The 2024 Sorcerer naturally inherited their magical abilities, thanks to anything from ancestry to freak accidents. This means that, unlike other spellcasters, the Sorcerer can warp spells to their own benefit, often with explosive results. This guide explains the rules changes for the hugely flexible (and potentially complex) Sorcerer class.
If you want to build a Sorcerer from scratch, STOP reading here. Our Sorcerer 5e guide has all the information you need - this is simply a changelog of changes between the two versions of fifth edition. Or, to compare with other player options, here's everything you need to know about all DnD classes.
2024 Sorcerer rules changes:
Level one
- Core Sorcerer traits - Now proficient in simple weapons.
- Innate Sorcery - An entirely new feature.
Level two
- Font of Magic - There are now minimum Sorcerer levels for the amount of spell slots you can create.
- Font of Magic - Creating a Sorcery point is now a free action rather than a bonus action.
- Metamagic - Moved to second level.
- Metamagic - Careful Spell now ensures friends take no damage.
- Metamagic - Heightened Spell costs two Sorcery Points instead of three and affects all saving throws against the spell rather than just the first.
- Metamagic - Subtle Spell no longer bypasses significant material components.
- Spellcasting - New to the Sorcerer spell list: Sorcerous Burst, Thunderclap, Ice Knife, Arcane Vigor, Dragon's Breath, Mind Spike, Charm Monster, Vitriolic Sphere, Synaptic Static.
Level three
- Sorcerer subclass - Moved from level one to level three.
- Sorcerer subclass (Aberrant Sorcery) - Telepathic Speech now lets you continue communicating telepathically while incapacitated, and it only ends if you start communicating telepathically with a new target.
- Sorcerer subclass (Draconic Sorcery) - Draconic Resilience now gives a starting +3 to your HP maximum, and it adds both Charisma and Dexterity modifiers to your armor class.
- Sorcerer subclass (Draconic Sorcery) - Draconic Spells is an entirely new feature.
- Sorcerer subclass (Wild Magic Sorcery) - Wild Magic Surge now only triggers if you roll a 20 on a d20 after casting a spell. Plus, all spells on the Wild Magic Surge list still require concentration.
- Sorcerer subclass (Wild Magic Sorcery) - Tides of Chaos tweaked to get you to cast a spell or take a rest between uses.
- Sorcerer subclass (Wild Magic Sorcery) - Wild Magic Surge has fewer and different options in its table.
Level five
- Sorcerous Restoration - Moved from level 20 to level five, and the number of Sorcery Points you regain equals no more than half your Sorcerer level (rather than four). It can also only be used once per long rest.
Level six
- Sorcerer subclass (Draconic Sorcery) - Elemental Affinity no longer costs a Sorcery Point.
- Sorcerer subclass (Wild Magic Sorcery) - Bend Luck now only costs one Sorcery Point.
Level seven
- Sorcery Incarnate - An entirely new feature.
Level 14
- Sorcerer subclass (Draconic Sorcery) - Dragon Wings no longer cost a bonus action to dismiss, now offer 60ft of fly speed, has no armor restriction, and now has limited uses.
Level 18
- Sorcerer subclass (Draconic Sorcery) - Draconic Companion is a brand-new feature.
- Sorcerer subclass (Wild Magic Sorcery) - Tamed Surge is an entirely new feature.
Level 19
- Epic Boon - A brand-new feature.
Level 20
- Arcane Apotheosis - A brand-new feature.
For more on character options, here's all you need to know about DnD races and DnD 2024 backgrounds. Or, for the latest on books, here's the full DnD release schedule.