Wargamer Weekly: A Bridge Too Far

By Joe Robinson 13 Oct 2017 0

I tried to test out that Operation Sealion table-top scenario I had over the weekend by roping in a friend who was visiting. We didn’t even make it through one turn before he begged for us to stop and do something else. Part of the problem was the rules density – it was a very specific scenario and so had many specific rules for things, but beyond that I found that the information wasn’t presented in the best way that it probably could be. Even go through the motions on my own, there are a few things that just aren’t explained very well.

One of the things my friend did say though is that this was the kind of thing the videogame wargames were made for – software to instantly calculate the minutia so that you could get one with the important business of moving counters around. Inspired by that, I decided to fire up Gary Grigsby’s War In the West for the very first time. I didn’t get very far.


Luckily I have one of the hefty manuals to hand, because I couldn’t quite figure out how everything was supposed to work on my own. The only thing I did manage to do was have the AI handle all of the Air decisions, so I could focus on the land war. I’ll let you know how that goes.

Meanwhile, in the world of wargaming…

Matrix Games/Slitheirne

The big news of course is that Field of Glory II is released. Richard Bodley Scott, of table-top Field of Glory game, has returned with his finely honed Pike & Shot/Sengoku Jidai engine and created what is truly an outstanding ancient & medieval-era wargame. Read Bill’s review to find out more.

In related news, the table-top Field of Glory is getting a third-edition rulebook, written by Terry Shaw and published by Caliver Books. We’ll be bringing you some thoughts on that as soon as we can!

Cold War turned hot wargame Armoured Brigade has been running silent since its original announcement, but it’s surfaced for just long enough to share with us some new screenshots on how development is coming along. You can see the full gallery here.

Polaris Sector, the excellent sci-fi tactical wargame with a bare-bones 4X layer welded on top of it, will be getting a new expansion sometime soon called Lumens. Slitherine has shared more details on what’s going to be included:

  • New Galaxy Generation Tools
  • Research Speed Slider
  • Fleet Designer (for building groups of ships)
  • Rally Points
  • Improved Automation

And finally, the next stand-alone expansion for CMANO, Shifting Sands, finally has a release date. You can wage hyper-realistic war in the Middle East this October 17th.

Bring out your Demos

Regular contributor James ‘Eagle Eye’ Cobb has spotted something interesting over at the Scenario Design Center. Not sure how long these been up, but the website has demo downloads for Panzer Campaigns: Mius ’43, Squad Battles: Grenada, Napoleonic Battles: The Final Struggle, Modern Air Power and HPS’ Ancient Warfare Demo.


Some of them are full games, some of them are just slices of what’s available, but these are a great way to try before you buy.

Hearts of Iron IV

Checking in with Paradox’s grand-strategy wargame this week, and the development team are talking about more features that will be included in the upcoming 1.5 “Cornflakes” patch, as well as the unannounced accompanying DLC.

Screenshot 4

The four topics covered were Control Groups, the ability to consolidate low-strength divisions into one, the return of the mini-map as well as pinging in multiplayer. You can also kick nations from your faction if they’re proving too troublesome.

That’s all for this week’s round-up – enjoy your weekends! This article discusses games published & developed by members of the Slitherine Group. For more information, please see the About Us page.



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