All DnD 2024 backgrounds explained

Dungeons and Dragons totally overhauled its rules for character backstories, so here's an expert explainer for all new DnD backgrounds.

DnD 2024 backgrounds - Wizards of the Coast art of Halflings sharing a meal

In a major shake-up to the Dungeons and Dragons rules, DnD 2024 backgrounds are now responsible for your character's ability score increases and starting feat. They still offer extra skills and backstory ideas, but they're now more crucial than ever before to your character build. This guide explains each of the new DnD backgrounds, including how they can be mixed and matched with different character options.

After DnD classes, 5e backgrounds are now the second-most important choice for your character build. DnD races play a smaller but still influential role, so be sure to keep up-to-date with their rules, too.

Chart showing 16 DnD backgrounds

All DnD backgrounds explained:

What are DnD backgrounds?

Just as before, DnD backgrounds represent your character's backstory. While a class might define what your character dedicates their life to, a background explains where they're from and what their early life was like.

Are they a Noble who's used to navigating complex social politics, or are they a Charlatan who earns their bread with cunning? Both characters may have similar skill sets, but they acquired them in very different ways.

Mechanically, each 2024 background lists three DnD stats. You can choose to apply a +1 ability score increase to all three, or you can choose two to receive a +2 and a +1 increase instead. Each background also provides the following:

  • An origin feat
  • Proficiency in two skills
  • Proficiency with one set of tools

DnD backgrounds - Wizards of the Coast art of an artisan's workshop table with lit candles and a woodcarving of a tiefling on top (found in Dungeons and Dragons 2024 Player's Handbook)

Acolyte 5e

Ability scores Charisma, Intelligence, Wisdom
Feat Magic Initiate (Cleric)
Skills Insight and Religion
Tools Calligrapher's supplies

You don't have to be a Cleric to dedicate yourself to a temple. Anyone with the DnD Acolyte background can make such holy claims.

Your dedication is rewarded with a handful of starting spells from the Cleric spell list, as well as a prayer book, holy symbol, parchment, robe, and calligrapher's supplies for your starting equipment. That starter set also gets you eight GP, but you can forgo the whole collection and start with 50 GP instead, if you like.

Honestly, we're not huge fans of the stats spread here. An Arcane Trickster Rogue might want to buff both Charisma and Intelligence, but it leaves their crucial Dexterity stat out in the cold. Clerics will avoid this one to dodge a slightly redundant feat, and Charisma casters are probably more concerned with boosting their Constitution than Intelligence or Wisdom.

Still, this is a roleplaying game, so go for this DnD background if the flavor fits.

Artisan 5e

Ability scores Strength, Dexterity, Intelligence
Feat Crafter
Skills Investigation and Persuasion
Tools One kind of Artisan's Tools

A DnD Artisan once worked as a craftsperson, so it makes sense that they'd gain the all-new Crafter feat. This gives you proficiency with three extra sets of Artisan's Tools, a 20% discount on any non-magical item you buy, and the ability to craft certain bits of equipment during a long rest.

Starting equipment includes the tool set you're proficient in, 32 GP, traveler's clothes, and two pouches for storage. Alternatively, you can start with 50 GP and do your own shopping.

Few martial builds need you to buff Strength and Dexterity, but this background does lean toward those who choose weapons over magic. Unless you're an Eldritch Knight, that is - buffing Strength and Intelligence from the get-go isn't too shabby.

DnD backgrounds - Wizards of the Coast art of a fantasy carnival with a Beholder hot air balloon floating in the sky (found in Dungeons and Dragons 2024 Player's Handbook)

Charlatan 5e

Ability scores Dexterity, Constitution, Charisma
Feat Skilled
Skills Deception and Sleight of Hand
Tools Forgery Kit

The DnD Charlatan is the obvious pick for a Rogue character, but the Bard, Paladin, Sorcerer, or Warlock might consider it too (for the stats, not necessarily the sneaky lifestyle). As befitting your tricksy status, you'll start out with a Forgery Kit, costume, fine clothes, and 15 GP - or 50 GP, of course.

This is one of those backgrounds that might not fit your character, depending on your alignment. But don't panic - there are other DnD backgrounds with similar stats that make more sense for lawful good characters. And if they don't tickle your fancy, you could always be a reformed Charlatan.

Criminal 5e

Ability scores Dexterity, Constitution, Intelligence
Feat Alert
Skills Sleight of Hand and Stealth
Tools Thieves' Tools

They say crime doesn't pay, but the DnD Criminal background proves them all wrong. Criminals get an incredibly useful set of tools, plus one of our favorite feats (though Alert has been tweaked in the new rules).

On top of this, they get two daggers, thieves' tools, a crowbar, two pouches, traveler's clothes, and 16 GP. As long as they don't take the base 50 GP, that is.

We'd recommend this DnD background for a Rogue, Fighter, or Wizard. You'll get the most out of the stat boosts available, and even though the skills might not be super relevant for a Wizard, everyone likes to go first in combat. 

DnD backgrounds - Wizards of the Coast art of a rogue's hideout under a bridge, shielded from the rain falling (found in Dungeons and Dragons 2024 Player's Handbook)

Entertainer 5e

Ability scores Strength, Dexterity, Charisma
Feat Musician
Skills Acrobatics and Performance
Tools One kind of musical instrument

Bards, Rogues, and the odd performative Paladin will make a beeline for the DnD Entertainer background. Those musical instrument proficiencies might not mean much if you don't need one as a spellcasting focus, but your Musician feat means you can play a song and give someone Inspiration during a rest. The starter kit also features two costumes, a mirror, perfume, traveler's clothes, and 11 GP (or, as always, 50 GP).

Again, it feels a bit awkward to buff both Strength and Dexterity, so we expect most builds with this DnD background to go for a +2/+1 combination. Martial classes who moonlight as the party Face will have a lot to work with here.

Farmer 5e

Ability scores Strength, Constitution, Wisdom
Feat Tough
Skills Animal Handling and Nature
Tools Carpenter's Tools

The DnD Farmer is an entirely new background, and it comes with a solid feat that makes it suitable for a wide range of classes. Buffed Constitution and an increased maximum HP? Yes please.

Your starting equipment includes a Sickle, Carpenter's Tools, Healer's Kit, Iron Pot, Shovel, Traveler's Clothes, and 30 GP. These are all very practical choices, but you can go for the 50 GP starter set if you aren't keen.

Druids, Fighters, and even Clerics and Paladins have great cause to choose the humble Farmer background. A Monk or Ranger may also be drawn to the Wis-Con combo, even if their Dexterity is sorely neglected. This is also one of the few DnD background options that really suits the Barbarian.

DnD backgrounds - Wizards of the Coast art of a windmill and cottage on a hill overlooking a lake illuminated by the sunset (found in Dungeons and Dragons 2024 Player's Handbook)

Guard 5e

Ability scores Strength, Intelligence, Wisdom
Feat Alert
Skills Athletics and Perception
Tools One kind of gaming set

If you want to start out with the Alert feat but hate the idea of playing a Criminal, you can take the DnD Guard background instead. We're not entirely sure who those stat increases are for (a Cleric who loves to frontline? A Wizard who lifts weights?), but they're probably doing plenty of scouting, whoever they are.

As for starting equipment, you can pick the 50 GP option or, instead, start with a spear, light crossbow, 20 bolts, a gaming set you're proficient in, hooded lantern, manacles, quiver, traveler's clothes, and 12 GP.

If you couldn't tell from the weightlifting Wizard gags, this is one of our least favorite DnD backgrounds. Alert is an excellent feat, but the background's features seem so at odds with each other. What does a gaming set and an initiative bonus have in common with those stat boosts? Not much, in our eyes.

Guide 5e

Ability scores Dexterity, Constitution, Wisdom
Feat Magic Initiate (Druid)
Skills Stealth and Survival
Tools Cartographer's Tools

The new DnD Guide background feels ready-made for the Monk, Ranger, and Fighter, and it might tempt the odd Cleric and Druid too. With stat boosts that benefit both spellcasting and martial classes, super useful proficiencies, plus that crucial Constitution buff, this looks like one of the most versatile DnD background options in the new Player's Handbook.

Your starting equipment here is either 50 GP or a shortbow, 20 arrows, Cartographer's Tools, a bedroll, a quiver, a tent, traveler's clothes, and three GP. You don't have much cash to spend in the city, but you're well prepared for long trips in the wilderness. 

DnD backgrounds - Wizards of the Coast art of a fantasy forest with a city on the horizon (found in Dungeons and Dragons 2024 Player's Handbook)

Hermit 5e

Ability scores Constitution, Wisdom, Charisma
Feat Healer
Skills Medicine and Religion
Tools Herbalism Kit

The DnD Hermit is designed for classes that want to specialize in healing. That's usually the Cleric or Druid, though Paladins and Rangers regularly get in on the action too. Thankfully, the Hermit has stat boosts to back all these classes up.

To help you achieve maximum healing, the Healer feat has had a major overhaul. Now it lets you use a Healer's Kit to heal someone as an action, meaning they can spend a Hit Point Dice and get a number of HP back that's boosted by your proficiency bonus.

It was apparently asking too much to give the Hermit a Healer's Kit straight out of the gate, though. Instead, you can start with 50 GP or a quarterstaff, a Herbalism Kit, a philosophy book, lamp, oil, traveler's clothes, and 16 GP. On the bright side, the Herbalism Kit can be used to craft a Healer's Kit.

Merchant 5e

Ability scores Constitution, Intelligence, Charisma
Feat Lucky
Skills Animal Handling and Persuasion
Tools Navigator's Tools

Want a free Lucky feat that now scales with your proficiency bonus? Pick the DnD Merchant background. Between the handy Persuasion skill and the spread of stat boosts, Charisma casters like the Sorcerer are eating well with this background. Wizards can get in on the action too, though they'll have less to do with the extra skill proficiencies.

If you don't pick the base 50 GP, your Merchant can start a campaign with Navigator's Tools, two pouches, traveler's clothes, and 22 GP. There's not too much equipment to work with, but in true Merchant fashion, you can use money to solve your problems instead. 

DnD backgrounds - Wizards of the Coast art of a plush drawing room (found in Dungeons and Dragons 2024 Player's Handbook)

Noble 5e

Ability scores Strength, Intelligence, Charisma
Feat Skilled
Skills History and Persuasion
Tools One kind of Gaming Set

The DnD Noble gets extra proficiencies thanks to their Skilled feat, making it an ideal background for Skill Monkeys like the Rogue and the  Bard. Wizards who want to be serious know-it-alls should also apply for this DnD background, as well as Fighters and Paladins who want to show off their excellent standing in society.

Instead of the basic 50 GP, you can start with a gaming set you're proficient in, fine clothes, perfume, and 29 GP. All useful in a campaign that's heavy on social intrigue and politics, but not as helpful for a dungeon crawl or wilderness trek. 

Sage 5e

Ability scores Constitution, Intelligence, Wisdom
Feat Magic Initiate (Wizard)
Skills Arcana and History
Tools Calligrapher's Supplies

Characters who've spent extensive time in libraries should go for the DnD Sage background. That's usually the domain of studious Wizards, but Wisdom-based casters are also a prime choice here - especially as they can benefit from that Magic Initiate feat giving them access to the Wizard spell list.

The skills you gain proficiency in are situational at best, and they're likely to be ignored by any Cleric or Druid who dumped the Sage's Intelligence boost. However, free spells from the expansive Wizard spell list is definitely worth the trade-off.

Unless you take the base 50 GP, your Sage will start with a quarterstaff, Calligrapher's Supplies, a history book, parchment, a robe, and eight GP. 

DnD backgrounds - Wizards of the Coast art of an arcane contraption with planets at its center and on its golden rims (found in Dungeons and Dragons 2024 Player's Handbook)

Sailor 5e

Ability scores Strength, Dexterity, Wisdom
Feat Tavern Brawler
Skills Acrobatics and Perception
Tools Navigator's Tools

We were a little nervous when we saw that the DnD Sailor background came with one of the worst feats from fifth edition. But Wizards of the Coast has made some tweaks, and Tavern Brawler is looking a little more appealing. Instead of a stat boost and the option to grapple, this feat now buffs your Unarmed Strike damage, lets you reroll 1 for said Unarmed Strikes, and can push enemies you damage five feet away.

The focus on unarmed attacks and Wisdom make this perfect for future Monk characters, or perhaps Barbarians who are keen to fight with their fists. There's enough here for Dex-based martials to work with, too. Although if you're planning a ranged build, we're not sure such a melee-focused feat will prove useful.

As for starting equipment, you can choose your own with the blanket 50 GP. Alternatively, you can begin play with a Dagger, Navigator's Tools, Rope, Traveler's Clothes, and 20 GP. Seems the pay for Sailors isn't too shabby.

Scribe 5e

Ability scores Dexterity, Intelligence, Wisdom
Feat Skilled
Skills Investigation and Perception
Tools Calligrapher's Supplies

The DnD Scribe is hugely flexible thanks to its Skilled feat and spread of stats. Whatever class you choose, your character is wise, capable, and quick. We're cooking up some Monk, Wizard, Ranger, and Fighter builds as we speak. There's no Constitution bonus to keep you beefed up, but if you plan your ability scores carefully, you can work around this.

Perception is perhaps our most-used skill in all of D&D, so we'd recommend it for any class. Investigation is slightly more situational, but it's still worth having for free. As for starting equipment, you can begin with Calligrapher's Supplies, Fine Clothes, a lamp, oil, parchment, and 23 GP. Or you can go for the classic 50 GP option.

DnD backgrounds - Wizards of the Coast art of a ships in a medieval fantasy port (found in Dungeons and Dragons 2024 Player's Handbook)

Soldier 5e

Ability scores Strength, Dexterity, Constitution
Feat Savage Attacker
Skills Athletics and Intimidation
Tools One kind of Gaming Set

The DnD Soldier background is designed to be the ultimate martial option. Sure, most Fighters and Barbarians don't need high Dexterity and Strength, but Athletics and Intimidation are classic skill options for these kinds of characters. Plus, the Savage Attacker feat is no longer limited to melee weapons - ranged builds can now join in on the fun.

Unless you pick the 50 GP option, your Soldier will start out with a spear, a shortbow, 20 arrows, a gaming set you're proficient in, a Healer's Kit, a quiver, traveling clothes, and 14 GP. That's some pretty sweet gear. 

Wayfarer 5e

Ability scores Dexterity, Wisdom, Charisma
Feat Lucky
Skills Insight and Stealth
Tools Thieves' Tools

Finally, there's the DnD Wayfarer. This is for everyone who wants to start with the Lucky feat but doesn't want to play a Merchant. Wayfarers live on the fringes of society instead, often wishing for money rather than making much of it - think of them as siblings to the 5e Urchin. The stats and skills available here make this a great choice for Rangers, Rogues, Monks, and Bards.

If you're not tempted by the starting 50 GP, you can begin your game with two daggers, Thieves' Tools, any Gaming Set, a bedroll, two pouches, traveler's clothes, and 15 GP.

Forgotten Realms backgrounds

The new book, Forgotten Realms: Heroes of Faerûn, introduces 18 additional DnD backgrounds. Many of these are linked to a particular faction or location in the official setting, but you could easily handwave that flavor away.

Here are those new background options:

Chondathan Freebooter

Ability scores Strength, Dexterity, Wisdom
Feat Skilled
Skills Athletics and Sleight of Hand
Tools Weaver's Tools

Besides its flavor ties to the land of Chondath, you might choose the Chondathan Freebooter background if you're a Wisdom caster looking to play more of a utility role in your party. We're thinking particularly of Rangers who want to do a lot of scouting and sneaking, but the feats and skills here might equally suit a Monk, or maybe even a Knowledge Cleric.

Dead Magic Dweller

Ability scores Strength, Constitution, Wisdom
Feat Healer
Skills Medicine and Survival
Tools Leatherworker's Tools

Barbarians had very few optimal background options before Wizards of the Coast released Forgotten Realms: Heroes of Faerûn. Luckily, the 2025 sourcebook came with plenty of backgrounds that boosted Strength and Constitution. Dead Magic Dweller offers these stat increases, but the focus on healing and Wisdom skills might still put a Raging brawler off. War Clerics, however, will be slightly more pleased.

Flaming Fist Mercenary

Ability scores Strength, Constitution, Charisma
Feat Tough
Skills Intimidation and Perception
Tools Smith's Tools

The Flaming Fist are the closest thing that Baldur's Gate has to law and order, but they're a mercenary guild, meaning there's plenty of room for corruption. This means martials and Charisma casters of any alignment might join, as long as they follow the guild's creed. Flaming Fist Mercenary is a solid choice for Barbarians, Fighters, and Paladins - or maybe a squishy spellcaster who feels their max HP is too feeble.

Genie Touched

Ability scores Dexterity, Wisdom, Charisma
Feat Magic Initiate (Wizard)
Skills Perception and Persuasion
Tools Glassblower's Tools

Genie Touched characters hail from the land of Calimshan, where elementals hold profound influence. Your early encounters with these supernatural creatures have, in one way or another, given you an early affinity for magic - and an adeptness with some of D&D's best skills. All Charisma and Wisdom casters should consider this background, if it fits the backstory they had in mind.

Ice Fisher

Ability scores Strength, Dexterity, Constitution
Feat Alert
Skills Animal Handling and Athletics
Tools Woodcarver's Tools

An Ice Fisher background is a humble one, where you spent your early life fishing for trout in Icewind Dale. Still, it gives you some excellent physical skills, half-decent skills, and the Alert feat - nothing to be sniffed at for martial characters.

Moonwell Pilgrim

Ability scores Constitution, Wisdom, Charisma
Feat Magic Initiate (Druid)
Skills Nature and Performance
Tools Painter's Supplies

The Moonwell Pilgrim background is tied to the Moonshae Isles and its mysterious moonwell shrines. The magical influence of this location offers you all the stats, skills, and spells that would best suit a Druid - except that it's so Druid coded that an actual Druid would have little need to take this background. A Moon Bard would also benefit from the stat spread and feat here, but there are certainly stronger backgrounds for a Bard to take.

Mulhorandi Tomb Raider

Ability scores Dexterity, Constitution, Intelligence
Feat Lucky
Skills Investigation and Religion
Tools Mason's Tools

People in Mulhorand have a habit of robbing tombs (or reclaiming them, depending on your perspective). The Mulhorandi Tomb Raider background presumes that you'll need plenty of luck for this pastime, plus a decent amount of Intelligence. The Lucky feat suits pretty much any character, but Wizards and Artificers have a lot to gain here.

Mythalkeeper

Ability scores Intelligence, Wisdom, Charisma
Feat Crafter
Skills Arcana and History
Tools Jeweler's Tools

A Mythalkeeper has spent considerable time around a mythal, a source of magical power so great in can alter reality. The skills and stat increases make sense for this theme (though they're far from optimal). Still, we're not entirely sure what the Crafter feat, which grants you easy crafting for basic items and discounts while shopping, has to do with all this power. There aren't many builds we can see pursuing this background.

Rashemi Wanderer

Ability scores Strength, Constitution, Charisma
Feat Tough
Skills Intimidation and Perception
Tools Cartographer's Tools

A Rashemi Wanderer of Rashemen is used to harsh weather conditions, isolation, and dangerous beasts roaming the land. This has made you capable of charisma, but its more often used to intimidate than it is to please. The stats, feats, and skills here are appealing, particularly for beefy martials, defensive Paladins, and the occasional Charisma caster.

Shadowmasters Exile

Ability scores Dexterity, Intelligence, Charisma
Feat Savage Attacker
Skills Acrobatics and Stealth
Tools Thieves' Tools

A Shadowmasters Exile was part of a reclusive thieves' guild in Thesk, but for reasons that are your own, you've been expelled from their ranks. You're free to be whoever you want to be now, but you still make use of the skills the guild taught you. We're not sure that Intelligence-based characters will get much out of this background, but ignoring that rogue stat, a Bard, Warlock, or Rogue on the road to redemption makes a lot of sense.

Spellfire Initiate

Ability scores Constitution, Intelligence, Charisma
Feat Spellfire Spark
Skills Arcana and Perception
Tools One kind of Gaming Set

A Spellfire Initiate has begun to learn a rare skill, the power to shape an unusual form of raw magic known as spellfire. The main attraction of this background is its feat, which allows you to cast the Sacred Flame cantrip as a bonus action and reduce incoming damage once per turn. It's pretty strong, and it's unique to this background.

Dragon Cultist

Ability scores Dexterity, Constitution, Intelligence
Feat Cult of the Dragon Initiate
Skills Deception and Stealth
Tools Calligrapher's Supplies

The Dragon Cultist is another background with a specialized feat. It's actually the first in a small tree of feats that can be unlocked as you level up. As cool as that sounds, this first feat's power is a little underwhelming: the ability to speak Draconic, and an action that can possibly frighten a nearby target. You also gain Inspiration when you manage to frighten said creature, but there's still a saving throw between you and success.

Emerald Enclave Caretaker

Ability scores Constitution, Intelligence, Wisdom
Feat Emerald Enclave Fledgling
Skills Nature and Survival
Tools Herbalism Kit

As well as some very Druidic or Wizardy stats and skills, an Emerald Enclave Caretaker always has Speak with Animals prepared thanks to their fledgling feat. They can also use the Help action to swap places with an ally within five feet, with no opportunity attacks. It's a very situational feat, but it does set you up to take the (still kind of situational) Enclave Magic feat at level four.

Harper

Ability scores Dexterity, Intelligence, Charisma
Feat Harper Agent
Skills Performance and Sleight of Hand
Tools Disguise Kit

Another faction background, the Harper offers some excellent tools for budding Bards and Rogues. Its unique feat is a disappointing tool for distracting enemies with the Help action (something we've personally never done in a D&D game, even if it is in the rules). The level-four Harper Teamwork feat you can pick up later is slightly better, but we're not sure it's worth wasting your origin feat to get there.

Knight of the Gauntlet

Ability scores Strength, Intelligence, Wisdom
Feat Tyro of the Gauntlet
Skills Athletics and Medicine
Tools Smith's Tools

A Knight of the Gauntlet immediately seems best-suited for a spellcasting Fighter, because few other builds would benefit from those stats. We're not even sure we'd recommend this for that character, though. An origin feat that lets you (checks notes) stop adjacent allies being pushed or pulled is honestly pretty bland. You can also give one attack roll against you disadvantage, but it costs an entire action. There's a level-four upgrade feat, but it still doesn't seem worth the cost.

Lords' Alliance Vassal

Ability scores Strength, Intelligence, Charisma
Feat Lords' Alliance Agent
Skills Insight and Persuasion
Tools Calligrapher's Supplies

A loyal Lords' Alliance Vassal has some unusual stat boosts, but they could be handy for a Bard looking to master all possible skills. The Lords' Alliance Agent feat, however, is blatantly designed for more offensive builds, as it give someone Inspiration when you land a critical hit and gives you advantage on attack rolls after seeing an enemy die. Good for some Bards, but only a select few.

Purple Dragon Squire

Ability scores Strength, Wisdom, Charisma
Feat Purple Dragon Rook
Skills Animal Handling and Insight
Tools Navigator's Tools

The Purple Dragon Squire actually has a faction-based feat that appeals to us! Purple Dragon Rook offers an extra skill and the power to give out Inspiration every time you roll initiative. Purple Dragon Commandant, which you can pick up from level four, is even better, doling out temporary HP and giving you advantage on attack rolls while bloodied.

Zhentarim Mercenary

Ability scores Strength, Dexterity, Charisma
Feat Zhentarim Ruffian
Skills Intimidation and Perception
Tools Forgery Kit

As a dodgy member of the Zhentarim Mercenary guild, it makes sense for you to have some very Rogue-coded stat boosts and skills. Zhentarim Ruffian isn't too tied to a particular playstyle, though. It lets you donate your Inspiration if you have it when initiative is rolled, and doing so gives your beneficiary advantage on their Initiative roll. Plus, you have a better shot at rolling major damage on opportunity attacks.

DnD backgrounds - Wizards of the Coast art of a medieval fantasy fortress (found in the Dungeons and Dragons 2024 Player's Handbook)

Custom background 5e

If the official backgrounds feel too restrictive, it's perfectly possible to cook up a custom DnD background instead. Chapter two of the 2024 Player's Handbook suggests using backgrounds from older (2014 rules) books as a jumping-off point:

  • Use the same proficiencies as the 2014 background;
  • Gain any extra talents or equipment provided by your 2014 background;
  • Increase the ability scores of your choice (either three by +1 or two by +2 and +1);
  • Gain an Origin feat of your choice if your background doesn't already provide a feat.

Here are a few of the best DnD backgrounds from the 2014 rules that you might want to convert:

  • Anthropologist - Can communicate with any creature who they don't share a language with, provided they spend a day studying them.
  • Folk Hero - Has the power to summon commoners to aid them when in trouble, and always has somewhere safe to stay among the people.
  • Giant Foundling - Offers an excellent feat, extra languages, and Giant-themed roleplaying inspiration.
  • Haunted One - Commoners will rush to your aid if battle goes wrong, and you get the spookiest backstory in all of D&D.
  • Pirate - Has the power to get away with petty crimes scot-free.
  • Rakdos Cultist - A rare background that actually offers extra spells.
  • Urban Bounty Hunter - Strong proficiencies and a free contact in every city you visit who can provide useful information.
  • Urchin - Can move at double their usual speed through a city as long as they aren't in combat.

If you want complete control, the steps to create a DnD background change slightly:

  • Gain proficiency with any two skills and any one tool;
  • Increase the ability scores of your choice (either three by +1 or two by +2 and +1);
  • Gain an Origin feat of your choice;
  • Gain 50 GP as your starting equipment.

DnD 2024 backgrounds - Wizards of the Coast art of a medieval fantasy city at night (found in Dungeons and Dragons 2024 Player's Handbook)

Choosing a DnD background

As backgrounds can only buff certain ability scores, many are best suited to a limited range of classes:

2024 class Best DnD backgrounds
Barbarian Soldier, Farmer
Bard Charlatan, Entertainer, Wayfarer
Cleric Farmer, Guide, Hermit, Sage
Druid Farmer, Hermit, Sage
Fighter (Strength-based) Farmer, Soldier, (Dexterity-based) Charlatan, Criminal, Guide, Soldier
Monk Guide, Criminal, Farmer, Hermit, Sage, Sailor, Scribe, Soldier, Wayfarer
Paladin Charlatan, Entertainer, Farmer, Hermit, Merchant, Noble, Soldier
Ranger Charlatan, Guide, Criminal, Farmer, Hermit, Sage, Sailor, Scribe, Soldier, Wayfarer
Rogue Charlatan, Criminal, Guide, Soldier
Sorcerer Charlatan, Hermit, Merchant
Warlock Charlatan, Hermit, Merchant
Wizard Criminal, Merchant

These recommendations are based on the main stats you'll want to buff for your character build. You might instead want to choose your DnD background based on the feat it gives you:

DnD background Origin feat Origin feat explained
Acolyte Magic Initiate (Cleric) You learn two cantrips and a level-one spell from the Cleric spell list, the latter of which can be cast without a spell slot once per long rest. You can choose your spellcasting ability.
Artisan Crafter Gain proficiency with three Artisan's Tools, a 20% discount on all non-magical items, and the ability to craft certain gear during a long rest.
Charlatan Skilled Gain proficiency with any three skills and/or tools.
Criminal Alert You add your proficiency bonus to initiative rolls and can swap your initiative with a willing ally.
Entertainer Musician Gain proficiency with three musical instruments, as well as the ability to give allies Heroic Inspiration on a short or long rest (number of allies affected equals your proficiency bonus).
Farmer Tough Your HP maximum increases by an amount equal to twice your character level. After this, your HP maximum increases by two extra points each time you level up.
Guard Alert You add your proficiency bonus to initiative rolls and can swap your initiative with a willing ally.
Guide Magic Initiate (Druid) You learn two cantrips and a level-one spell from the Druid spell list, the latter of which can be cast without a spell slot once per long rest. You can choose your spellcasting ability.
Hermit Healer You can use a Healer's Kit to roll a target's Hit Dice on their behalf and restore that much HP plus your proficiency bonus. Plus, you can reroll any 1 on a die rolled to restore HP.
Merchant Lucky You have luck points equal to your proficiency bonus that can be spent to give a d20 roll advantage or disadvantage. You regain uses on a long rest.
Noble Skilled Gain proficiency with any three skills and/or tools.
Sage Magic Initiate (Wizard) You learn two cantrips and a level-one spell from the Wizard spell list, the latter of which can be cast without a spell slot once per long rest. You can choose your spellcasting ability.
Sailor Tavern Brawler Your unarmed strikes deal bludgeoning damage equal to 1d4 plus your Strength modifier, and you have proficiency with improvised weapons. You can also reroll any 1 on an unarmed strike damage die, and you can push a creature as well as deal damage when you hit with an unarmed strike attack action on your turn.
Scribe Skilled Gain proficiency with any three skills and/or tools.
Soldier Savage Attacker Once per turn when you hit a target with a weapon, you can roll its damage twice and use either roll.
Wayfarer Lucky You have luck points equal to your proficiency bonus that can be spent to give a d20 roll advantage or disadvantage. You regain uses on a long rest.

DnD backgrounds - Wizards of the Coast art of Dwarves baking in a kitchen

All 2014 DnD backgrounds

Maybe you're looking for more custom background ideas, or maybe you just want to play with fifth editions old background rules. Whatever your reasons, here's a summary of all DnD backgrounds from the 2014 rules.

Background name Skill proficiencies Feature Found in
Acolyte Insight, Religion Shelter of the Faithful Player's Handbook
Anthropologist Insight, Religion Adept Linguist Tomb of Annihilation
Archaeologist History, Survival Historical Knowledge Tomb of Annihilation
Astral Drifter Insight, Religion Divine Contact Spelljammer: Adventures in Space
Athlete Athletics, Acrobatics Echoes of Victory Mythic Odysseys of Theros
Azorius Functionary Insight, Intimidation Legal Authority Guildmasters' Guide to Ravnica
Boros Legionnaire Athletics, Intimidation Legion Station Guildmasters' Guide to Ravnica
Celebrity Adventurer's Scion Perception, Performance Name Dropping Acquisitions Incorporated
Charlatan Deception, Sleight of Hand False Identity Player's Handbook
City Watch / Investigator Athletics, Investigation, Insight Watcher's Eye Sword Coast Adventurer's Guide
Clan Crafter History, Insight Respect of the Stout Folk Sword Coast Adventurer's Guide
Cloistered Scholar History, plus one of Arcana, Nature, or Religion Library Access Sword Coast Adventurer's Guide
Courtier Insight, Persuasion Court Functionary Sword Coast Adventurer's Guide
Criminal Deception, Stealth Criminal Contact Player's Handbook
Dimir Operative Deception, Stealth False Identity Guildmasters' Guide to Ravnica
Entertainer Acrobatics, Performance By Popular Demand Player's Handbook
Faceless Deception, Intimidation Dual Personalities Baldur's Gate: Descent into Avernus
Faction Agent Insight and 1 Wis, Int, or Cha skill of your choice Safe Haven Sword Coast Adventurer's Guide
Failed Merchant Investigation, Persuasion Supply Chain Acquisitions Incorporated
Far Traveler Insight, Perception All Eyes on You Sword Coast Adventurer's Guide
Feylost Deception, Survival Feywild Connection The Wild Beyond the Witchlight
Fisher History, Survival Harvest the Water Ghosts of Saltmarsh
Folk Hero Animal Handling, Survival Rustic Hospitality Player's Handbook
Gambler Deception, Insight Never Tell Me The Odds Acquisitions Incorporated
Gate Warden Persuasion, Survival Planar Infusion Planescape: Adventures in the Multiverse
Giant Foundling Intimidation, Survival Strike of the Giants Bigby Presents: Glory of the Giants
Gladiator Acrobatics, Performance By Popular Demand Player's Handbook
Golgari Agent Nature, Survival Undercity Paths Guildmasters' Guide to Ravnica
Gruul Anarch Animal Handling, Athletics Rubblebelt Refuge Guildmasters' Guide to Ravnica
Grinner Deception, Performance Ballad of the Grinning Fool Explorer's Guide to Wildemount
Guild Artisan Insight, Persuasion Guild Membership Player's Handbook
Haunted One Choose two from: Arcana, Investigation, Religion, or Survival Heart of Darkness Curse of Strahd
Hermit Medicine, Religion Discovery Player's Handbook
House Agent Investigation, Persuasion House Connections Wayfinder's Guide to Eberron
Inheritor Survival, plus one of: Arcana, History, or Religion Inheritance Sword Coast Adventurer's Guide
Investigator Choose two from: Insight, Investigation, or Perception Official Inquiry Van Richten's Guide to Ravenloft
Izzet Engineer Arcana, Investigation Urban Infrastructure Guildmasters' Guide to Ravnica
Knight History, Persuasion Retainers Player's Handbook
Knight of Solamnia Athletics, Survival Squire of Solamnia Dragonlance: Shadow of the Dragon Queen
Knight of the Order Persuasion, plus Arcana, History, Nature, or Religion Knightly Regard Sword Coast Adventurer's Guide
Lorehold Student History, Religion Lorehold Initiate Strixhaven: A Curriculum of Chaos
Mage of High Sorcery Arcana, History Initiate of High Sorcery Dragonlance: Shadow of the Dragon Queen
Marine Athletics, Survival Steady Ghosts of Saltmarsh
Mercenary Veteran Athletics, Persuasion Mercenary Life Sword Coast Adventurer's Guide
Noble History, Persuasion Position of Privilege Player's Handbook
Orzhov Representative Intimidation, Religion Leverage Guildmasters' Guide to Ravnica
Outlander Athletics, Survival Wanderer Player's Handbook
Pirate Athletics, Perception Bad Reputation Player's Handbook
Plaintiff Medicine, Persuasion Legalese Acquisitions Incorporated
Planar Philosopher Arcana plus one other Conviction Planescape: Adventures in the Multiverse
Prismari Student Acrobatics, Performance Prismari Initiate Strixhaven: A Curriculum of Chaos
Quandrix Student Arcana, Nature Quandrix Initiate Strixhaven: A Curriculum of Chaos
Rakdos Cultist Acrobatics, Performance Fearsome Reputation Guildmasters' Guide to Ravnica
Rewarded Insight, Persuasion Fortune's Favor The Book of Many Things
Rival Intern History, Investigation Inside Informant Acquisitions Incorporated
Ruined Stealth, Survival Still Standing The Book of Many Things
Rune Carver History, Perception Rune Shaper Bigby Presents: Glory of the Giants
Sage Arcana, History Researcher Player's Handbook
Sailor Athletics, Perception Ship's Passage Player's Handbook
Selesnya Initiate Nature, Persuasion Conclave's Shelter Guildmasters' Guide to Ravnica
Shipwright History, Perception I'll Patch It! Ghosts of Saltmarsh
Silverquill Student Intimidation, Persuasion Silverquill Initiate Strixhaven: A Curriculum of Chaos
Simic Scientist Arcana, Medicine Researcher Guildmasters' Guide to Ravnica
Smuggler Athletics, Deception Down Low Ghosts of Saltmarsh
Soldier Athletics, Intimidation Military Rank Player's Handbook
Urban Bounty Hunter Choose two from: Deception, Insight, Persuasion, or Stealth Ear To The Ground Sword Coast Adventurer's Guide
Urchin Sleight of Hand, Stealth City Secrets Player's Handbook
Uthgardt Tribe Member Atheltics, Survival Uthgardt Heritage Sword Coast Adventurer's Guide
Waterdhavian Noble History, Persuasion Kept in Style Sword Coast Adventurer's Guide
Wildspacer Athletics, Survival Wildspace Adaptation Spelljammer: Adventures in Space
Witchlight Hand Performance, Sleight of Hand Carnival Fixture The Wild Beyond the Witchlight
Witherbloom Student Nature, Survival Witherbloom Initiate Strixhaven: A Curriculum of Chaos

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