Reviews

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I sometimes wonder whether, as a site whose readership whilst definitely at the “grognards” end of the scale is also pretty diverse, whether we pay enough attention to RTS games. Well at the start of the year Chain of Command from BitBunch popped up on the radar and we carried a press release of theirs to bring them to the attention of our community. The game is at an early stage in development which will, hopefully, give us chance to give it coverage through to release and beyond. We start with an interview.

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We all know what it’s like when we start to realise that the magic in a relationship has started to fade, the time when, perhaps, a few hard truths need to be aired. Today Jeff Ward starts a new (hopefully) regular feature on Wargamer.com with a plea to John Tiller on just that subject – well you didn’t think this was going to be an agony aunt column did you …

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After a relatively quiet start to the year things seem to be speeding up at Matrix Games – or perhaps it’s just a sign that spring is on the way and they’ve woken up from winter hibernation … Whatever the reason like wargamer.com they’ve had a website makeover complete with a new logo which seems to have caused a bit of a stir on their forum. Additionally, and more importantly there have been a number of statements we’ve not yet covered so let’s have a look.

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Three two-man canoe-kayaks manned by British and Australian commandos paddled silently along and unobserved into the blacked out roadstead of Japanese occupied Singapore Harbor on the night of 26/27 September 1943. Their targets were the dozens of dark and shadowy Japanese merchant ships and tankers anchored throughout the harbor. With some 45 ships to choose from anchored nearby, theirs was a truly target rich environment. One by one, the Allied canoe boats fanned out to choose their individual ship targets. Each boat silently glided alongside their chosen ships to quietly plant magnetic "limpet mines" with attached timers below the waterline before casting off in search of other prey.

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The appetite of wargamers for World War 2 seems insatiable, and wargames gig gun Slitherine are quite happy to feed that with more and more offerings. Last year they updated their Battle Academy game to version 2 based on the Eastern Front campaigns. You can read our review of the game here – or just go with the summary: TL:DR – highly recommended, great value, skirmish mode is brilliant. Give it a go. The game had one rather obvious gap, the Batle of Kursk, and now this is to be closed, just like the Kursk salient was back in ’43. Read on for the Slitherine blurb …

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The Germans never found out about the capture of the U-505 and continued using the same cipher codes they always used. As a result, the Allies were able to read the German messages in "real-time" as soon as they were transmitted. This was one of the primary reasons for the high rate of U-boat sinkings by Allied warships. Here we take a look at the actual capture of U-505 by the US Navy.

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Many people mistakenly believe the withdrawal of the British Expeditionary Force at Dunkirk spelled the end of fighting in France. In reality, there was another month of no holds barred, extremely savage fighting left in the campaign that saw the Germans lose far more fighting men than during the first 8 months of the war. The sheer savage brutality of this continued fighting shook the very resolve of the German High Command, right up to the dictator Adolf Hitler, as the French Army now fought with their backs to the wall with a near indomitable will to fight to the bitter end.

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With the Japanese surrender ceremonies aboard the battleship USS Missouri in Tokyo Bay, the signatories of all the victorious Allied powers as well as the vanquished Japanese signatories listened to the closing remarks of General Douglas MacArthur. When the general finished his oration, "The Show of Force" took place and over 500 B-29's roared over the Allied ships in Tokyo Bay, their massive engines blotting out all other sound with their display of raw, irresistible combat might and power.

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Review

Enemy Coast Ahead

26 Jan 2015 0

The Dambusters raid! One of the iconic episodes of World War 2. One of the first books I read about the war was Paul Brickhill’s “The Dam Busters” and the old black and white film of the raid still gets regular airings on UK TV. Enemy Coast Ahead: The Dambuster Raid is a new solitaire game from GMT which examines all aspects of this amazingly audacious attack and it is reviewed for Wargamer.com by our regular board game reviewer, Richard Martin.

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Last week Wargamer.com regular Matthew Flanigan took a look back at the 5 games from 2014 that he most enjoyed playing (read it here). This week he looks forward to the 5 games he is most looking forward to trying out in 2015.

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