Articles

Lightning
Article

Read Part 2 of Jeff's analysis on warfare mechanics in Firaxis' recently released strategy epic - Civilization VI. This article covers more late game warfare and modern/future tech levels.

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civilization vi france garde imperiale
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We've had Jeff slaughtering his way through Civilization VI to bring back a report on warfare and war mechanics in the new version. Read Part 1 of his analysis.

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W40KSR Backrgound1
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Read up on some of the more interesting happenings in the world of wargaming this week. Featuring Total Accuracy(TM).

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By Fire and Sword at Fall In 2016
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Fresh from his recent skirmishes at some of the US' premier table-top conventions, Bill takes us through some of his top picks of vendors and their wares.

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eu4 52
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Read our thoughts on how Patch 1.19 changes warfare in Europa Universalis IV. This is the first in potential series of articles looking at the evolving nature of warfare mechanics in games.

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Capture2
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It's time for another round-up of news and events from the world of wargaming. And something about Friday...

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wolfheader
Article

First Look - Wolfpack

24 Nov 2016 2
  • PC

We thought we'd bring you another first look at an upcoming wargame. This time, James goes underwater as he battles in this WW2 submarine simulator.

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18 mm Federals advance courtesy Old Glory 15s
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Is your 15mm REALLY a 15mm? Bill takes us through the evolving nature of miniature scales and why things aren't always what they seem.

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Screenshot NATOvsPact 1985 003
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WarfareSims Director Paul Bridge talks all things Command, from design, to LIVE, to future DLCs and CMANO 2 ideas. Read on!

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20160617082157
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Widening the scope slightly this week, read our round-up of some of the more interesting happenings in the world of wargaming…

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