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IN THIS ISSUE
A Letter From the Editor: Of PC Gaming and Mark Twain Momento Mori Sales of PC games steadily decline as those of console games steadily eclipse them. Many gamers are dreamily salivating as they read clippings about the next generations of console platforms. Worse is the trend toward the creation of games that function across platforms. Few large gaming publishers have the cajones to create a game that functions solely on one platform. Most big PC titles are created to work on both PCs and consoles. The results are generally a self-fulfilling prophecy, where the PC game is dumbed down so as to not be too much work – if not impossible – to shoehorn onto its anemic console cousin’s hardware. The Battleground Hardware is where the crux of the PC vs Console wars are actually fought, even if most people who argue about them don’t realize it. Console games are essentially computers with uniform factory specifications. The dizzying variety of RAM, video cards, sound cards, hard drives and corresponding drivers that define the freedom of choice for PC gamers is absent. The benefit of this monochromatic world is that games run without worrying about things like video chipset compatibility. The downside is that once that next-gen console is purchased, you’re stuck with it. Sure, there are after-market manufacturers for console hardware, but their wares are mostly grandstanding for one of two audiences: competent techies who are looking to trick out their console just for kicks, or techie wannabies who lack the money and/or technical savvy to enter the pro league of PC hardware customization. Sure, the next-gen consoles are going to look cool and have all sorts of hardware that will elicit a “gee whiz” when it first splashes. They will probably boast hardware performance similar to that of the latest PCs being released at the time of their debuts. But then they will stagnate. Typically consoles have life cycles of about four years. While a console will generally provide satisfactory gaming over that lifespan, most of The Wargamer’s readers will stick with their PCs and upgrade at least something on it at least twice during that time frame. Personally, in the next four years I’ll build an entirely new PC, add RAM, replace the video card, add a second hard drive, and consider buying a new monitor, pick up a new mouse, buy some more RAM, probably buy a new motherboard... You get the point. There is a subtext to all this hardware joy: interface. Last month Nintendo announced its latest control device, the Revolution. Meant to sense motion as a kind of wireless point and click device, similar to a laser pointer, it is the first serious attempt to break from the thumb wars that have thus far characterized console gaming. I think they’re on to something: after two generations of gaming consoles they’ve realized that console controllers suck. More subtly hidden in this is another secret: change the interface to a console and you essentially have a computer. No, it won’t run spreadsheet or word processing software. Consoles are computers designed with a limited, specialized purpose. For years Microsoft has been trying to get its own platform into the living room. First it was Ultimate TV, a DVR that my family found superior to Tivo, but was blown away by brand marketing. Now it’s the Xbox series. They know that once they have enough of a market they can sell hardware and software add-ons to make it a mini computer to run an entire house of electronic gadgets. Whether and in what form this Jetsons-like world will take shape remains to be seen. But it’s coming, Elroy, and you can bet your stock in Spacely Sprockets on it. Surfing the Tsunami With a picture like that it’s no wonder people claim gaming on the PC is dying. I, however, am extremely optimistic about the PC’s future, and gaming’s survivability on it. Why? My list is quite long. Other than Microsoft, no other console manufacturer has demonstrated any interest in taking over the world with their hardware. Nintendo has started to figure out that the interface with the console sucks, but I don’t see a revolution in interface units on the horizon. Until console manufacturers and game developers revolutionize interface hardware – including display on the TV – they will find that strategy games, RPGs, shooters, and sims – in short, virtually all games – play better on the PC. That doesn’t mean I still don’t enjoy the heck out of racing my kids on Gamecube’s Mario Kart Double Dash, but it does mean that an Xbox is a poor choice to port Shrapnel Games’ The Falklands War: 1982. Let’s hypothesize for a moment that the next 12 months will bring about a dramatic improvement in the quality of games on consoles. With the launch of the Xbox 360 and the coming Playstation 3, it’s not a hypothesis. Other industries hold parallels where new products didn’t demolish the old industry, but merely forced a seat beside it. Fast food restaurants may have had an impact on the ma-and-pa diner, but sit-down restaurants continue to flourish, and even the local diner has continued to maintain a niche, though in greatly reduced numbers. Despite the improvement in consoles, PC gaming will continue to survive as part of the spectrum of gaming. Speaking of the spectrum of gaming, console gaming itself will soon be threatened by a new revolution. Handheld games are just getting started. Forget your kids’ GameBoy DS, I’m talking PDA and mobile phones. Nokia’s N-Gage flopped two years ago when it was launched with great hardware, great fanfare and sucky games. Nokia figured it out, though. They scaled back the hardware (the latest version won’t play MP3s, though in this respect Nokia may have been just a bit too far ahead of, and now behind, the curve) added some world-class games (like Pathway to Glory – an outstanding turn-based tactical wargame) and are simply biding their time until the market catches up to them. Speaking with a Nokia insider earlier this year I was told their vision: in two years no one will be arguing about whether games have a place on phones – the revolution will already have happened and everyone’s phone will have one. That vision is quite promising. The hardware is still fairly limited, and turn-based strategy games are already making a promising showing on some of these handheld platforms. Soon gamers will be awash in gaming platforms. We will be able to play on our phones while we wait in line, in our living rooms on consoles as we wait for dinner, and after dinner when the house goes to bed we’ll sneak into the den and fire up the PC for a massive helping of dessert. Jim
Zabek REVIEWS, PREVIEWS, AND ARTICLES You just can’t play them all. But that doesn’t seem to keep us from trying. Below are some recent reviews and articles for those readers who may have missed them: Card
Game Review: Hector & Achilles Strategy
and Tactics Article: Shattered Union Campaign Walkthrough Editorial: Desktop General #4: In the House of Heavy Metal Editorial: Raging Tiger - Battery, Counter-Battery Strategy and Tactics Article: Shattered Union Unit Analysis The Wargamer's 2005 Holiday Buying Guide Miniatures
Game Review: Axis & Allies Miniatures PC
Game Preview: Distant Guns: The Russo-Japanese War Editorial:
When Gaming Meets History #22: Lightning War! War
Story: The Fall PC
Game Review: Panzer Campaigns - France '40 First
Impressions: Civilization IV Editorial:
Road to War #5 Interview:
World War II RTS Screenshots
Feature: Armed Assault PC
Game Review: Worldwide Soccer Manager 2006 PC
Game Review: Blitzkrieg 2 GAMING
NEWS
SITE
NEWS Microsite: Shattered Union Microsite: Diplomacy Reviewer
/ Assistant Editor Again, thanks for reading our monthly newsletter. If you'd like, an HTML version of this newsletter is available at http://www.wargamer.com/newsletter/issue-12-05.html. Chris Abele |
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