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Salute is billed as the premier wargames trade show in the UK and has been a fixture on the wargaming calendar for the past twenty years or more. For our non-UK readers it sits in our convention calendar in the same way that Historicon does in the US and (maybe) Essen does in Germany. If you only attend one show in the year it will usually be this one. One major difference, however, is that Salute runs for just one day and not over multiple days as those other big conventions do.

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Last week we published an interview with Lukas Nijsten of The Artistocrats about their new game, Order of Battle: Pacific due out shortly and published by Slitherine. When we asked about some additional information about the game, gameplay, and the like they suggested that perhaps the best way for our readers to find out was to watch a game in progress. And so they have kindly allowed us to embed a video of the game being played by two of their producers.

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Last Saturday, 25 April, was ANZAC Day when Australia and New Zealand take time to remember those who died for their countries in various conflicts. However, it is the fighting at Gallipoli in World War 1that is most usually associated with ANZAC Day and is seen as a defining moment in the history of the two nations and a major factor in their progress to independent statehood. Whilst the tragedy and heroism of the fighting at Gallipoli is remembered the naval actions that were a prelude have a lower profile. Today we take a look at the failed naval operations of March 1915.

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Let’s start the new week with the inevitable – but in a good way – news about the Matrix Games discount offer Deal of the Week. This week we’re offered Scourge of War: Chancellorsville on sale for $ 14.99 – half price no less.

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Last year we brought you advance info on a new game from Slitherine called Order of Battle: Pacific. Now that the release date is close we got in touch with the developers, The Artistocrats, for an interview and Lukas Nijsten kindly agreed to answer a few questions in his no doubt scarse free time in the run up to launch.

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As we left the battle at the end of part 1 the Union’s assault and attack on Blackburn's Ford had stalled, however, everywhere else the battle was going well taking and crossing the stone bridge, and also getting past Buck Hill and across the stream in front of the stone house. The plan is to wait for a turn or two and rally the men, before carrying on the attack and trying to link up with the troops across from Lewis and Ball's Fords, before moving down to Blackburn's ford. Will this plan survive over the next few moves? Read on to find out.

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Since we’re already on the topic of World War II, let’s move on to the second installment of our semi-regular “a fresh perspective gained through wargaming” series (see A View From The Bunker – Operation Husky? Another Allied mistake! for an earlier installment). This time, we’ll tackle one of my all-time favorite subjects – the Allied invasion of Normandy – which I fervently believe was a strategic and operational blunder.

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One for the UK readership really – even in my most egotistical moments I can’t imagine anyone travelling to the UK just to meet me … This Saturday, 25th April, I’ll be visiting the UK’s largest miniature wargaming show, Salute, and would be more than happy to chat to readers about Wargamer.com or anything else really.

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The Warhammer 40k universe is stuffed full of what seems like an endless supply of different military formations and hardware – which, usefully for a published, allows a whole raft of expansions to be made seamlessly to any given product. Slitherine are certainly utilising this with the series of expansions to their successful Warhammer 40,000: Armageddon title. Last month we had the Salamander’s Space Marine chapter added in Vulkan’s Wrath, and now it is the turn of the Blood Angels.

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Large scale strategy games set in the Pacific Theatre of WW2, such as Matrix Games’ War in the Pacific - Admiral's Edition or their upcoming Order of Battle: Pacific, are extremely popular. However, by their very nature these large scale strategy games cannot show the nitty gritty of what actually happened in individual battles and encounters. Fortunately, the Second World War is one of the best documented conflicts of all time and there is an abundance of material available to fill this gap. Here at Wargamer.com we regularly carry historical articles for the Pacific Theatre of Operations penned by regular contributor John Dudek. Here we delve back to August 1942. We hope this adds context to your games.

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