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Great Battles Shock Superiority Table

Compiled by Nik Fincher

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Shock Superiority Table

COMBINED Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker Attacker
    PH CO-v CO-r CO-c LG-h LG-p LG-c BI HI MI-o MI-m LI SK-o SK-A HC-o HC-c BC RC LN LC EL CH ART  
Defender PH -       - - -   - - - DS DS DS DS DS   DS DS DS DS - DS Phalanx
Defender CO-v   - - -       -       DS DS DS     DS DS - DS - - DS Cohort-Veteran
Defender CO-r   AS - -       -       - DS DS     -??? DS* - DS - - - Cohort-Recruit
Defender CO-c   AS AS -       AS       - - -     DS - DS*??? -? DS??? - - Cohort-Conscript
Defender LG-h -       - - -   - - - DS DS DS DS DS   DS - DS - - DS Legionary Hastati
Defender LG-p -       - - -   - - - DS DS DS DS DS   DS - DS - - DS Legionary Principes
Defender LG-c -       - - -   - - - DS DS DS DS DS   DS - DS - - DS Legionary Cohorts
Defender BI   - - -       -       DS DS DS     - - - - - - DS Barbarian Infantry
Defender HI -       AS AS AS   - - - - DS DS DS DS   DS DS DS - - - Heavy Infantry
Defender MI-o AS       AS AS AS   - - - - DS DS - -   DS - DS - - - MI-ordinary/ no missiles
Defender MI-m AS       AS AS AS   - - - - DS DS - -   DS - DS - - - MI- with missiles
Defender LI AS AS AS - AS AS AS AS AS - - - - - - - - - - DS* - - - Light Infantry
Defender SK-o AS AS AS AS AS AS AS - AS AS AS AS - - AS AS AS AS AS AS AS AS AS Skirmisher- ordinary
Defender SK-A AS AS AS AS AS AS AS - AS AS AS AS - - AS AS AS AS AS AS AS AS AS Skirmisher- Agrianes- can melee
Defender HC-o -       - - -   - - - - DS DS - -   DS - - AS AS - Heavy Cavalry- ordinary
Defender HC-c -       - - -   - - - - DS DS - -   DS - - AS AS - Heavy Cavalry- cataphract
Defender BC   - - -       -       - DS DS     - - - - AS AS - Barbarian Cavalry
Defender RC - - - - - - - - - - - - DS DS - - AS - - - AS AS - Roman Cavalry
Defender LN - - - - - - - - - - - - DS DS AS AS - - - - AS AS - Lancers
Defender LC - - - - - - - - - - - - - - AS AS AS AS AS - AS AS - Light Cavalry
Defender EL - - - - - - - - - - - - - - - - - - - - - - - Elephants
Defender CH - - - - - - - - - - - - AS AS - - - - - - AS - - Chariots
Defender ART AS AS AS - AS AS AS AS AS - - - - - - - - - - DS* - - - Artillery
                                                   
                                                   
KEY   shock superiority needs checking between sub-types of units LG-h Legionary Hastati SK-o Skirmisher- ordinary
  LG-p Legionary Principes SK-A Skirmisher- Agrianes- can melee
    shock superiority given, but looks odd (relative to this table)- needs checking LG-c Legionary Cohorts HC-o Heavy Cavalry- ordinary
  (I pass over in silence some historical oddities :-)……..) MI-o MI-ordinary/ no missiles HC-c Heavy Cavalry- cataphract
    shock superiority totally unknown MI-m MI- with missiles  
 
  It may be worth checking that Artillery are actually treated as LI, as claimed in the Rules. They seem to be wrong often.
 
GUIDE
Always read down the attacker column.
Use available weapons system most advantageous to each player.
AS = Attacker superior: Double the defender's cohesion hit result on the Shock CRT.
DS = Defender superior: Triple the attacker's cohesion hit result on the Shock CRT.
- = No superiority; cohesion hits normal for both sides.
Notes
Only certain SK units (Agrianes in shipped unit file) may attack. Most SK may not attack
DS* = If the combat unit has missile capability and has no missiles, then it is not DS against cavalry where indicated.
NB: It is extremely unclear which units are affected by this. It may affect all those in the internal box
Regardless of weapons/armor type, any unit that attacks an enemy through its rear or flank is automatically AS.
Exceptions: Cavalry vs. elephant, and skirmishers through flank.