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PC Game Review
Napoleon’s Campaigns
Napoleon wasn’t all that great of a tactician; many of his battlefield
successes were a function of luck. Neither were his strategies great; he tended
to overreach and often couldn’t put his opponents down permanently. Where
he excelled as no other was in the area of operations. He took the corps system
he inherited from the Old Regime and the Revolution and used it to a dazzling
extent. Therefore, AGEOD’s decision to limit its Napoleon’s
Campaigns to the operational level was to highlight those aspects that
made “Boney” great. For the most part, the game has done well by
l’Empereur.
Le Corps de ma Tante
Like the mob in Young Frankenstein, simulating and learning a truly
corps-based system can be a “very ugly thing”. Corp structures not
only demand all-arms units but leadership and command structure above and below
corps level. An idiot commander at any level can defeat the purpose of a corps
and its affiliated army. Version 1.03c leads players gently through what could
have been a Mel Brookesque exercise with three tutorials using the opening phases
of the 1805 campaign and a revised and expanded 79-page PDF manual. Along with
quick responses to questions at http://www.napoleons-campaigns.com/links.en.html,
AGEOD has made an exceptional effort at lowering the learning curve with a walk-thru
of the 1805 campaign. A great tool for making the game more accessible is the
tool tip which reflects great amounts of information anywhere it hovers.
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The scope and grandeur of the beginning of the 1812 campaign sweeps Europe.
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Graphics are very similar to AGEOD’s American Civil War: The Blue
and the Gray with the map divided into provinces, terrain represented by
color with roads and rivers of different sizes. Cities have icons denoting their
size with little icons denoting if troops or ships are present in the city.
Ports are marked with anchors with ocean areas divided into sectors. Overlays
show such things as movement possibilities, supply, command range and political
control. A picture on top of the screen portrays the terrain type with the map
and picture changing with weather and seasons.
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The new 3D icons may not be all that helpful.
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This supply overlay shows French units with a problem to the west.
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Units on the map can be shown two ways. The new 3D model has an icon of the
dominant unit type with little hard-to-read colored dashes at the base denoting
unit strength and other friendly units in the province. Veteran players will
probably prefer the old 2D portrait of the commander with unit factors expressed
in numbers. Both ways are accompanied by an info bar at the bottom showing commanders
and the stack’s constituent units, be they army corps, division or unorganized
forces of regiments and companies. Clicking on a regiment brings up a window
with a detailed picture of the unit type and 22 ratings of factors such as strength,
morale, experience, training and weapons. Commanders have stars for rank and
possibly one or more icons represent some of the 94 different special abilities
and personality traits. The info bar has a tab for each force in the province
and information for each dealing with six factors such as ammunition, morale,
supply, and activation status. Movement is shown with a blue trace with the
number of days to the destination shown. Parent headquarters and affiliated
corps flash when selected. Battles are displayed via a large moving wheel followed
by a chart with various kinds of losses. Of course, the ubiquitous mini-map
is present for fast movement around Europe.
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| An Austrian
commander moved in northern Italy. Note the penalty on the right side
of the penalty bar.
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Sounds include marching and galloping. Battles have gunfire, shouted orders,
cries and bugles. The most useful sound effect is a short bugle blast indicating
the formation of a corps, division or army.
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