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All the Critical Role books for DnD and comics fans

These graphic novels and RPG expansions let you go deeper into the history of Exandria, and the world of Vox Machina and Mighty Nein.

Critical Role Books - the covers for Vox Machina Origins, Explorers Guide to Wildermount, Call of the Netherdeep

If you’ve watched every episode of The Legend of Vox Machina, binged the Critical role actual play series, and even been to see the Mighty Nein live show, you’re in the right place. This complete guide to Critical Role books reveals all the RPG supplements, graphic novels, and art books that are available for you to delve deeper into the world of Exandria.

The excellent comics in this list will keep you occupied while you wait for the Legend of Vox Machina season three release date. And if you’re inspired to start your own DnD adventures thanks to the Critical Role DnD supplements, Wargamer has handy guides to the DnD classes, DnD races, and even great DnD character sheets, to help you get started creating your own legends.

These are all the Critical Role books:

Critical Role DnD books and RPG books

There are three Critical Role DnD books, two of them co-published with DnD owner Wizards of the Coast. On top of that, Critical Role has published Candela Obscura, an original horror investigation RPG. It is also early in the playtesting phase for Daggerheart, its own, DnD-adjacent fantasy RPG.

Critical Role Book Tal'dorei Reborn surrounded by dice and candles

Tal’dorei Campaign Setting Reborn

The Tal’dorei Campaign Setting Reborn is a 280 page world guide packed with “locations, people, creatures, and character options” from the Tal’Dorei continent of Exandria. It’s set twenty years after the end of Critical Role Campaign One, with creatures drawn from the campaigns.

As well as GM guides and story hooks for each region of Tal’Dorei, player characters get plenty of features including nine subclasses, five backgrounds, and new magic artifacts. Not to mention new lore and DnD stats for each member of Vox Machina!

Critical Role books, Explorer's Guide to Wildemount cover

Explorer’s Guide to Wildemount

This 304 page campaign sourcebook is set on the continent of Wildemount, the setting for the Mighty Nein’s adventures in the second Critical Role campaign, and is an official DnD book co-published with Wizards of Coast. Explorer’s Guide to Wildemount comes with four starting adventures, each set in a different region of Wildemount, to kick your campaign off.

There are plenty of character options here, with three new subclasses magic items, and a whole new spell lore, dunamancy. To help the DM continue the campaign there’s a full setting history, a breakdown of the divine pantheons, faction guides, and a gazetteer of locations (packed with Critical Role callbacks).

Critical Role books, Call of the Netherdeep

Call of the Netherdeep

The Call of the Netherdeep campaign will take your characters from level three to twelve, and all over the world of Exandria. The module uses a neat adversary system, pairing your party with a team of five rival adventurers who have stat blocks that grow alongside you throughout the campaign.

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Candela Obscura Core rulebook

The Candela Obscura Core Rulebook lets you play the original “collaborative investigative horror tabletop roleplaying game” created by the team at Critical Role for their actual play series of the same name. Players are part of an occult investigation society that delves into magical secrets as they try to protect the turn of the century-inspired world of the Fairelands.

Critical Role Art Books

The three Critical Role Art books are curated collections of art from fan artists around the world, illustrating and illuminating the actual play adventures of the Critical Role parties. They’re accompanied by in-universe commentary by Cobalt Soul archivists documenting the heroes’ journey.

The first two volumes are edited by Lauryn Ipsum as well as Critical Role’s Liam O’Brien and Taliesin Jaffe, while Dani Carr joins the team for the Mighty Nein book.

Critical Role comics

The official Critical Role comics, published by Dark Horse comics, mostly explore the origins of the Vox Machina and Mighty Nein characters. While initially published as monthly issues, they’re now available in collected trade paperbacks. At time of writing, Dark Horse is currently publishing the monthly editions of The Tales of Exandria II – Artagan.

Critical Role: Vox Machina Origins vol I
Critical Role: Vox Machina Origins vol II
Critical Role: Vox Machina Origins vol III
Critical Role: The Tales of Exandria – the Bright Queen
Mighty Nein Origins – Jester Lavorre
Mighty Nein Origins – Caleb Widogast
Mighty Nein Origins – Yasha Nydoorin
Mighty Nein Origins – Fjord Stone
Mighty Nein Origins – Nott the Brave
Mighty Nein Origins – Mollymauk Tealeaf
Mighty Nein Origins – Caduceus Clay

The Meighty Nein Origins trade paperbacks for Jester Lavorre, Caleb Widogast, Yasha Nydoorin, and Nott the Brave are available all together in the collection ‘Mighty Nein Origins Library Edition Volume I’.

If you’ve blitzed the entire Critical Role comics library, Wargamer still has plenty to recommend – the best DC comics (and a special section on the best Batman comics), the best Marvel comics, the best Image comics, our top picks for the best horror comics, and a complete guide to every Warhammer comic ever created.