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Purpose and Function - Designing the Sights and Sounds of Homeworld: Deserts of Kharak

Wed Feb 17, 2016 7:20 pm

Vehicle fantasy. The words of Blackbird Interactive's CEO Rob Cunningham stuck in my head when ogling the pre-release developer diary video of Homeworld: Deserts of Kharak. Vehicle fantasy.

http://wargamer.com/news/purpose-and-fu ... of-kharak/

destraex
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Re: Purpose and Function - Designing the Sights and Sounds of Homeworld: Deserts of Kharak

Fri Feb 19, 2016 2:11 pm

Big difference between playing this game and the other two home world games. This one felt like the mechanics were dumbed down to buttons and tactics were blob wars. Loved the story though and the art. Please don't attempt homeworld3 with this team if it is going to be similar in nature going backwards instead of innovative and forwards. I felt like I was playing command and conquer rather than homeworld.

Joram
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Joined: Sun Dec 03, 2006 5:03 pm

Re: Purpose and Function - Designing the Sights and Sounds of Homeworld: Deserts of Kharak

Sat Feb 20, 2016 12:54 pm

Interesting article. Almost made me want to try out a genre I usually strictly avoid.

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