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Patrick Proctor and the sim team at ProSIM will return to battle soon with an all-new wargaming engine, powering their brand new offering, Air Assault Task Force. The Wargamer's Bill Macon reports in from field command.

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On Board #9

28 Sep 2006 0

Read on, and avoid my fate. Find out what not to do when plunging full ahead as the Japanese player in Multiman PublishingÂ’s Fire in the Sky.

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In this edition of When Gaming Meets History, Wild Bill recounts the "tragedy turned triumph" in General Matthew Ridgeway's first battle with communist forces during the Korean War.

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"Like Dominions II, Dominions 3 is a development of the original game system, keeping most of the original content, revamping and revising the user interface and game mechanics yet again, and heaping even more of the richly detailed content that is the glory of these games."

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Brant Guillory reports his first impressions and initial findings from the Hobby Gamer Survey, an academic foray into the world of gaming.

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People's Tactics II

19 Sep 2006 0

Take a peek into the ongoing development of this turn-based strategy wargame.

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Recently The Wargamer was invited to Paradox Interactive's New York office to meet the lead designer and creator of the Europa Universalis franchise, Johan Andersson. Read how this latest game is coming along.

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Stronghold Legends

13 Sep 2006 0

Chris Caran takes a sneak peak at Stronghold Legends, the latest addition to the venerable Stronghold series. Gallop through history as Arthur and the Knights of the Round Table or stampede across it as Vlad the Impaler in this mythical/historical real time strategy blend.

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Britcon 2006

05 Sep 2006 0

Contributing author James "Hammy" Hamilton reports from Manchester University at the site of this year's miniature gaming convention.

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Outclassed, outmanuevered by your opponents? Boardgame developer Brant Guillory explains the concept of sequencing the fight from a gamer and designer's perspective.

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