With so many new tabletop titles hitting the market each year, the best board games of all time have to do something special. Perhaps they cater to a specific audience better than any rival, or they present the most elegant, exciting version of a beloved mechanic. Maybe they change the very way you think about board games.
As tabletop game specialists, we at Wargamer play day in, day out, as well as reviewing the latest titles rigorously - so we can confidently bring you this ultimate list of our 15 top board games, selected to cover multiple genres, group sizes, age ranges, and experience levels.
The best board games look different for everyone, so we've put a lot of thought into our selections, including recent releases and classics alike. Click on the links below to find out how we test and choose the winners, plus some extra buying tips or, if you specifically want a game for two, try our expert guide to the best board games for couples.
Why you can trust us ✔ We spend hours testing games, toys, and services. Our advice is honest and unbiased to help you buy the best. Find out how we test.
The best board games in 2025 are:
10.
Azul - best drafting game
Ticket to Ride
The best beginner board game.
Ticket to Ride specifications:
| Players |
2-5 |
| Recommended age |
8+ |
| Play time |
30-60 minutes |
| Complexity |
1/5 |
Pros
- Easy to learn
- Adorable train components
Cons
- Limited replay value
- Less appealing to experienced gamers
Why it's great
Ticket to Ride is positively the first modern board game you should play, the absolute best gateway game to the board gaming world. The rules are simple, making it quick and easy to teach and learn - but there's enough player interaction to create a bit of drama, and just enough strategy to get your teeth into as a newbie. Most importantly, it really can be played with mixed groups of all ages and skill levels - perfect for families, or inducting non-gamer friends into the tabletop hobby!
How to play
The core premise here is simple: collect train cards with matching colors and play them to claim a particular route on the US map. Every player starts the game with a secret series of city-to-city journeys they must map to score points, and a bonus for completing the longest route is also up for grabs. You can either draw train cards, play train cards to claim a route, or draw new routes to aim for on your turn.
To begin with, Ticket to Ride is calming and non-confrontational, but there's only a certain number of routes to claim, and competition between players quickly starts to heat up as you realize where your pals are trying to get to, and race to cut them off.
Read our Ticket to Ride review.
Runner-ups
If you're after more newbie-friendly games, you might also like:
- Carcassonne - A light (but surprisingly competitive) tile-drafting game where you construct an idyllic landscape.
- Small World - A colorful, approachable area control game where fantasy creatures compete to control the most territory.
- Kingdomino - A charming, child-friendly dominoes-like game where you build your own kingdom.
Scout
The best cheap board game.
Scout specifications:
| Players |
2-5 |
| Recommended age |
9+ |
| Play time |
15 minutes |
| Complexity |
2/5 |
Pros
- Satisfying, innovative rules
- Quick to learn and play
- Fantastic value for money
Cons
- Setup takes getting used to
- Circus theme is a bit thin
Why it's great
Oink Games' breakout hit Scout has deservedly won tons of awards. It's a smart, quick-playing card game that delights the eye and tickles the brain by twisting accepted tabletop norms on their head.
Its core premise might seem confusing at first, but once you've spent 15 minutes getting to grips with it, you'll want to play this easy card game a lot. Which is convenient, because it's dead cheap, well designed, and extremely portable.
How to play
On the surface, Scout is similar to classic playing card games like Rummy or Whist. Your goal is to collect and play matching or sequential sets of numbered cards. On your turn, you can gather cards by 'Scouting' or play a set by 'Showing'. You'll earn points if other players Scout a card you previously played or by showing a stronger set than previously played.
The twist is that you're not allowed to change the orientation or order of cards in your hand - so if you want to play down that lovely set that could win you the round, you've got to find a way to get all those cards together first. This means you're not just playing against your opponents, you're also fighting the cards you're holding, trying to plan ahead to get the big plays you need.
Learn more in our Scout review.
Runner-ups
Here are a few more budget-friendly tabletop games in the same vein as Scout:
- Cockroach Poker - A silly party game where you'll need to bluff about the bugs in your hand if you want to win.
- Skull - A simple, snappy bluffing game that's perfect for playing in bars, on trains, or anywhere else you can think of.
- Jaipur - A compact trading game where players compete to buy and sell the highest-value goods at market (and dodge a horde of camels while they're at it).
Catan
The most popular board game.
Catan specifications:
| Players |
3-4 |
| Recommended age |
10+ |
| Play time |
1-2 hours |
| Complexity |
2/5 |
Pros
- Accessible strategy gameplay
- Simple, lovable theme
- Loads of great expansions
Cons
- Experienced players may grow bored
- Luck can strangle your strategy
Why it's great
Ah, Catan - a.k.a. The Settlers of Catan. First released in 1995, designed by beloved German designer, the late Klaus Teuber, this medieval-themed game about settling a desert island has survived and thrived for decades because, at its heart, it's just reliably good fun for so many people.
Because it's so simple, it's incredibly easy to go from not knowing the game at all to keenly working out your tactics and plotting how to outmaneuver your rivals. Once you've topped out with the base game, you can tack on some great Catan expansions, too. Strategy aficionados may sneer at Catan, but they're wrong to - this famous game has a place in every collection.
How to play
Players compete to dominate the island by building settlements near key resources - grain, ore, wool, lumber, and brick - so they can rake in resource cards every turn and spend them on expanding their empire. Things start off benign, but there's only room on this little island for one player to build the roads, cities, and extra buildings they need to win - so it gets competitive fast.
Read our Catan review to learn more.
Runner-ups
Catan is a huge name in the world of board games, but plenty of other classic titles are worth the hype, too:
- HeroQuest - An '80s RPG-inspired fantasy game that's all about crawling a dungeon and defeating an evil wizard.
- Dune - A thematic, complex strategy game that adapts the giant of science fiction and still holds up despite being published in 1976.
- Yahtzee - A simple dice game from long before the modern board game craze, but it's still immensely fun (and budget-friendly).
The Old King's Crown
The best 2025 release.
The Old King's Crown specifications:
| Players |
1-4 |
| Recommended age |
12+ |
| Play time |
1-2 hours |
| Complexity |
4/5 |
Pros
- Sublime strategy gameplay
- Faultless pacing and tension
- The best board game art ever
Cons
- Mechanics can feel overwhelming at first
- Needs a large table to play
Why it's great
The Old King's Crown is a sparkling success that's somewhat taken the board game community by surprise, earning rave reviews all over the place. In ours, Wargamer editor Alex called it "the most captivating board game I've ever played", and he will not stop going on about it. TOKC combines whip-smart pacing and beautifully balanced strategy gameplay with a gorgeous fantasy theme - all delivered with huge helpings of designer Pablo Clark's stellar illustrations. It's one of the finest strategy titles you can buy, and it was made by just one dude.
How to play
This game is a carefully constructed hybrid of strategy mechanics, adapted from a whole range of board game genres, and they're all woven together around the simplest possible core loop: players lay down cards, and the highest number wins.
Each round, you'll play three of these card clashes, aiming to rack up overall victory points. But in order to win (and keep winning) clashes, you've also got to play the wider strategy game: a scrumptious, many layered lasagna of deck building, engine building, worker placement, and bluffs galore. At any time, you have loads of options available, all tempting, all costly, and every single decision counts. It shouldn't work, it should be too much stuff at once - but somehow, it's perfection.
Read our The Old King's Crown review.
Runner-ups
It's been a pretty stonking year for board game releases. These are the best of the bunch, save only for The Old King's Crown:
Total War Rome: The Board Game
The best videogame adaptation.
Total War Rome: The Board Game specifications:
| Players |
1-4 |
| Recommended age |
13+ |
| Play time |
3-6 hours |
| Complexity |
3/5 |
Pros
- Perfectly recreates the PC strategy game
- Card battle system and terrain rules are genius
Cons
- Long play time
- Rulebooks are currently lackluster
Why it's great
Total War Rome: The Board Game is a miraculous, near perfect tabletop adaptation of Creative Assembly's much loved 2004 PC title - one of the best grand strategy games ever - which somehow packs an epic, continental game of territorial strategy and a flexible, card driven wargame into one box. All your Total War favorites are here: sneaky agent actions, empire tech trees, mercenaries, variable terrain battlefields, and, of course, War Elephants. It shouldn't work as a board game, but it does work - brilliantly - and every fan of the PC series should give it a go (if they can find a copy).
How to play
Billed by its creator as a "medium-weight wargame with an economic engine", your grand campaign will play out over 3-5 hours, with Rome, Carthage, Greece, and the Barbarian Tribes each playable, boasting their own tech options and decks of military unit cards. Each turn goes through phases representing the original Rome: Total war's key mechanics: agent actions; gathering taxes from your territories; sending armies and fleets on campaign to grow your empire; and spending cash on new troops, city upgrades, and technologies.
The real master stroke, though, is the game's battles; these work via a deceptively simple, but absorbing card game, with stacks of cards representing your armies just like in the PC game. A series of ingenious design decisions brings these clashes to life, with the terrain of the battle location, each player's general and army composition, and your tactical choices all dictating the course of the fight. If you have happy memories of "just one more turn"-ing through endless nights on RTW, play this game - you won't regret it.
Read our Rome Total War board game review.
Runner-ups
Plenty of videogames have turned into excellent board games - here are a few we'd recommend:
- Slay the Spire - A co-op deck-builder that captures the adventurous feel of the original.
- Dorfromantik - The peaceful landscape-building game reimagined as a co-op, campaign-based tile-drafting game.
- Wilmot's Warehouse - A fast-paced memory game where you work together to recall a huge grid of products housed in your warehouse.
Arcs
The best strategy board game.
Arcs specifications:
| Players |
2-4 |
| Recommended age |
14+ |
| Play time |
1-2 hours |
| Complexity |
4/5 |
Pros
- Unique mechanics
- Huge replayability
Cons
- May be overwhelming for beginners
Why it's great
One-part space strategy and one-part trick-taking game, Arcs was hyped up to an incredible degree when Leder Games first released it. Happily, we can confirm that the hype is well-deserved.
Arcs is a compact yet complex strategic experience, where every turn can dramatically change the tide of play. New players may succumb to analysis paralysis thanks to Arcs' immense, interlocking systems. However, once you've understood its mechanics, Arcs is as tense and exciting as any space opera.
How to play
Everything you do in Arcs is determined by the cards you are dealt. The suits decide what actions you can take in a round, from aggressive movement and combat to careful construction jobs. The numerical value of your card decides how much influence you have in the great space race - the highest-value card played lets its player take the maximum possible actions, leaving opponents to best their number or take a turn with reduced efficiency.
Players can also sacrifice the value of their card to declare an ambition. You lose your lead in the race, but playing an ambition you're likely to achieve is a great way to score points. Stockpile resources to score end-of-round points, and you're even more likely to steal the win.
Learn more in our Arcs review.
Runner-ups
'Strategy' might the broadest of all board game genres, but we've managed to narrow down our runner-ups:
- Scythe - Compete to become the most popular, successful, and dominant leader in a sci-fi spin on 1920s Eastern Europe.
- Ark Nova - Race to earn the most points in this surprisingly faithful recreation of zoo management.
- Brass: Birmingham - A classic game of industry where you play as an industrialist trying to expand their wealth and influence in 1700s England.
7 Wonders Duel
The best board game for couples.
7 Wonders Duel specifications:
| Players |
2 |
| Recommended age |
10+ |
| Play time |
30 minutes |
| Complexity |
2/5 |
Pros
- Surprisingly deep game design
- Easy to learn
Cons
- Two players only
- Not as much strategy as 7 Wonders
Why it's great
7 Wonders Duel is a streamlined, fast-playing game for two that has you building your own ancient civilization from scratch. It's a highly satisfying, tightly designed experience that packs most of the strategic welly of the main, multiplayer version, but converts it perfectly to suit two players.
How to play
Choosing fresh cards from a shared selection each turn, you'll add them to your city to either generate more resources to pay for later card plays, or build your way through one of various paths to victory. You can win by cultivating the best city overall; building a great wonder of the world; excelling in scientific advancement; or dominating your opponent with superior military might.
Like its big sibling - the original 7 Wonders - this game uses rivalry over the cards on offer to create competition - you could pick the card you need, or you could discard something you think your opponent fancies, and collect some coins as a payoff.
Runner-ups
If 7 Wonders has inspired you to set up a tabletop date night, we'd suggest picking up these titles, too:
- Sky Team - A tense yet silly co-op where, through extremely limited communication, you work together to land a plane.
- Codenames: Duet - A two-player co-op version of the classic word game where you link phrases together to hunt down spies.
- Fog of Love - A storytelling-focused game where you and your beau roleplay as a fictional couple whose relationship may or may not survive.
The Quacks of Quedlinburg
The best family board game.
The Quacks of Quedlinburg specifications:
| Players |
2-4 |
| Recommended age |
10+ |
| Play time |
45 minutes |
| Complexity |
2/5 |
Pros
- Funny and unpredictable
- Family-friendly complexity level
Cons
- High randomness can feel unfair
Why it's great
The Quacks of Quedlinburg offers some of the most outlandish fun you could possibly have with a board game. It's a chaotic push-your-luck game where bravery could net you big wins - or blow up in your face.
Its subtly thoughtful design choices mean no bout of bad luck is ever too punishing, and the thrills of a well-played round will fill a room with energy. Better yet, it's simple enough that players of any age can enjoy it.
How to play
In Quacks, everyone takes their turn at the same time. You'll randomly draw chips from a bag to add to your swirling cauldron, hoping for the most valuable picks that will increase the points and cash you can claim. But if you pull too many white tokens from your bag, the concoction explodes, severely limiting your yield for that round.
Between brewing sessions, everyone will have a chance to spend their hard-earned money on new, more useful chips for their ingredients bag. While this exquisite family board game plays out across nine rounds, 'fortune teller' cards impose special rules that further disrupt play. With so many changing variables, Quacks of Quedlinburg is anyone's game to run away with - the question is how much are you willing to bet on your brew?
Read our Quacks of Quedlinburg review.
Runner-ups
For more games that suit all age groups, check these titles out:
- Dixit - A light competitive game where you'll compete to give the best cryptic clues based on a heap of gorgeously-illustrated cards.
- Camel Up - A racing board game where everyone bets on which silly camel meeple they think will win a race around a pyramid.
- Sushi Go! - A fast-paced card game where you score points by collecting sets of cute sushi rolls.
Pandemic
The best coop board game.
Pandemic specifications:
| Players |
2-4 |
| Recommended age |
8+ |
| Play time |
45 minutes |
| Complexity |
2/5 |
Pros
- Approachable but still challenging
- Interesting decision-making
Cons
- One player can make all the decisions alone
Why it's great
Coop board games have taken off in recent years, but to our minds none has yet surpassed the 2008 smash hit Pandemic, which does such a good job of nailing board game teamwork that we still play it regularly over a decade later (even though some world events in 2019-2020 kind of made the theme a little dicey for a while).
How to play
In this game, four deadly, brightly colored diseases have each simultaneously infected a large part of the world map. You and your pals each play one of a variety of disease-fighting specialists - with every player granted one specific, powerful ability to use. Every turn, the diseases will spread quickly across the planet, and - as a team - you must plan out your limited actions to contain their growth and develop cures for all four as quickly as possible.
Be warned: while the rules aren't complicated - we stand by our 2 / 5 complexity rating - the game is a genuine challenge, you'll have to learn to make the most of all your characters' abilities in combination with each other, while racing against disease outbreaks that can come at any time. Luckily, working together to achieve that is endlessly satisfying, and Pandemic is a genuine thrill every time we play.
Read more in our Pandemic review.
Runner-ups
For more cooperative experiences, try these:
- Spirit Island - You play as elemental spirits working together to defend your island from colonizers.
- Dead of Winter - Work together to survive a zombie apocalypse in a frozen wasteland.
- The Crew: The Quest for Planet Nine - A trick-taking card game where all players work together to complete missions as astronauts in space.
Azul
The best drafting board game.
Azul specifications:
| Players |
2-4 |
| Recommended age |
8+ |
| Play time |
30-45 mins |
| Complexity |
2/5 |
Pros
- Delightful components
- Easy to learn
- Surprisingly strategic
Cons
- Also surprisingly aggressive
- Abstract theme
Why it's great
Azul is possibly the most tactile board game that we've ever played. It's all about placing clack-y mosaic tiles in the most aesthetically pleasing - and highest-scoring - pattern. The gameplay loop is oddly soothing, but the strategy hidden underneath quickly grows competitive. Although Azul is an abstract board game of low complexity and short runtime, its core premise is so strong that we find ourselves returning for multiple games.
How to play
Each player has their own board, which they want to fill up with certain combinations of mosaic tiles. To obtain these, you'll need to take turns drafting from several pools of tiles in the middle of the table.
When you draft a particular color tile, you must take all matching tiles from that pool at once. These are then placed in a row beside your mosaic, which must be filled with matching tiles before one can be added to the final piece (and scored). But draft carefully, as any tiles you don't have room for spill over and become minus points.
Completing rows and columns on your mosaic is the best way to rack up points, although there are bonuses for collecting all the tiles you need of a certain color. And don't forget to keep a close eye on your opponent while drafting - half the fun is anticipating their moves and drafting the exact tile they need to take the lead.
Read our Azul review.
Runner-ups
Not every drafting game in our collections has tiles, but they're all worth trying:
- 7 Wonders - Pick from an increasingly powerful set of cards to develop the most influential ancient civilization.
- Citadels - A mix of bluffing and drafting, where you'll claim to be various roles needed to construct grand, points-scoring buildings.
- Agricola - A careful, economic resource management game where you want to build a thriving farm.
Wingspan
The best engine builder board game.
Wingspan specifications:
| Players |
1-5 |
| Recommended age |
10+ |
| Play time |
40-80 mins |
| Complexity |
2/5 |
Pros
- Unique theme
- Beautiful components
- Satisfying strategy
Cons
- Lacks complexity
- Lacks player interaction
Why it's great
Wingspan is as satisfying as it is stunning. Gorgeous art and components, combined with its surprisingly laid-back mechanics, make this a perfect game for thoughtful, quiet nights in. When you manage to pull off a combo and get all your eggs in a row, the strategy is immensely rewarding. And even if you missed out on drafting a crucial card, it's hard to feel stressed when gathering food and discovering new birds.
Plus, the consistently excellent Wingspan expansions give this game plenty of replayability. It might not be complex enough for hardcore engine builders, but for us, it sits perfectly between gateway game and intense strategy session.
How to play
Wingspan requires you to draft cards and resources, then play these to trigger increasingly powerful abilities on future drafts. The main goal is to score as many points as possible. Food and eggs (which you spend to play birds) have value as points when hoarded, but the more consistent way to score is to play lots of birds with large wingspans.
Your player board has three habitats in which you can place birds. Each habitat also has an associated action - gain food, lay eggs, or draw birds - which grows more powerful as you place more birds there.
A particularly efficient player can fill their entire board with birds, but the drafting mechanics often throw a bit of randomness into the fray. This means that, most of the time, you'll need to carefully choose ways to specialize your 'engine' in order to maximize points.
Read our Wingspan review.
Runner-ups
For more crafty engine-builders, check out these titles:
- Race For the Galaxy - A scifi card game where careful hand management helps you expand your ultra-advanced civilization.
- Dominion - An approachable deck-building game where increasing the power of your deck maximizes your combos and points.
- Terraforming Mars - An ultra-crunchy strategy game where you play as a corporation trying to advance civilization on the big red planet.
Molly House
The best thematic board game.
Molly House specifications:
| Players |
1-5 |
| Recommended age |
14+ |
| Play time |
60 - 120 minutes |
| Complexity |
4/5 |
Pros
- Perfect mix of theme and mechanics
- Gorgeous components
- Tense, immersive gameplay
Cons
- Heavily luck based
- Rules aren't explained very well
Why it's great
The themes and mechanics in Molly House are a perfect match. In just a few hours, the board game manages to fully immerse you in 18th-century London, where you take on the role of the mollies, a persecuted queer community that are attempting to fall in love, thrive, and find joy when society wants to see them imprisoned.
It manages to do this with basically no roleplaying elements - the mechanics itself are enough to convey the highs and lows of life as a molly. It's a one-of-a-kind experience about a profoundly important and interesting subject.
How to play
Molly House starts as a standard roll-and-move, where you roll dice to see where you end up on the streets of London. On the way, you'll visit Molly Houses - throwing the best parties you possibly can while there - or cruise for desirable partners to increase your joy and reputation.
At the center of this premise is a trick-taking-style card game, where the best-scoring suit played at a party scores joy for both individual mollies and the wider community. Score the most joy when the community joy hits a given threshhold, and you win! Let your community atrophy after five rounds, and everyone loses.
But beware, for all that joy brings risk, too. The deck of cards are full of constables that, when played into a certain pile, expose various mollies. Their appearance eventually leads to the investigation - and potential collapse - of the molly houses. These disastrous events present a third victory condition - one where you must turn traitor against your own community to avoid the jailor.
It's a rich, complicated set of rules that will definitely take you more than one game to comprehend. If that summary has wetted your tastebuds, you can learn more in our full Molly House review.
Runner-ups
For more games with evocative, immersive themes, we'd recommend these:
- John Company - Another historical game (from the same publisher as Molly House) that uses semi-co-op mechanics to confront difficult periods in history.
- Nemesis: Lockdown - Work together to escape a ship plagued by aliens and hope nobody in your crew betrays you.
- Twilight Imperium - Explore the political intricacies of running a space empire in an immense, hours-long game.
Sherlock Holmes: Consulting Detective
The best murder mystery board game.
Sherlock Holmes: Consulting Detective specifications:
| Players |
1-8 |
| Recommended age |
13+ |
| Play time |
1-2 hours |
| Complexity |
2/5 |
Pros
- Well written, immersive mysteries
- Superb, authentic feeling materials
Cons
- A little expensive
- Long play time won't suit everyone
Why it's great
Like escape room games, but want a mystery that properly immerses you in real detective work, with a proper whodunit to unravel via detailed, in-universe clues? Sherlock Holmes: Consulting Detective is simply the best. The game has far more in-depth storytelling than other murder mystery board games, with lengthy introductions to each case, and a variety of pleasingly authentic-feeling newspapers, police documents, and other clues you'll have to pore through to get to the bottom of things.
How to play
Each case plays a bit like a choose-your-own-adventure book: you'll pick a lead to follow, and turn to the relevant page of the case book to find dialog with in-game characters to read out, which changes depending on how much of the truth you've already uncovered. There's an optional element of time pressure, as you try to unravel the clues in as few moves as possible - but you can ignore that and take it at your own pace (which we prefer).
There are four different 'Investigations' you can buy, and each contains multiple cases to solve. The Jack the Ripper box above is our favorite, but they're all excellent.
There are some niggles. Sherlock Holmes superfans might find nits to pick here or there; the 'adventure gamebook' element can be distracting as you try to look up the right page without seeing spoilers; and if we're honest these boxes are a touch overpriced for the materials you get. But all things considered, Consulting Detective is the best detective board game around. The game, as Holmes says, is afoot!
Runner-ups
Here are some more head-scratchers we've enjoyed unraveling:
- Unlock! - A series of excellent escape room games filled with crafty riddles for a cooperative team.
- Decrypto - A word game where players must use simple phrases to send secret messages to their allies, all while decoding those sent by the opposition.
- Scooby-Doo: Escape from the Haunted Mansion - A family-friendly game where, as well as escaping said haunted mansion, you'll also need to voice every character from the classic kids' show.
Read our Sherlock Holmes: Consulting Detective review.
Blood on the Clocktower
The best social deduction game.
Blood on the Clocktower specifications:
| Players |
5-20 |
| Recommended age |
15+ |
| Play time |
1-2 hours |
| Complexity |
3/5 |
Pros
- The ultimate secret role game
- Gives every player a unique power
- Luxurious components and box
Cons
- Wildly expensive (but worth it)
- Very long playtime
- Needs 8-10 people for best results
Why it's great
If you like social deduction games with more meat on their bones, we can't recommend Blood on the Clocktower enough, based on our extensive experience (that's Wargamer and Network N staff playing in the picture above).
This beefy box expands on the ever popular 'hidden roles' genre, marrying cheeky bluffing antics with complex mechanics in a way that'll please casual party game lovers and fans of brain-warping strategy board games. It's a lot pricier than other social deduction games on the market, but there really is nothing else like it out there.
How to play
The core rules are essentially the same as any other hidden role game. One person among the players is a demon who kills innocent villagers in a 'night phase' where everyone has their eyes shut. They and their minions win the game if they can cull the majority of good players, while the noble players win if they can execute the demon before their numbers deplete.
Here's how Blood on the Clocktower takes that formula and makes it even better. Firstly, everyone in town has a unique power which can help (or hinder) efforts to solve the mystery. This means no one is left twiddling their thumbs, and all players (even the storyteller who organizes and facilitates gameplay) have plenty to mull over. Different combinations of roles give the game endless replayability.
Secondly, when you die in this game, you can keep playing. Most social deduction games get boring fast if you're killed on the first night, but murdered villagers can still speak, vote, and help their team.
All these features are packaged in a luxury box which helps set the grim, Gothic tone of the game. We recommend playing with a tense background soundtrack, and relishing in the reveal as everyone learns what really happened once the game is over.
Runner-ups
As one of our favorite genres, we can recommend plenty of extra social deduction games:
- One Night Ultimate Werewolf - All the fun of having a murderer hidden among your friends, but it can be played in under 10 minutes.
- Dead of Winter - A mostly-co-op zombie survival game where some players have their own agenda.
- Unfathomable - A Cthulhu-themed reskin of the popular cult classic board game, Battlestar Galactica.
Read our Blood on the Clocktower review.
Frosthaven
The best RPG board game.
Frosthaven specifications:
| Players |
1-4 |
| Recommended age |
14+ |
| Play time |
1-2 hours |
| Complexity |
4/5 |
Pros
- Huge amount of content
- Refined, challenging gameplay
Cons
- Expensive
- Setup and games take a long time
- Needs a regular player group
Why it's great
As a sequel to the already-enormous Gloomhaven, Frosthaven is an expensive, expansive dungeon-crawling RPG that requires a lot of commitment to complete. Despite these barriers to entry, it still deserves a place among the greats.
Its combat-focused gameplay is challenging yet satisfying, it offers a variety of player classes to unlock and explore, and its legacy-style base-building mechanics make you feel fully immersed in the snowy world. We're completely addicted.
How to play
We don't have space here to explain the huge number of modifiers, conditions, hazards, and minor rulings you'll encounter in Frosthaven. What we can do is break the game down into two key phases: dungeon-crawling and returning to base.
Each dungeon has a unique map, monsters, and objective (though expect to see 'kill all monsters' pretty often). Your chosen class gives you a hand of cards, and you'll play two each turn - one using its top ability, the other the bottom.
Combat is made less random by a eurogame-inspired deck of cards that modify your chances of dealing damage. Completing a dungeon is a careful dance of maintaining your dwindling hand size and hit points until the objective is complete.
Whether you succeed or fail, you'll return to home base with a bit of gold and experience. Spend these fortifying your home to survive story events, leveling up your character, or unlocking new adventures to go on.
Read our Frosthaven review.
Runner-ups
For more sprawling, campaign-based games, try:
- Mage Knight - RPG elements combine with deck-building when your Mage Knights set out to explore dungeons and conquer cities.
- Gloomhaven: Jaws of the Lion - Similar mechanics and lore to Frosthaven, but at a more approachable difficulty level and price.
- Pandemic Legacy: Season One - The classic co-op game turned into an expanded series.

How we choose the best board games
This buyer's guide brings together the elite board games Wargamer's journalists genuinely think are the absolute best in the world - and explains why we think they rule. Our number one goal here is to help you find a game you'll love, whether you're after wholesome fun with the kids, a raucous casual party experience, or something more nerdy and involved.
The categories in this guide are spread over different tastes and genres, so there's something to suit every reader - but also so our writers can highlight their personal expertise and passions. We're not soulless AI aggregators; we're a small squad of real, human journalists. And we're incurable, 24/7 tabletop game nerds with our own tastes and favorites - so when we recommend a game, it's because we really love it.
We're constantly testing board games to cover on Wargamer, and every new release could smash its way onto this leaderboard. Every month, we review whether any fresh board games should replace any of the winners on this guide, or whether we should switch up some of the categories to make our recommendations more helpful to more people.
Rest assured: we'll only recommend a game in this guide if one or more of our writers has personally, properly put it through its paces. For some games, this can be as simple as a few full playthroughs with different groups; for others (like the monster Frosthaven) it can mean months of intensive testing to get to grips with deeper elements of story and long-term value.
For more detail on our process and priorities when evaluating games, read our How we test page.

How we break down each board game in our guide
For every board game, we aim to explain two important things in clear language: what's so great about the game; and how you play it. With that information, and our insights, you can hopefully judge whether each one is for you.
We don't pack out our guide with a huge fact file of stats and numbers for each game. However, for each game, we'll include a few quick facts that are vital to pick the right game for you:
- Players - how many people can play?
- Recommended age - how old do kids need to be in order to enjoy playing the game?
- Play time - how long does one full game session take?
- Complexity - on a 1-5 scale, how complicated is the game to learn and play, relative to others?
On age recommendations and play time, we usually quote the publisher's official guidance - unless our tests have found something different.

What does our 'complexity' rating mean for board games?
We want to give you a rough idea of how hard it is to understand the rules, strategy, and mechanics of the game and get stuck into playing - which is what our complexity rating is for.
Being high or low complexity isn't good or bad - but, before you drop your hard-earned cash on a board game, you should know how much it will strain your brain.
For us, a board game's complexity is about three main factors:
- How many systems and rules you need to understand in order to play, and how complicated the interactions between them are.
- How well the game teaches you those systems and rules, including physical design choices, manuals, and player aids.
- How much 'admin' is required to make the game function - are there lots of pieces, tokens, and trackers in play, or a big board with lots of important information?
Here's a broad summary of what each complexity rating means in practice:
- 1/5 - Ultra lightweight. Very light, a few simple rules with little to no rule interactions or score tracking. Ideal for kids, families, or casual party settings.
- 2/5 - Lightweight. Mostly simple rules with light strategy elements or alternate victory conditions, and minimal admin. Widely accessible.
- 3/5 - Midweight. A balanced experience that's still accessible to most gamers, with some more complex rules and interactions that need to be mastered before you can fully enjoy the game. Some light admin needed.
- 4/5 - Heavyweight. Several layers of rules with significant interactions which you'll need to learn for the game to function. Player decisions are mostly complex, with varied strategic options relying on multiple rules simultaneously. Usually a fair bit of admin per turn. Challenging.
- 5/5 - Ultra Heavyweight. Highly detailed turn structures, many possible rule interactions, multiple tracked game mechanics requiring heavy admin, high skill ceilings, and huge strategic variety. Best for experienced gamers.
What qualifies as a board game here?
We tabletop gamers just love to categorize, but in reality the definition of 'board game' has some very blurry edges to it. Following a completely literal definition, we could decide to include only 'tabletop games played on a board'. That would give us a clear line between games that belong here, and the ones to put in our list of the best card games.
But what about boardless tile games like Hive or Quirkle? Or tile laying games where you create the board, like Carcassonne? Or dice based games like Yahtzee and Ganz Schön Clever? Or social deduction masterpieces like Blood on the Clocktower? They're in their own categories, sure - but you'd be hard pressed to say they absolutely were not, in any sense, board games.
So we prefer to take a wider, people focused view. Our rule is: if we think most people would classify it as a board game, it counts as one. In effect, this means any boxed tabletop game you'd expect to see on the shelf at your local board game café is a contender for our top list - whether it's got a board or not.

Best board games FAQ
If you're just dipping your toe into the board gaming hobby as a beginner, or else just looking to find a gift for the board gamer in your life, you might find yourself baffled by the brave new world of tabletop games, with all its genres and jargon. Read on for some basic info to help you get your bearings.
What do all the board game types and genres mean?
If you're reading our guide as someone relatively new to the modern board gaming hobby, well, on behalf of our beloved tabletop games industry: we heartily apologize for all the gosh darn jargon!
For any given board game you might be checking out, there are at least a half dozen annoying, inside-baseball terms describing what genre and subgenre it fits into; what its key mechanics are; and so on.
That's to be expected - partly because board games these days are so numerous and diverse that they take a lot of categorizing, and partly because we board gamers are nerds, and nerds love to have secret, technical languages of our own.
But Wargamer is, as always, here to help. Read on for a full, A-Z lexicon of board game types, genres, and jargon terms made simple:
- Ameritrash: A very loose term for 'American style' board games, generally defined by having a big, loud theme and setting; clearly defined characters or factions for each player to control; and more focus on dice and random luck, as opposed to complex systems and math.
- Drafting: A common mechanic where players take turns to choose cards, dice, tokens, or other game components from a shared supply, and strategies often revolve around deducing and countering your rivals' strategies based on their choices.
- Dungeon crawler: Adventure themed board games centered on exploring a 'dungeon' like environment of interlinked rooms and corridors, and tackling various challenges along the way. Traditionally focused on fantasy combat, but the term has broadened over time.
- Engine building: A broad term for games where victory comes from assembling a system of components which efficiently combine to generate victory points over time.
- Eurogame: A hugely popular style of board game, also known as 'German style', generally defined as games where you collect victory points to win; there's very little random luck involved, and almost never any dice; there are normally multiple different strategic paths to the win; direct conflict between players is normally very limited; and great focus is placed on elegance of design, as opposed to sheer quantity of content. Catan is a prominent examples of a popular Eurogame.
- Legacy game: Board games where the rules, game mechanics, and often even the components of the game change between each match or session, as each game's 'legacy' continues into the next. Often designed to be played as a longer 'campaign' of games with an ongoing storyline.
- Push-your-luck: A term for game mechanics (and often games) where the primary challenge is, essentially, gambling: pressing an opportunity as far as it will go, but selecting the right moment to bank your winnings, before chance (or an opponent) turns against you and you lose it all.
- Roll and write: Compact, often portable games, with few components, in which you randomly generate (roll) certain results using dice, cards, tokens, or other means, then record (write) those results on a pad or similar. In some Roll and Writes (like Yahtzee or Qwixx) the dice results are numbers that contribute to scoring combos. Others see you build up a narrative story, draw pictures, and more.
- Social deduction game: Games where victory relies on puzzling out secret information, or secret roles, held by other players, by gathering and verifying information about players' actions and statements, and applying logical deduction. Werewolf and Blood on the Clocktower are prominent social deduction games.
- Territory control game: Board games where a major component of victory is about taking and holding multiple sections of the board using your own pieces, or units. Usually, this is seen in war games where the board is a geographical map, and players compete to capture and hold as much as possible. Hence the sarcastic nickname of 'dudes on a map' games.
- Trick taking game: Card driven games in the structure of Whist or Rummy, where the winner of each hand, or round, is the player who lays the highest value card in a hierarchy determined by the game.
- Worker placement: A term for game mechanics (and often games) where you place 'workers' (usually meeple figurines or tokens) into dedicated spaces on the board where they will generate key resources or victory points over time
What's the best place to buy board games?
In our opinion, the best place to buy board games is always your local game store (LGS) - i.e. a physical store that specializes in tabletop games.
By buying in store, you can get expert, in-person advice from staff who actually play and love these games, and, depending on the store's facilities, you may be able to try before you buy! Besides that, you'll be supporting your local gaming community and (usually) a small business.
If that's not the right option for you right now, though, almost all the games we recommend above can be found online at Amazon and other retailers like Target. If you buy through the links in our guide, Wargamer may also get a small commission from the store - so you'll be supporting quality tabletop games journalism too!
You can also find some excellent deals on used board games (including new releases like some of our recommendations) via platforms like Ebay and Facebook Marketplace - but if you're going to use those, make sure you check the seller is reputable and, if it's possible and safe for you to do so, inspect the game physically before buying.
How long do board games take to play?
As a very rough estimate, the average board game session length is around 30 minutes to an hour. Many publishers try to design new games around that approximate time span, to make their game as convenient and accessible as possible for a wide audience.
However, modern board games, just like their classic counterparts, vary hugely in the average length of time it takes to play one game - from under ten minutes to six hours or more. Most board games will have the publisher's estimated game time printed on the box - but be aware that that estimate is based on a notional 'average' player group who already know the rules. If it's your first playthrough, or you have younger or less experienced gamers at the table, or both, allow a lot more time.
And that's all our buying advice for now! This guide may be the absolute cream of the board game crop, but there's a wide tabletop world out there, and we're on a mission to profile the top-tier choices of every genre, scale, and type.
If you're looking for something more niche, check out our picks of the best strategy board games, or get martial with the best war board games.