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In Part I, Bill Macon described how the AI evolved in the Strategic Command 2 series and provided some developer comments about his own Advanced Third Reich custom campaign. In this Part II article, he provides an after action review of a hands-off AI versus AI game to demonstrate some of the capabilities of both Axis and Allied AI scripting in Advanced Third Reich.

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What does it take to get a computer opponent to think in a game of World War II grand strategy? For the past couple of years, Bill Macon has been developing a custom campaign using the comprehensive editor in the Strategic Command 2 series, specifically to adapt the classic Avalon Hill board game Rise and Decline of the Third Reich to this computer game engine. Follow along as he shares his experiences with AI development and perhaps encourages others to try their hand at an exercise both frustrating and rewarding.

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With the release of Europa Universalis: Rome, a check-in with lead Paradox designer, Johan Andersson seems in order. Our questions touch not only on the new game itself but a reflection on where the series has been and where it is going.

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Cold Wars 2008

21 Apr 2008 0

Arrrrrr, Colonel Bill provides this review of the 25th Anniversary of HMGS East’s winter con, where pirates reigned and swashbuckling a very common virtue.

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Calling all comrades of Paradox Interactive, exclusive news reaches us from our allies at BattleGoat Studios! Documents marked "Supreme Ruler 2020" 'acquired' mere hours ago reveal the existence of several pivotal new features that will ship with the geopolitical warfare simulator. These include a new "Super Sandbox Mode", expanded maps consisting of more regions and a revamped commodities market system. Read on for a summary of this coveted information.

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On April 15, Paradox Interactive will release its fourth title in the Europa Universalis series. With a much more focused historical timeline, Rome will bring players back to a tumultuous and exciting period of ancient history. Find out what distinguishes this latest title from Paradox Interactive’s flagship trilogy.

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Winter War

04 Apr 2008 0

HPS Simulations is proud to announce the 4 April 2008 release of Winter War, a John Tiller design.

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The second in a series of simultaneously resolved tactical World War II wargames, Panzer Command: Kharkov looks like more and better of the original. Find out what’s changed with this latest edition.

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Attention all recruits! Paradox Interactive has been authorized to debrief you with the latest developer diary from Supreme Ruler 2020 creators BattleGoat Studios. Read on to discover the operational situation on his trip to last month's Game Developers Conference in San Francisco.

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On Board #12

19 Mar 2008 0

If you’re a Panzer-pusher with a soft spot for North African action, you’ll want to know about what some gamers are calling an easy-to-play title that gets better with each session. Get the inside line on Corps: Command Totensonntag from Wargamer’s Pete Gade and designer Peter Bogdasarian.

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