Having played Dom on the iPad for sometime, I take issue with Jeff's remarks about the lack of pincer movements. Remember the scale! Nobody at this scale can "move to the sound of the guns" in a hour or so. Envelopment is a matter of planning at the beginning of the day. Figure out where the first attack is then see which units can move to the defender's rear. If the first attack fails utterly, the second move can pivot somewhere else.
Shenandoah games punish linear thinking.
It's unfortunate but not every reviewer will like everything they come across.
Jeff's journey, a PC wargamer with no prior experience, is one that could represent a section of new platers who are also discovering it for the first time on PC. Maybe they won't get on with it either, maybe they will.
Not much as changed since the 2013 version though, so ive made sure to highlight the past coverage for a balancing perspective.