While we all figured a new game was coming, it was a slight surprise to see Steel Division II announced so soon, and without Paradox no less.
http://www.wargamer.com/articles/steel- ... y-campign/
Most Wargame players would actually argue otherwise, ALB campaign had some flaws (combats, lack of vocal narration, AI) but it was truly open with random events and strategical assets affecting the fight and was multiplayer. On all those points, Red Dragon failed to deliver, adding to the failed Naval and AI. Plus the scenarios were catastrophically bad for the asian theater...The Wargame franchise had its big revelation when it added a campaign system in AirLandBattle, which was greatly improved in Red Dragon.
A very interesting sentence, because it's true in practice: Wargame never was historically accurate or realistic. Airland Battle was the closest title able to transcribe a Cold War vibe.The tactical engine for both that series and Steel Division is and will always be superb. A bit too arcade-like for some, but ‘historical realism’ was never a core pillar for Eugen.
Wargame: Red Dragon was arbutly abandonned 4 years ago, after the release of paied DLCs (a break in the usual Eugen DLC approach) that broke the balance. Eugen Systems never tried in any way to keep contact with the Wargame community or keep a semblant of patching at least for some truly experience breaking bugs haunting the game to this day. I would consider this statement untrue.Eugen had a great habit of supporting older Wargame entries even after newer ones had released (up to a point)
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