Our Terran Shield alpha demo 0.2 version is available for the public: https://drive.google.com/open?id=15BkAd ... OgI8WVxGyj
There are still a lot of things to do, but the important thing is that the essential game core mechanics are working. The combat is fast, brutal and unforgiving.
We have already implemented the difficulty levels to develop the game from the beginning at a different intensity and challenge for each of them.
Currently, the AI is simple and direct, without any planning or teamwork, but it will evolve towards a much more complex one, as it should be.
If you want to help you can report bugs and gameplay issues here or at email@example.com
The next step will be to implement some user-friendly features and to polish a little more this alpha demo for the crowdfunding campaign.
We are still using the 4.192 UE4 version, but after the campaign will jump to 4.22, or 4.23 if it will be available in order to unlock some powerful new feature as Niagara effect system or other experimental and amazing new tools.