Location: The South Pacific's Solomon Island's chain, Blackett Strait somewhere between Gizo and Kolombangara Islands; 0200 Hours, 2 August 1943. What followed could, if it had turned out differently, have dramatically changed the events of U.S. and world history some 20 years later certainly the U.S. would have a different name inscribed as that of its 35th president.
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Its only a couple of days since Ageod released their first DLC for their World War 1 strategic uber-title, To End All Wars, the cunningly named To End All Wars: Breaking the Deadlock. Even though it is so new this hasnt stopped Wargamer.com stalwart Matthew Flanigan from diving straight into the new scenarios and producing a video of how is getting along. Wed previously commented that the base game where you play the whole war could be a bit intimidating, so lets see what Matthew thinks about this issue and others as he plays the new release.
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I sometimes wonder whether, as a site whose readership whilst definitely at the grognards end of the scale is also pretty diverse, whether we pay enough attention to RTS games. Well at the start of the year Chain of Command from BitBunch popped up on the radar and we carried a press release of theirs to bring them to the attention of our community. The game is at an early stage in development which will, hopefully, give us chance to give it coverage through to release and beyond. We start with an interview.
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In August 2014, a century on from the real war, Ageod released To End All Wars, their strategic game of the whole of World War 1. Now a whole war on the scale of WW1 is a rather daunting affair to say the least and it looks like the folks over at Ageod have realised that this may be a barrier to some when considering the game. Their response has been to create a number of smaller scale scenarios of various parts of the war and release these as an expansion pack.
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Three two-man canoe-kayaks manned by British and Australian commandos paddled silently along and unobserved into the blacked out roadstead of Japanese occupied Singapore Harbor on the night of 26/27 September 1943. Their targets were the dozens of dark and shadowy Japanese merchant ships and tankers anchored throughout the harbor. With some 45 ships to choose from anchored nearby, theirs was a truly target rich environment. One by one, the Allied canoe boats fanned out to choose their individual ship targets. Each boat silently glided alongside their chosen ships to quietly plant magnetic "limpet mines" with attached timers below the waterline before casting off in search of other prey.
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Europa Universalis IV Paradox Interactives ever expanding series of world domination is growing once again. Trailed for some time now the latest expansion, El Dorado, is nearly with us and Paradox have graced us with a release date of later this month. Those who are not aware of this series can check out our review of the base game here, everyone else can set sail for the new world and read on.
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Initially released last year through Desura, and in January this year on Steam, War, the Game developed by Obbe Vermeij (who worked on the GTA franchise for Rockstar) managed to avoid getting a review here on Wargamer.com. Apologies to Obbe for this oversight which we will now correct; read on...
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The Germans never found out about the capture of the U-505 and continued using the same cipher codes they always used. As a result, the Allies were able to read the German messages in "real-time" as soon as they were transmitted. This was one of the primary reasons for the high rate of U-boat sinkings by Allied warships. Here we take a look at the actual capture of U-505 by the US Navy.
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Anyone like the old Age of Sail game? Quite a few if I recall its popularity. Well in which case these first impressions of Naval Action, another age of sail-ships game, by Matthew Flanigan should be of interest. I won't make the obvious weighing anchors reference here, but just say click on the link below to find out what matthew has to say.
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Last week Wargamer.com regular Matthew Flanigan took a look back at the 5 games from 2014 that he most enjoyed playing (read it here). This week he looks forward to the 5 games he is most looking forward to trying out in 2015.
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