I always like new people and ideas about the game! Every once in a while, someone comes along with CC6, or this, and I don't mind one little bit. Seeing someone post in reply 'I don't know how many times that has been thought of' can be rather discouraging I guess. Don't sweat it and keep thinking about improving our beloved game.
"If I wasn't a little mad, I'd go mad."

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7 JUN 2003 at 12:53pm

Nomada_Firefox

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The combat medic or engineer are a insteresting idea but I think that we can not add them on Close Combat games. And I must remember that they are units from strategic games (less on Sudden Strike by example) and CC is a tactical game. I always have done strange things or units to CC games but we must admit that CC games have some limitations. My imagination can not add these units.:rolleyes:
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7 JUN 2003 at 2:51pm

brent

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given the time scale of a CC battle - the only realistic duty of a medic unit would be to remove the injured party from the battlefield...the other minor injuries are already taken into account or simulated with cowering and morale effects... anybody seriously injured enough to require the medic has been rendered combat ineffective the idea of healing soldiers just isnt within the time frame that these battles contain now over a campaign, that is a different story. So healing between operations would be within reason IMHO. Anybody want to write a quick program to heal soldiers between battles using the save file?

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7 JUN 2003 at 3:29pm

GDS Starfury

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ok wrap ur noddles around this idea: The medic unit would consist of 3 men with a command radius to improve moral, so far this is easy. The tricky part is to give these men the following effect; on the following day men that would normally be listed as red or yellow are instead boosted by 1 level of health. So if ur machine gunner gets a critical hit but is not dead and has health that would be in the red and hes inside the medic command radius in the next days requsition screen hes listed as yellow health. Follow? The overall effect of the medic would then be as a unit that lowers the number of men that you have to replace the following day. Men in the red outside the medic radius would be lost. I think this is possible due to the fact that if surrendered men are inside your commanders radius you have a great chance of keeping them in your forcepool the next day. The catch is connecting this feature with the health/moral bars.

 

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7 JUN 2003 at 4:38pm

SLAAKMAN

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"I think this is possible due to the fact that if surrendered men are inside your commanders radius you have a great chance of keeping them in your forcepool the next day. The catch is connecting this feature with the health/moral bars." Liberating prisoners. This is an oversight that is in need of correction. Too often there are times where prisoners walk right past your own units and putz straight into the enemy as if theyre strolling down the beach enjoying the scenery. Anybody got a "Prisoner Liberation patch"?
"I thought we should act as their protector -- not try to get them under our heel.... But now -- why, we have got into a mess, a quagmire from which each fresh step renders the difficulty of extrication immensely greater."                    MARK TWAIN

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7 JUN 2003 at 6:19pm

AA_CavScout

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Thanks for expanding on the idea, the one you have described sound great. I suppose I should get [i]Saving Private Ryan[/i] out of my head, its starting to provoke my imagination for the game of Close Combat. I think maybe if taking out like the reserve squad and changing them to Combat Medic Team, then they could tag along the front line troops and provide a Morale boost if nothing else. Though if we could get them to change the condition of the troops as a GC progresses - that would be a neat trick. Anyhow, thanks for the thoughts on this to all and may this game survive for years to come. Cheers,
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9 JUN 2003 at 5:09pm

ScottWallace

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your welcome chuck


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9 JUN 2003 at 6:48pm

CSO_Sbufkle

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Dont worry Scout Wllace has now been warned after the same kind of garbage on a thread I started. This is THE place to discuss CC & help it grow...
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9 JUN 2003 at 7:32pm

Platoon_Knight

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Welllll, to throw my "2 cents" into this discussion...for what it's worth...I don't think the game format and time frame support the function of a medic. Simply put, most wounds could not be administered to in the 15 - 30 minute game time frame in order to return a soldier to duty. I would be curious if some veteran soldiers in our community might render an opinion about this. A question for the CC series game developers in our audience....how do casualties get handled in the context of a grand campaign? Do the less seriously wounded get returned to the force pool after a set time period? I suspect this is the case, but maybe not!   Now, I know slightly wounded trrops show up with squads and crew served weapon systems (tanks, APCs and artillery). Just obsserve the different coloring of the troop marking. Anything other than green represents a wounded, but reported for duty, soldier. Sooooo, the question does help to clarify an issue for the less experienced player.
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9 JUN 2003 at 9:40pm

AA_Brian_

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Great discussion guys
I too have wondered from time to time how we could make some of the ATG have Indirect LOS instead of direct LOS. I once posted this idea long time ago but never really got any replies..although i never made a seperate post for it !! My thoughts were if we used some on the smaller Mortar teams ...switched the graphics from a ATG to the mort team ..then fool around with the strenth and acuratcy so that its realistic but not overbearing!! this way we could make some(not all) ATG fire like they do in reality!! During the war germany used many 88's against the allies from a great distance ,with devastating effects!!!!useing scout teams to locate the enemy and then pounding them with 88's I think a few of these babies for each side would change the game a little ...not only that youd find yourself protecting these too
Anymore ideas out there ??i love to hear them

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