In the Dungeons and Dragons 2024 Player’s Handbook, a variety of DnD tools are available to characters which they can use in the course of their adventure, and to craft new items. Each of the DnD artisan’s tools provides advantage to certain skill checks, enables the player to take unique actions, and can be used to craft a specific list of items.
If you’re a DnD Dungeon Master looking for DnD 5e tools to make your games run more smoothly, we have helpful guides to all the DnD classes and DnD races (which we’re updating with One DnD content): our Dungeons and Dragons section is packed with useful guides and articles.
DnD Artisans tools
In the 2024 Player’s Handbook, each set of DnD Artisans tools has three distinctive features:
- A specific ability score, which is applied when making checks using the tool.
- A list of specific things you can do by taking the ‘utilize’ action with the tool.
- A list of equipment that you can craft with the tool – see the section on crafting later in this guide for more information.
Being proficient in a tool means you can add your proficiency bonus to checks made with that tool. For example, if you’re proficient with Alcehmist’s tools and want to use them to identify a substance, you would roll D20 + Int modifier + Proficiency bonus.
Additionally, if you’re using a tool to assist you in a DnD skill check in which you are also proficient, you get advantage on the roll.
Here are the tools available in the 2024 Player’s Handbook:
Alchemist’s Supplies
|
|
Value |
50 GP |
Ability |
Intelligence |
Utilize |
Identify a substance (DC 15) or start a fire (DC 15) |
Craft |
Acid, Alchemist’s Fire, Component Pouch, Oil, Paper, Perfume |
Brewer’s Supplies
|
|
Value |
20 GP |
Ability |
Intelligence |
Utilize |
Detect poisoned drink (DC 15) or identify alcohol (DC 10) |
Craft |
Antitoxin |
Calligrapher’s Supplies
|
|
Value |
10 GP |
Ability |
Dexterity |
Utilize |
Write text that’s guarded against forgery (DC 15) |
Craft |
Ink, spell scroll |
Carpenter’s Tools
|
|
Value |
8 GP |
Ability |
Strength |
Utilize |
Seal or open a door or container (DC 20) |
Craft |
Club, greatclub, quarterstaff, barrel, chest, ladder, pole, portable ram, torch |
Cartographer’s Tools
|
|
Value |
15 GP |
Ability |
Wisdom |
Utilize |
Create a map of a small area (DC 15) |
Craft |
Map |
Cobbler’s Tools
|
|
Value |
5 GP |
Ability |
Dexterity |
Utilize |
Modify footwear to give advantage on the wearer’s next Acrobatics check (DC 10) |
Craft |
Climber’s kit |
Cook’s Utensils
|
|
Value |
1 GP |
Ability |
Wisdom |
Utilize |
Improve food’s flavor (DC 10) or detect spoiled or poisoned food (DC 15) |
Craft |
Rations |
Disguise Kit
|
|
Value |
25 GP |
Ability |
Charisma |
Utilize |
Apply makeup (DC 10) |
Craft |
Costume |
Forgery Kit
|
|
Value |
15 GP |
Ability |
Dexterity |
Utilize |
Mimic 10 or fewer words in someone else’s handwriting (DC 15) or copy a wax seal (DC 20) |
Craft |
– |
Gaming set
Dice
|
|
Value |
1 SP |
Ability |
Wisdom |
Utilize |
Learn whether someone is cheating (DC 10) or win a game (DC 20) |
Craft |
– |
Dragonchess
|
|
Value |
1 GP |
Ability |
Wisdom |
Utilize |
Learn whether someone is cheating (DC 10) or win a game (DC 20) |
Craft |
– |
Playing cards
|
|
Value |
5 SP |
Ability |
Wisdom |
Utilize |
Learn whether someone is cheating (DC 10) or win a game (DC 20) |
Craft |
– |
Three-dragon ante
|
|
Value |
1 GP |
Ability |
Wisdom |
Utilize |
Learn whether someone is cheating (DC 10) or win a game (DC 20) |
Craft |
– |
Glassblower’s Tools
|
|
Value |
30 GP |
Ability |
Intelligence |
Utilize |
Learn what a glass object held in the past 24 hours (DC 15) |
Craft |
Glass bottle, magnifying glass, spyglass, vial |
Herbalism Kit
|
|
Value |
5 GP |
Ability |
Intelligence |
Utilize |
Identify a plant (DC 10) |
Craft |
Antitoxin, Candle, Healer’s Kit, Potion of Healing |
Jeweler’s Tools
|
|
Value |
25 GP |
Ability |
Intelligence |
Utilize |
Learn a gem’s value (DC 15) |
Craft |
Arcane focus, holy symbol |
Leatherworker’s Tools
|
|
Value |
5 GP |
Ability |
Dexterity |
Utilize |
Add a design to a leather item (DC 10) |
Craft |
Sling, whip, hide armor, leather armor, studded leather armor, backpack, crossbow bolt case, map or scroll case, parchment, pouch, quiver, waterskin |
Mason’s Tools
|
|
Value |
10 GP |
Ability |
Strength |
Utilize |
Chisel a symbol or hole in stone (DC 10) |
Craft |
Block and tackle |
Musical Instrument
Bagpipes
|
|
Value |
30 GP |
Ability |
Charisma |
Utilize |
Play a known tune (DC 10) or improvise a song (DC 15) |
Craft |
– |
Drum
|
|
Value |
6 GP |
Ability |
Charisma |
Utilize |
Play a known tune (DC 10) or improvise a song (DC 15) |
Craft |
– |
Dulcimer
|
|
Value |
25 GP |
Ability |
Charisma |
Utilize |
Play a known tune (DC 10) or improvise a song (DC 15) |
Craft |
– |
Flute
|
|
Value |
2 GP |
Ability |
Charisma |
Utilize |
Play a known tune (DC 10) or improvise a song (DC 15) |
Craft |
– |
Horn
|
|
Value |
3 GP |
Ability |
Charisma |
Utilize |
Play a known tune (DC 10) or improvise a song (DC 15) |
Craft |
– |
Lute
|
|
Value |
35 GP |
Ability |
Charisma |
Utilize |
Play a known tune (DC 10) or improvise a song (DC 15) |
Craft |
– |
Lyre
|
|
Value |
30 GP |
Ability |
Charisma |
Utilize |
Play a known tune (DC 10) or improvise a song (DC 15) |
Craft |
– |
Pan Flute
|
|
Value |
12 GP |
Ability |
Charisma |
Utilize |
Play a known tune (DC 10) or improvise a song (DC 15) |
Craft |
– |
Shawm
|
|
Value |
2 GP |
Ability |
Charisma |
Utilize |
Play a known tune (DC 10) or improvise a song (DC 15) |
Craft |
– |
Viol
|
|
Value |
30 GP |
Ability |
Charisma |
Utilize |
Play a known tune (DC 10) or improvise a song (DC 15) |
Craft |
– |
Navigator’s Tools
|
|
Value |
25 GP |
Ability |
Wisdom |
Utilize |
Plot a course (DC 10) or determine position by stargazing (DC 15) |
Craft |
– |
Painter’s Supplies
|
|
Value |
10 GP |
Ability |
Wisdom |
Utilize |
Paint a recognizable image of something you’ve seen (DC 10) |
Craft |
Druidic Focus, Holy Symbol |
Poisoner’s Kit
|
|
Value |
50 GP |
Ability |
Intelligence |
Utilize |
Detect a poisoned object (DC 10) |
Craft |
Basic poison |
Potter’s Tools
|
|
Value |
10 GP |
Ability |
Intelligence |
Utilize |
Learn what a ceramic object held in the past 24 hours (DC 15) |
Craft |
Jug, lamp |
Smith’s Tools
|
|
Value |
20 GP |
Ability |
Strength |
Utilize |
Open a door or container (DC 20) |
Craft |
Any melee weapon (except club, greatclub, quarterstaff, and whip), medium armor (except hide), heavy armor, ball bearings, bucket, caltrops, chain, crowbar, firearm bullets, grappling hook, iron pot, iron spikes, sling bullets |
Tinker’s Tools
|
|
Value |
50 GP |
Ability |
Dexterity |
Utilize |
Create a Tiny item made of scrap, which falls apart in one minute (DC 20) |
Craft |
Musket, pistol, bell, bullseye lantern, flask, hooded lantern, hunting trap, lock, manacles, mirror, shovel, signal whistle, tinderbox |
Thieves’ Tools
|
|
Value |
25 GP |
Ability |
Dexterity |
Utilize |
Pick a lock (DC 15) or disarm a trap (DC 15) |
Craft |
– |
Weaver’s Tools
|
|
Value |
1 GP |
Ability |
Dexterity |
Utilize |
Mend clothing (DC 10) or sew a Tiny design (DC 10) |
Craft |
Padded armor, basket, bedroll, blanket, fine clothes, net, robe, rope, sack, string, tent, traveler’s clothes |
Woodcarver’s Tools
|
|
Value |
1 GP |
Ability |
Dexterity |
Utilize |
Carve a pattern in wood (DC 10) |
Craft |
Club, greatstaff, quarterstaff, ranged weapons (except pistol, musket, and sling), arcane focus, arrows, bolts, Druidic focus, ink pen, needles |
DnD crafting rules
The DnD crafting rules in the 2024 Player’s Handbook are similar to those found in the fifth edition DnD book, Xanathar’s Guide to Everything, with some tweaks to make them more compelling. To craft an object, you need:
- The appropriate tool.
- Proficiency with that tool.
- Raw materials worth half the item’s purchase price (rounded down).
Crafting an item takes a number of days equals its purchase price divided by 10 (round fractions up). These days don’t need to occur one after the other, and multiple characters can work on the project to shorten this crafting time (provided they have the appropriate tools and proficiency). Simply divide the time remaining by the number of people working on the item.
Crafting potions of healing and spell scrolls
In DnD 2024, it’s possible to craft both Potions of Healing and spell scrolls. Crafting a Potion of Healing requires a Herbalism Kit (and the proficiency to use it), 25 GP of raw material. It takes one day to craft (eight hours of work, technically).
Spell scrolls are a little more complex. To scribe a spell scroll, you need:
- Proficiency with the skill Arcana or with Calligrapher’s Tools.
- Have the spell prepared each day you are working on the scroll inscription.
- Raw materials, the cost of which depends on the spell’s level.
- Any Material components the spell requires, which are consumed when you complete the scroll.
The time and money it takes to scribe a spell scroll depends on the level of the spell you want to inscribe on the scroll:
Spell level |
Time |
Cost |
Cantrip |
One day |
15 GP |
1 |
One day |
25 GP |
2 |
Three days |
100 GP |
3 |
Five days |
150 GP |
4 |
10 days |
1,000 GP |
5 |
25 days |
1,500 GP |
6 |
40 days |
10,000 GP |
7 |
50 days |
12,500 GP |
8 |
60 days |
15,000 GP |
9 |
120 days |
50,000 GP |
When the scroll is used, the spell is cast as if the person who created it was casting it – it uses their spell save DC, spell attack bonus, and counts as being cast by someone of their level if it’s a cantrip.
For more on the new rules, here’s our 2024 Player’s Handbook review. We can also tell you how DnD 2024 backgrounds and DnD 2024 feats differ from those found in the 2014 rulebooks.