Empires at War 1805

By Wargamer Staff 12 Mar 2014 0

First of all what is Empires at War (or EaW)? It?s a browser historical simulation strategy game set in the Napoleonic wars period. You?ll probably think, ?Not another browser game??, but is it so? Let?s find out. 

You assume the leading role of one of the seventeen nations of the era. From the great powers of Great Britain, France, Russia and Austria-Hungary, to the smaller nations of Holland, Naples and even the Confederation of the Rhine. The game is mainly focused in Europe but you can also extend your influence in the colonies; Caribbean, South Africa and India. Each nation has a special trait like agricultural, industrial and militaristic, and its own starting resources and army. No two nations are alike, and every game is different even if you play the same country. 

The game currently features 3 scenarios starting from 1802, 1804 and 1805 respectively, with small differences regarding starting resources, army and diplomatic relations. More scenarios are on the way like the French Revolution and the Peninsular War. Once all 17 player slots have been occupied the game begins and the turns are weekly, so there?s plenty of time to contact other players and think through your strategies. 

Click for full image 

My Spanish Caribbean empire. At least I have plenty of options for holidays all-year.


The main game concepts are to manage your nation?s economy, build a strong army and navy, forge alliances and crush your enemies under the weight of your soldier?s boots or your diplomatic skills. Each nation's economy is based around building production sites and gathering resources like food, wood and stone and even manufacturing goods like textiles and industrial points. Your main source of income is the taxes you collect from the citizens of your empire, each country has its own tax rate, so countries with lower population and a higher tax rate earn a decent income to sustain their army. The system is quite simple but offers the necessary depth to be a crucial part of the game without the need of numerous calculations.  

Click for full image

Part of my Moroccan Mediterranean fleet. They?re good guys, but occasionally they raise the black flag and the game gets more interesting. 

 

The game features a comprehensive tutorial campaign, where assuming the role of Napoleon Bonaparte you learn the basics of the game. Build your economy, recruit and organize your army and navy. There is also an online game manual and tutorial videos that help a new player understand all the aspects of the game, including managing corps and invading with your forces enemy countries. 

Click for full image

Issuing move orders. My faithful Bedouin keep claiming lands for the emperor. 

 

Each nation?s armed forces consist of infantry, cavalry and artillery. Apart from the regular forces, fusiliers, musketeers, militia etc. each power has its own special troops, which add more flexibility and flavor to the battlefield. Each troop type has its own characteristics regarding close combat strength, range, formations and efficiency. After the recruitment your troops need training in order to face the hardships of the Napoleonic warfare. Each round you can raise the efficiency by 1 up to the maximum, which differs for each unit. The troops are organized in battalions of 800 men for European nations and 1000 men for Morocco, the Ottoman Empire and Egypt. Battalions are organized into brigades then corps and finally armies. This system allows the management of hundreds of thousands of troops making you feel like a true general of the Napoleonic era. 

Click for full image

This is where France used to be before it got ripped apart by its good neighbors. The barracks on the top left of the map is Brest (still owned by France) and the colors show Holland (orange), Italy (light blue), Prussia (dark blue), Spain (yellow) and Great Britain (red). 

 

Once war starts to spread across Europe the inevitable will happen. Armies will clash and tactical skills will be put to test. There are 2 options for battle, the tactical and the field battle. If one of the engaged sides has fewer than 120 battalions a tactical battle will take place. The player doesn?t have control of the troops and will get a report next round regarding the battle?s outcome, casualties and captured troops/commanders. The tactical battle involves 12 rounds of play regarding long range combat, close combat, cavalry combat, disengagement and morale. The quantity, but more importantly the quality, of your troops make the difference, and each troop type is more efficient against different types of troops (ex cavalry vs. light infantry) and also when acting in certain terrain. Cavalry is useless in sieges, and artillery is very inefficient in forests. 

If both sides have more than 120 battalions each, a field battle occurs where each player gets to give complex orders for movement, formations and troop responses regarding the type of enemy they cross. At this moment this option is under playtest but soon will be available. 

Click for full image

The battle report for the Battle of Rouen where 1392 battalions of the Anglo-Iberian alliance triumphed over the combined 982 battalions of Holland-Italy-Sweden. It?s time to re-write history. 

 

War isn?t the only option; diplomacy plays a crucial role as well. The foreign relations are divided into 5 types, war, neutral, trade, passage and alliance, each giving different levels of access and coordination between the two nations. The game also covers areas like espionage, weather and of course, trade. 

Each nation has at least one trade city to conduct trade through an offer/demand process. Obviously the higher the demand the more you gain from selling. Trading involves loading goods into ships or baggage trains, moving the loaded unit and unloading the desired amount inside the trade city. The geographical position of your nation plays a very important role to the trading options you get. 

Click for full image

The trade cities and the symbols from each resource show the level of demand 

 

Empires at war isn?t free, the cost however is quite low. At this moment there?s a special price offer, so for 1 turn per week it costs for a small nation 0,5 ?, for larger nations it can go up to 1 ? so it?s very affordable. By linking your Facebook and Twitter account to the game you gain 100 free credits to start playing your empire for up to 20 turns, so if you don?t like it you can abandon your loyal citizens and honorable army at the mercy of your enemies without any commitment. 

Overall the game offers great tactical depth, your strategic choices matter a lot and you?ll put your micromanagement skills to the test. If you like history, tactical thinking and managing every aspect of a nation then this is the game for you. If you want something fast paced and with less thinking then probably this game won?t captivate you.

 

Extra Screenshots

Click for full imageClick for full imageClick for full image

Click for full imageClick for full image

 

Empires at War website - http://www.eaw1805.com/ 

Oplon Games - http://www.oplongames.com/

Comments

Loading...

Log in to join the discussion.

Related Posts from Wargamer