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How Corvus Belli plans to make "the best wargame community ever" with Warcrow

New marketing team lead Max Lattanzi explains how CB is investing in the communities for all its miniature wargames, especially Warcrow.

A woman in a blue gambeson wearing full leg armor smiles while holding a microphone - behind her is a banner for the miniature wargame Warcrow, in front of her is a convention crowd
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Timothy Linward Avatar

Timothy Linward

Updated: Aug 14, 2025

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Miniature wargames live and die by their communities: the best game in the world is nothing if there's nobody to play against and swap tactics with, no friends to argue lore or share spoilers with, no content creators to make battle reports and painting videos, no tournament organisers to support organised play. Corvus Belli has successfully fostered the community for its flagship wargame Infinity for twenty years, and with its new fantasy skirmish game Warcrow, it aims to have "the best community in gaming".

Warcrow launched in 2024, an original fantasy wargame with a similar low model count to Infinity and a similar focus on individual minis with a lot of personality, but far faster-playing and more approachable. Max Lattanzi, head of marketing at Corvus Belli, says the game's popularity has exploded in the last year. "In the last two months we have doubled our manufacturing capacity to make sure we don't disappoint anyone", he says. "At UK Games Expo earlier this year" - the UK's largest games convention - "we sold three times our most optimistic predictions, all of it Warcrow".

Corvus Belli has a very well established community support system for its first wargame, Infinity. This includes some great joined up thinking: a single user account gets you access to both a free army-builder app and a tool for entering and submitting lists to organised play events, as well as tracking global competitive standings. The network of Warcor community organisers is very well established.

A demo game of Corvus Belli's Warcrow at a convention

"All of that's in the works for Warcrow", Lattanzi says, "And more. We want to provide more organised play support for friendly local game stores where there is maybe a gap from other firms who were active in the space". Lattanzi is too professional to name any specific rivals, but Games Workshop comes to my mind, as well as the spectre of OOP games with no publisher support, like Star Wars X-Wing.

He's effusive about the Warcors and their role at the heart of their local Infinity and Warcrow gaming scenes: "They're incredible. There's a reward system for Warcors but frankly, most of them just do it for the love of the game and the communities they foster- they barely ever collect on their Warcor Points". YouTube channel Tabletop Time has high praise for the Warcors he met at Adepticon 2025:

YouTube Thumbnail

Lattanzi is very excited about the prospect of what the Warcors can do with Warcrow. Infinity is a deep, deep game - though much better streamlined than when I played regularly a decade ago - so a common responsibility for Warcors is simply teaching the game to newcomers. For the sleeker Warcrow, he sees them having much more time to support all kinds of organised play events, from tournaments to narrative campaigns.

Not every store or club has a Warcor, of course, which is where CB's support for content creators comes in. "We've set up a content creator incubator programme", Lattanzi says, "To give advice on editing, marketing, script-writing, anything they need really, to people making videos about our games". The eternally helpful Stephen Box of Vanguard Tactics is supporting the programme as a consultant.

A cosplayer in a white robe holding a lantern and wearing a face-obscuring mask, representing a Breath from Corvus Belli's tabletop wargame Warcrow

The incubator programme provides more than just advice: "We also give funding for upgrading equipment, and the chance to consult with some of the most successful streamers in the miniature wargaming space." The goal is to redress the balance so that it will be as easy to find painting tutorials, battle reports, and faction guides for Warcrow and Infinity as it is for Warhammer.

If you're a content creator - even if you're just starting out! - and that sounds exciting, click on this link to send your details to the team at Corvus Belli and get involved.

In the end, communities are only as good as their players. Lattanzi has nothing but praise for Corvus Belli's playerbase: "They aren't about winning the game at all costs, they want the coolest things to happen - no-one is going for a gotcha. They'll actually sit and talk through your options for beating them".

Two players at Corvus Belli's Interplanatario event, discussing details on one player's phone

Infinity is a particularly high-detail, cinematic wargame, while there's a major emphasis on narrative in games of Warcrow - I can well believe they're fostering a player base who care most about the experience of the game, not the result.

If you want to join them, a great place to get started is the Song of the Dormant two player battle-pack, which has everything you need to get started with Warcrow, and is available to pre-order now.

Timothy Linward Our newest full time staff writer, Tim Linward is a Warhammer 40k and Horus Heresy fanatic who dabbles in TTRPGs, board games and MTG. You'll often find him delving through Games Workshop's financial reports for gaming news, combing the indie wargaming scene for cool new titles, or listening to yet more Warhammer 40k books for deep 40k lore. He's also written for PCGamesN, and 'Grimdark', his book of essays about Warhammer 40k and Games Workshop, will be published by Strange Attractor Press when it finally emerges from the warp. His controversial gaming opinion is that the Age of Sigmar double turn is objectively bad - it gives a single die roll too much influence over the game state. (He/Him)

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