Decisive Campaigns: Case Blue will be releasing soon
The sequel to Decisive Campaigns: The Blitzkrieg from Warsaw to Paris will be releasing mid-July.
Matrix Games, Slitherine (www.slitherine.com) and VR Designs (www.vrdesigns.nl) are excited to announce the upcoming release of the new turn-based operational strategy game Decisive Campaigns: Case Blue, the second release in the critically-acclaimed Decisive Campaigns series.
Decisive Campaigns: Case Blue's features include:
- 4 campaign scenarios (Case Blue (Long and Short), and Operation Uranus, 2nd Kharkov-Trappenjagd)
- 1 linked scenario campaign (1st Panzer Army)
- 2 small scenarios (2nd Kharkov and Drive on Voronezh)
- New rewritten and greatly improved AI
- Full scenario editor
- Well-researched historical simulation
- High Command rules, including “no step back” and dismissal options
- Historical and dynamic Order of Battle, including player requests for replacements and reinforcement units
Be ready head to the front when Decisive Campaigns: Case Blue releases on July 16, 2012! For more information and the full new feature list, visit the official product page for Decisive Campaigns: Case Blue on the Matrix Games or Slitherine site.
About Decisive Campaigns: Case Blue
The development team behind the award-winning game Decisive Campaigns: From Warsaw to Paris is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies.
Well researched and packed with depth, including detailed unit data down to vehicle level and historically realistic combined arms gameplay, Case Blue also features an easy-to-learn interface and a good AI. In the campaign scenarios, next to the victory conditions, you will have to deal with high command orders that can instruct you to hold or take specific cities. Do well and earn prestige that enables you to request reinforcements and influence high command decisions, do bad and you’ll have to be careful not to get sacked.