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For players wanting better control of the newly released naval simulation, check out these hotkeys for the game.

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Take an inside look at the development process of this game with its lead developer, Hubert Cater. This second instalment talks about the flexibility of the editor and some of the possibilities players will have in changing some of the historical campaigns.

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On Board #4

26 Feb 2005 0

This month, "What's wrong with board wargaming?" How about, "What's wrong with us?" Pete Gade serves up his own brand of tough love. Plus, wargaming and our flat Earth according to map and component designer Niko Eskubi.

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The Raw Recruit #65

22 Feb 2005 0

In The Wargamer's weekly new release guide, The Raw Recruit, Chris Abele details the new games for the week of February 20th.

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Dan Verssen Games and Vassal Engineering have partnered to produce Special Forces, the first in a series of wargames using Vassal's web-based Java platform. The platform allows the experience of tabletop gaming to be shared with anyone, anywhere in the world.

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Take an inside look at the development process of this game with its lead developer, Hubert Cater. This installment talks about the way that research is planned to work in the game, about the differences to SC1 and why and how improvements are made.

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Wild Bill Wilder chronicles the end of the Wehrmacht in the Eastern Front. This is the second in a two part series.

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Fire & Movement's editor-in-chief, Jon Compton, recently penned this editorial on the state of board wargaming. In his third and final installment, Jon presents his conclusions in this capstone piece.

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The 2001 flight sim is being remade by ShockWave Productions, the hottest development house in the genre today. The Wargamer's Chris Abele talked briefly with the game's Project Manager, Scott Gentile, to learn more about the remake.

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The Wargamer's readers have voted and selected their favorite games of 2004. Find out which game our readers declared the winner in eight important categories, including Game of the Year.

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