One of the most exciting reveals in the MTG Marvel stream on December 9 was The Incredible Hulk, and not least because it's super easy to go infinite with this big Gruul monster. If you've ever stepped on a Lego brick or plug head, you'll know it's a feeling you wouldn't wish on your worst enemy. So we can't blame Magic: The Gathering's new Incredible Hulk card for raging when he's subjected to infinite foot spikes.
This 'Gamma Berserker Hero' (now there's a unique typeline) doesn't start out in Hulk form. He begins as mild-mannered Bruce Banner, who can draw you cards until it's time to pay six mana and flip him.
As The Incredible Hulk, your creature is now an 8/8 beater with an excellent ability. He gets a +1/+1 counter whenever he takes damage, and if this happens while he's attacking, you get to untap him and take an additional combat step.
As I'm sure you've guessed, it's this part of the card that's easy to abuse, and you don't have to jump through many hoops to achieve that. All you need is the three mana artifact card Caltrops, and away you go.
Caltrops deals one damage to any creature that attacks, which will then allow The Hulk to attack over and over. And since he gets a +1/+1 counter each time, he'll never perish to the metal spikes, becoming more and more dangerous for your opponents. If they don't have blockers to put in the way, they're probably dead.
Of course, it's quite likely that by the time you transform Hulk, your opponents will between them have more than eight power on the field, which is why Moonmist is an optional addition to this combo that makes it even better.
Moonmist not only transforms Bruce Banner immediately, getting you an 8/8 potentially well ahead of schedule, it also stops you taking combat damage on the turn you use it. It's a bit of a mixed bag really, since it also stops The Hulk delivering damage that turn, but since Caltrops deals non-combat damage, you could use the two cards together to put infinite +1/+1 counters onto The Hulk, making him… quite dangerous on your next turn. And yes, he does have trample.
Alternatively you could curve out Turn 1: Bruce, Turn 2: Moonmist, Turn 3: Caltrops - and probably win the game on the spot.
Honestly, with how many recent cards we've had that synergize with Moonmist, I'm amazed it's still priced below $4.
What's your favorite Marvel card shared so far? Let us know on the Wargamer Discord.


