Drive on Moscow Preview

By Nik Gaukroger 19 Nov 2013 0

Back in August Shenandoah Studio rather surprisingly announced that their next game was not going to be the expected El-Alamein, but instead would be Drive on Moscow covering the German attack on the USSR starting in 1941. (see http://wargamer.com/news/7897/let's-defend-moscow! and http://wargamer.com/article/3405/Drive-on-Moscow--Shenandoah-Studios-surprise-announcement-explained for details).

We are now just a couple of days away from the official launch (hum, does this make it a winter offensive in Russia? What could possibly go wrong ?) and we thought that readers might like to have some first impressions of the actual game. A full review will be published to coincide with release all being well.

 

Player of Battle of the Bulge will immediately feel at home with Drive on Moscow as it uses the same interface and game play mechanisms. For those who haven?t tried ?Bulge? (why not?) then have a look at our review from earlier this year - http://wargamer.com/article/3311/Battle-of-the-Bulge - there are good reasons it has proved so popular. The game is very easy to pick up and the interface is pretty intuitive. As with ?Bulge? there is a good tutorial to take you through those basics, and you can play either side in the conflict. It is well worth reading through the various information sections provided that cover the rules, history and objectives. ?Bulge? veterans will want to read through the new options and units available, especially those for the Soviets in my opinion, so as not to be caught out when they are used against you, or to use yourself.

There are 3 scenarios provided in addition to the complete Drive on Moscow campaign. The scenarios last 4, 5 or 6 turns whilst the full campaign lasts 22. German victory is achieved by accumulation of Victory Points which are gained, or lost, depending on who holds certain key points on the map and lost for the destruction of German units. The Soviets win by restricting the German VPs. The Germans can win an instant victory, however, by holding Moscow at the end of any impulse ? but this is hard to achieve.

Fundamentally Drive on Moscow is a bigger, better version of Battle of the Bulge ? bigger even better looking map, more units, more weather, more options and, from initial experience, more depth and game play. With an AI that gives you a real challenge, making intelligent choices, what more could we ask for? ? well, in my case a bit more strategic nous would be a good start, I haven?t won yet ?

Overall, from my preview playing of Drive on Moscow, it looks like Shenandoah have another winner on their hands.

Drive on Moscow requires iOS7.

http://www.shenandoah-studio.com/

 

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