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ArmA-veteran (and WG newcomer) Stephen Kyle takes a deep look into online military simulations (milsim), and how real-life procedures can make an immersive shooter game considerably more fun.

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Daniel returns for look at fictional military forces, units and concepts. This time, he's attempting to analyse the technology of the Martians from 'War of the Worlds'...

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Unit Medic Station
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Sean looks into the role of combat medics and triage on wargames and what effects they can have on gameplay.

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In Part III, Daniel explores the actual logistics of invading another planet. How would the Martian's have done it?

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Bill breaks down GMT Games' innovative pre-order-based process of designing and publishing wargames.

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The Tripods
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In Part 2, Daniel tries to reverse engineer the Martian Tripod itself, looking at the technology behind it and how it would perform in realistic scenarios. Pro tip: Head to the jungle.

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This article has been updated. Please read for more information.

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This article has been updated. Please read for more details.

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This article has been updated. Please read for more details.

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Martynas makes his Wargamer debut with a look at two upcoming WW2 shooters. In a genre being shaped by the likes of Call of Duty and especially Battlefield, do games like these still hold relevance?

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