You Can Always Go Home - Steam Summer Sale Day #730 Jun 2016 2
Day #7 - Homeworld: Deserts of Kharak
The majesty of the desert. Mighty drifts and dunes. Vast tracts of whistling grit, surfaces chiselled by relentless siroccos. And the blast vents from nuclear hovercraft. It's good to be home.
Homeworld: Deserts of Kharak marked the return of the esteemed series after a lengthy hiatus. Thankfully in the hands of the original designers, Deserts of Kharak retained the entire parcel of solemnity and grandeur crafted a decade prior, despite space been stripped from the equation.
And for the better. Deserts of Kharak is a far more intricate game than either of the mainline Homeworlds. Here, in the realm of the deep desert crawlers, shoals of light interdiction armour skid and leap across the undulating topography. Elevation affords its obvious enhancements for the big cruisers. Range and capability is easily parsed against the sandy backdrop. And drawing from its predecessors, the eventual massed combat is a sight to behold.
Not to mention, it's the visual design benchmark to beat in 2016. Deserts of Kharak sports an aesthetic so rich, with machinery greeble so delicious, Stewart Cowley would blush. I risk repeating my love for Kharak's heavy industry motif, so I'll just link you to our review and interview with the Blackbird Interactive team on how they crafted the audio-visual elements of the game. A good read. A good game.