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Of all the board game ports we've been waiting for, none have created more anticipation than the card-driven Cold War title, Twilight Struggle. Published by GMT Games back in 2005, it became a huge hit and, until recently, was considered the #1 game over at BoardGameGeek (it's still ranked #2). It was in development hell until 2014 when it was announced that Playdek would be taking over the reins and over the weekend we learned that it's finally coming to our laptops this Wednesday, April 13.

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While Panzerkämpfers and Wanzers stand silent, indie house Tetragon Works look set to fill the void with their debut TBS project.

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I kind of hate auto racing, and I really tend to dislike racing board games as well. Therefore, it's more than a bit strange that one of my favorite board games is GMT Games' stock car racer, Thunder Alley. Something about the game just clicks, and it gets played more than just about anything on my shelves. I pretty much love it the way it is so, other than new tracks, I'm not sure it needs any new rules. That said, a new Kickstarter has gone live promising to do just that by creating the Thunder Alley: Crew Chief Expansion.

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The latest expansion for the Panzer General-esque Order of Battle: Pacific has arrived! It's called U.S Marines and, shockingly, focuses on the U.S. Marines and their island-hopping campaign in the pacific from 1942-45.

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Once upon a time, someone decided to name a space strategy game after the noise cows make, and yet from this inauspicious start grew one of the most monstrous franchises of nineties gaming. We’ll stick with nineties, and ignore 2003’s disastrous third outing, which killed off the game, but obviously not the name, because now there’s a redeveloped version in the pipe.

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One of--if not the--best wargames of 2015 was Decisive Campaigns: Barbarossa from VR Designs and Matrix Games. The game excelled by not just putting you in command of strategic battlefield decisions, but by putting you in the middle of the command hierarchy. You had superiors telling you what to do and underlings waiting for nothing else than to do your bidding (or maybe not).

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With so many high-profile board and card games making the move to digital, we sometimes forget about some of the smaller gems that have already made the jump. One of those is the fantastic two-player card game, The Battle for Hill 218. It's a highly tactical card game that involves playing cards according to their supply requirements, and then using them to attack your opponent or supporting your other cards. It was fast and fun and, unsurprisingly, I'm terrible at it. For some reason, it's no longer available on the App Store but never fear! Large Visible Machine is nearly ready to unleash Hill 218's sequel upon us, bringing more card slinging goodness to our touchscreens.

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Another week, how's about another giveaway? This week we have several codes for Glenn Drover's tabletop-esque Victory and Glory: Napoleon. Why tabletop-esque? Because it plays very much like a boardgame and is actually making its way to cardboard later this year. It's available for PC now, however, and we have ten free Steam keys to give away.

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How close do you like your combat? Perhaps measured at the Atomic level? That's what the newly marshaled Tackom studio are asking with their upcoming effort, The Tactical Art of Combat. Set to be the true successor to Atomic's revered franchise of the past, The Tactical Art of Combat is taking the fidelity of Close Combat and stirring in lashings of larger scale grognardian fare like the Theater of War series and Graviteam Tactics. The type of game that can model bullet penetration and dented track-skirts as well as it can accommodate operational shunting.

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Approach Vector is here to guide strategy enthusiasts through the myriad strategy releases of April; from World War II to the Eye of Chaos and African democracy in between.

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