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All the Warhammer 40k primarchs, and where they are now

Space Marine primarchs like Roboute Guilliman are crucial Warhammer 40k and Horus Heresy characters - here's everything we know about them.

Warhammer 40k primarchs guide - Games Workshop artwork showing the Primarchs at the Ullanor triumph, overlaid with an image of the new Horus, Ascended character model

The Warhammer 40k primarchs are immensely powerful Space Marine generals in Games Workshop’s grim, dark Warhammer 40,000 sci-fi wargame universe, and their actions have driven some of the biggest story events to shaped the setting – from the ancient Horus Heresy to current 40k lore. Read on to meet all 20 (or perhaps 18), and find out where they each ended up.

 

Your Wargamer team has read all 62 Horus Heresy books between us, and we’re embarrassingly knowledgeable about the modern Warhammer 40k factions too – so we have a deep well of lore to work from here. And it’s a good thing too, because the stories of the primarchs are long, complex, and intertwined – but they teach us a great deal about the 40k universe, and why it’s so royally messed up.

In this guide, we’ll introduce you to each primarch in turn, before explaining where they are in the ‘present day’ of the 41st millennium. Our FAQs section at the end answers all your other primarch-related questions, from their physical size, to explaining their tabletop models, to exploring the mystery of the 2nd and 11th primarchs.

Warhammer 40k primarchs guide - Games Workshop artwork showing the primarchs at the triumph at Ullanor before the Horus Heresy

Who are the primarchs?

The Warhammer 40k primarchs are a group of extremely powerful, influential characters who were the main players in Games Workshop’s famous Horus Heresy storyline – which took place 10,000 years before the ‘current’ events of the 41st millennium.

They aren’t regular humans, or even normal Space Marines – they’re bio-engineered, demigod-like creatures, bigger, stronger, and smarter than the power-armored warriors they command.

The Emperor of Mankind originally created 20 primarchs during the late 30th millennium, in his secret gene-labs under the Himalaya mountain range: one to lead each of his new Space Marine legions in a Great Crusade to reconquer the galaxy. Using his own genetic material, the Emperor designed each primarch to embody a different combination of his traits and skills, intending to make them perfect instruments of conquest.

Warhammer 40k primarchs guide - Games Workshop artwork by John Blanche showing the White Scars primarch Jaghatai Khan holding a huge curved sword

However, due to either an intervention by the 40k Chaos gods, or a plot of the Emperor’s own (depending on which source you believe), all 20 were stolen away, cast through the warp, and marooned as unearthly children on far-flung planets across the galaxy.

So rehomed, the primarchs grew up on remote worlds, in radically different conditions – some in royal opulence, others in squalor or slavery. All matured unnaturally quickly, many showing genius level intellect as soon as they could speak, and most reaching average cis male adult size by their early teens.

Meanwhile, the Emperor and his Custodes bodyguards were searching the galaxy, retrieving the primarchs one by one, telling them of their true origins, and placing them in command of their allotted legions. By around 981.M30 (year 931 of the 30th millennium, or our year 29,931) all the named primarchs had rejoined the Imperium of Man, and were fighting humanity’s enemies side by side.

For many decades, the Emperor’s plan worked more or less perfectly, with himself, his loyal primarchs, and their legions spreading out across the stars, recapturing lost human colonies, exterminating countless xenos races (i.e. aliens) that stood in their way, and paving the way for humanity to dominate the whole galaxy.

All that was to change after the fateful triumph at Ullanor in the first year of M31 (000.M31). An obscenely gigantic victory parade to celebrate the defeat of an empire of Orks, the Emperor chose this grand occasion to announce he was withdrawing from the crusade, returning to Terra (Earth), and leaving Horus Lupercal, primarch of the 16th legion Luna Wolves, in supreme command, naming him Warmaster.

It proved the high water mark of the crusade. In the years following Ullanor, the Imperial forces gradually descended into disunity through a combination of deepening rivalries between the primarchs, feelings of distrust and betrayal towards the absent Emperor, and the cunning machinations of Chaos.

And eventually, tragically, they turned on each other in the catastrophic Horus Heresy civil war, which caused the deaths of five primarchs, lured many to become daemonic agents of Chaos, and set others on paths that would see them lost, possibly forever.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Lorgar Aurelian

Who are the traitor primarchs?

The nine traitor primarchs are those who turned against the Emperor to fight for Warmaster Horus during the Horus Heresy war. This table shows the allegiance of each primarch during the Heresy:

Primarch Legion Allegiance
Lion El’ Jonson Dark Angels Loyalist (but split)
REDACTED REDACTED REDACTED
Fulgrim Emperor’s Children Traitor
Perturabo Iron Warriors Traitor
Jaghatai Khan White Scars Loyalist (but initially uncertain)
Leman Russ Space Wolves Loyalist
Rogal Dorn Imperial Fists Loyalist
Konrad Curze Night Lords Traitor
Sanguinius Blood Angels Loyalist
Ferrus Manus Iron Hands Loyalist
REDACTED REDACTED REDACTED
Angron World Eaters Traitor
Roboute Guilliman Ultramarines Loyalist
Mortarion Death Guard Traitor
Magnus the Red Thousand Sons Traitor
Horus Lupercal Sons of Horus Traitor
Lorgar Aurelian Word Bearers Traitor
Vulkan Salamanders Loyalist
Corvus Corax Raven Guard Loyalist
Alpharius Omegon Alpha Legion Traitor (but mysterious)

Each traitor primarch joined Horus’ rebellion for their own personal reasons, but – as we read in Aaron Dembski-Bowden’s excellent 2010 novel The First Heretic – it all starts with the Word Bearers, and their primarch Lorgar Aurelian.

A plan by the Chaos gods, acting through the Word Bearers chaplain Erebus, succeeded in seducing Lorgar into worshipping the ruinous powers of Chaos, and plotting against the Emperor.

The first step was to subtly foment discord and distrust of the Emperor among the legions, which Erebus did by encouraging, infiltrating, and slowly corrupting the ‘warrior lodges’ – unofficial associations of Space Marines where legionaries could bond and socialize outside of the military rank structure. But that was just laying the ground-work, to sow the seeds of doubt that would grow into rebellion.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Horus Lupercal, before the Heresy

Their master plan was to corrupt the Emperor’s most favored primarch son, his first found, his Warmaster – Horus Lupercal. If they could get Horus, beloved by all, to turn traitor and lead their rebellion, surely enough other primarchs and their legions would follow?

They succeeded. Through a series of fateful missteps and happenstances, Horus became mortally wounded and was healed only by a Chaos cult ritual in the Temple of the Serpent Lodge on Davin. In the process, he effectively pledged his allegiance to the four chaos gods NurgleSlaaneshTzeentch, and Khorne – and when he returned to his legion, he began his preparations to make civil war against the Emperor: what would become known as the Horus Heresy.

As Horus surreptitiously sounded out his primarch brothers to discern who might support him in the war to come, it became clear he would have no shortage of traitor primarchs on his side – at least half of them had some beef with the Emperor, and nearly all of them loved Horus to some degree.

Warhammer 40k primarchs guide - Games Workshop image showing profiles of the nine loyalist primarch models made in Forge World Resin

In the end, the Horus Heresy pitched nine loyalist primarchs against nine traitor primarchs (with a couple of special cases like the Dark Angels and Alpha Legion). The loyalists held the incumbent advantage of a galactic empire with a theoretically impregnable fortress at its heart – but the traitors had two big advantages too: the element of surprise; and the allegiance of the Warp.

It meant that, when Horus finally sprang his trap in the Isstvan system to kick off the war, loyalist forces were spread far and wide; communications were patchy due to warp storms; and soon he was able to successfully lure, trap, and annihilate the best part of three entire legions in one day.

Warhammer 40k primarchs guide - Games Workshop artwork showing the young primarch Ferrus Manus holding a freshly forged sword

Known as the ‘Dropsite Massacre’, this monumental ambush killed tens of thousands of loyal Adeptus Astartes on the surface of Isstvan V in mere hours, leaving the betrayed Iron Hands, Salamanders, and Raven Guard legions all but annihilated, and Iron Hands primarch Ferrus Manus dead, decapitated by his brother Fulgrim.

It’s worth remembering that, at the outset of the Heresy, only one legion (the Word Bearers) and two primarchs (Lorgar and now Horus) had truly given over, or ‘fallen’, to Chaos. The other seven traitor primarchs and legions all had their own justifications for turning their coats – and their individual journeys into ever deeper entanglement with the warp played out very differently – read on and you’ll learn all their stories. 

Warhammer 40k primarchs guide - Games Workshop photo showing a Sons of Horus Legions Imperialis miniature army, overlaid with the Horus Ascended miniature

All Warhammer 40k primarchs and their legions

The 40k primarchs aren’t just extremely powerful individuals, they’re military commanders – each granted their own legion of thousands of Space Marines to lead into battle.

The table below lists all 20 primarchs, their adopted home planets, their allotted Legion, and the order in which the Emperor rediscovered them and reintroduced them to the Imperium.

Name Legion Legion no. Homeworld Discovery order
Lion El’ Jonson Dark Angels I Caliban 10th
REDACTED REDACTED II REDACTED REDACTED
Fulgrim Emperor’s Children III  Chemos 4th
Perturabo Iron Warriors IV  Olympia  11th
Jaghatai Khan White Scars V  Chogoris 14th
Leman Russ Space Wolves VI Fenris 2nd
Rogal Dorn Imperial Fists VII  Inwit 6th
Konrad Curze Night Lords VIII Nostramo 15th
Sanguinius Blood Angels IX Baal 9th
Ferrus Manus Iron Hands X  Medusa 3rd
REDACTED REDACTED XI REDACTED REDACTED
Angron World Eaters XII Nuceria  16th
Roboute Guilliman Ultramarines XIII Macragge 7th
Mortarion Death Guard XIV Barbarus 12th
Magnus the Red Thousand Sons XV Prospero 8th
Horus Lupercal Luna Wolves / Sons of Horus XVI Cthonia 1st
Lorgar Aurelian Word Bearers XVII Colchis  13th
Vulkan Salamanders XVIII  Nocturne 5th
Corvus Corax Raven Guard XIX Deliverance 17th
Alpharius Omegon Alpha Legion XX Unknown Unknown

Now, let’s dig a little deeper into each primarch in turn – who were they, what did they do in the Heresy war, and where are they now, in the grim darkness of the 41st millennium?

We’ll go through them in legion order – from one to twenty. What about the 2nd and 11th, though? Well, that’s the question, isn’t it – more on them later. 

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Lion El'Jonson

Lion El’Jonson

Status: Alive, active in Imperium Nihilus.

Lion El’Jonson, primarch of the 1st Legion Dark Angels, is the epitome of a questing medieval knight. Commonly known simply as ‘The Lion‘, he’s one of only two loyalist primarchs we know to still be alive and kicking in the 41st millennium.

Lion El’Jonson’s origins

Discovered on the forest-covered, feudal Death World of Caliban, he was adopted and raised by a man named Luther, who inducted him into a secretive, honor-bound order of knights, where the Lion learned to be a master of both war, and keeping secrets.

Thanks to the unnatural swift growth, skill, and intellect of a primarch, the Lion quickly rose to become master of ‘The Order‘, and led his warriors in a campaign to kill all the warp-mutated ‘great beasts’ that had terrorized Caliban’s people since time immemorial. In the process, he absorbed or defeated all Caliban’s other knightly orders, and became de facto ruler of the planet.

When the Emperor came to Caliban, claimed sovereignty over the world, and offered the Lion his own legion, Jonson accepted immediately, with the support of his knights, including Luther, and together they set out to fight in the Great Crusade, winning many glorious victories.

But, as the Imperium tightened its grip on Caliban, levying taxes and felling forests to build mines and factories, rebellions sprang up on the planet. After relations soured between the Lion and Luther, the primarch sent Luther and a portion of his legion back to Caliban to train new recruits and keep the planet’s population in check.

However, swayed by Caliban’s rebel knights and nobles, and increasingly influenced by Chaos, Luther instead declared Caliban against the Emperor. When the Lion returned with a fleet to investigate, Caliban fired upon him, and the resulting battle destroyed the planet, killed Luther, and – so everyone thought – mortally wounded the Lion himself.

Where is Lion El’Jonson now?

Lion El’Jonson returned to the Warhammer 40k setting, very much alive, in the storyline that kicked off the game’s 10th edition in 2023.

He played a major part in the Arks of Omen narrative, and is now travelling Imperium Nihilus – the portion of the galaxy sealed off from the Imperium by the Great Rift – battling enemies of humanity.

Rumors had long circulated that Lion El’Jonson was alive, hidden somewhere deep within The Rock – the huge fortress spaceship that forms the Dark Angels’ headquarters in the 41st millennium. We don’t know for sure if that was true.

But we do now know that Jonson survived, asleep, for 10,000 years, and has now returned to the galaxy with a mission to reunite and reform ‘fallen’ Dark Angels, protect humanity, and fight Chaos.

As explained in Mike Brooks’ novel The Lion: Son of the Forest, Jonson lived on via a mysterious parallel realm (possibly part of the Warp) that resembled – to him – the forests of Caliban. After some strange, symbolic encounters there, the Lion emerged into real space in early M42, on the planet Camarth, deep in Imperium Nihilus – the portion of the galaxy sealed off from the Imperium by the Great Rift.

During the novel, the Lion links up with several previously ‘fallen’ Dark Angels, wins them over to his pro-humanity cause, and gathers forces to attack and destroy a Chaos cult called the Ten Thousand Eyes.

Later, during the concluding events of the Arks of Omen narrative arc, the Lion duelled the Chaos daemon primarch Angron on a warped replica of the dead planet Caliban, called Wormwood – before withdrawing again into the “shadowed paths” of his mysterious mirror dimension to seek more enemies.

For full details, read our complete Lion El’Jonson guide.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Fulgrim

Fulgrim

Status: Daemon prince, located on a hidden world in the Eye of Terror.

The elegant, boastful Fulgrim, also called the Phoenician, was primarch of the 3rd Legion Emperor’s Children, and one of the primary commanders in Warmaster Horus’ rebellion.

A charismatic, famously vain man, he led his purple-armored, perfection-obsessed warriors to battle on the traitor side throughout the Heresy, from the Isstvan V massacre – when Fulgrim killed Ferrus Manus in single combat – right through to the Siege of Terra.

Fulgrim’s origins

Marooned on the impoverished mining world of Chemos, the baby Fulgrim was taken in by a group of factory laborers in the city of Callax, and, as he grew and worked the lines there, outdid every other worker, swiftly becoming its senior executive. From there, thanks to his supernatural gifts for strategy and charisma, Fulgrim marshaled Callax’s resources to capture and reactivate many long-lost mining facilities across the planet, making Callax the richest, most powerful city on Chemos. Within a few decades, he had united the whole planet under his leadership, rebooting its economy and culture.

His primarch’s mind quickly tired of ruling Chemos, though, and, when the Emperor showed up to offer him a new legion and warlike destiny, Fulgrim pledged fealty right away, departing for Terra to build his legion and prepare to join the Great Crusade.

In war, art, and all things, Fulgrim commanded his Emperor’s Children to seek utter perfection, never accept second best, and never be satisfied. Though this led to Fulgrim and his warriors developing a reputation for vanity, pride, and pretention, their excellence in battle was unarguable.

But Fulgrim’s insatiable, competitive drive for perfection and pre-eminence also made him – and by extension his legion – vulnerable to Slaanesh, the Chaos god of excess, desire, and temptation. While exterminating a xenos race called the Laer, Fulgrim claimed a mysterious sword, which he would later discover contained a powerful daemon of Slaanesh.

Over the following years, the daemon sword gradually corrupted Fulgrim, to the point where, when Horus asked for his allegiance in rebelling against the Emperor, the Phoenician joined willingly – and from that point on, his ‘fall’ into the service of Slaanesh accelerated.

Deployed by Horus in the Isstvan V Dropsite Massacre, the now Chaos-infused Fulgrim sought out Ferrus Manus, once his most beloved primarch brother, and decapitated him using the daemon sword – in the process becoming fully possessed by the daemon itself.

When Fulgrim finally regained mastery of his own body, he had willingly surrendered himself to Slaanesh, and fought the rest of the war in the Prince of Pleasure’s name, as much as Horus Lupercal’s. Fulgrim now sought perfection through extreme hedonism and the power of the Warp – eventually transforming into a hideous, multi-armed, serpentine Daemon Prince during the events of Graham McNeill’s 2012 novel Angel Exterminatus.

From that point on, Fulgrim and his legion followed their own decadent whims more than Horus – a fact they demonstrated during the Siege of Terra by disobeying orders and abandoning the final assault on the Imperial Palace, instead terrorizing the human populace for their own deranged amusement.

Where is Fulgrim now?

As a Daemon Prince of Slaanesh, Fulgrim is functionally immortal, and spends most of his time on his own personal daemon world inside the Eye of Terror – or vacationing with his patron god in Slaanesh’s palace within the Warp, sampling every repugnant pleasure you can imagine, and many we hope you can’t.

In the 10,000 years since the end of the Heresy war, Fulgrim has returned to real-space occasionally to fight some war or other, or to provide support to one of Abaddon the Despoiler‘s Black Crusades, but he is capricious, untrustworthy, and completely self-obsessed.

If Fulgrim does make a serious return to the 40k galaxy, it will only be because there’s an unmissable opportunity to slake his dark desires – which would be terrible news for the Imperium.

For full details, read our complete Fulgrim guide.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Perturabo

Perturabo

Status: Daemon prince, located on the daemon world Medrengard within the Eye of Terror.

The bitter-hearted strategic genius Perturabo, also known as the Hammer of Olympia, is the traitor primarch of the 4th Legion Iron Warriors, a major figure on Horus’ side in the Heresy war, and the primary commander of the traitor forces during the final Siege of Terra – though, at the last minute, he abandoned the siege along with his legion, consumed with hatred of his brothers.

Perturabo’s origins

After the baby Perturabo landed on the planet Olympia, he was discovered and adopted by a man named Dammekos, the Tyrant (ruler) of the city state of Lochos, a calculating leader who quickly saw the boy’s value as a mathematical genius, and resolved to exploit it.

The young Perturabo became the foremost commander in Dammekos’ armies, inventing countless new military technologies and techniques that made Lochos the predominant power on Olympia, crushing and subjugating all its rivals by force of arms.

When the Emperor rediscovered Perturabo – in the process claiming Olympia for the Imperium – the primarch went willingly to Terra to take over command of his new Iron Warriors legion, reportedly unsurprised to learn of his superhuman origins.

However, Perturabo remained forever cold, unsatisfied, and convinced that his superiors both under-valued and under-appreciated him. This bred in him a lingering discontent, which grew into toxic resentment during the Great Crusade, when his Iron Warriors won victory after victory in some of the war’s most brutal and unglamorous campaigns, but never won the acclaim or glory of the Ultramarines or Imperial Fists.

When Horus approached him to join his rebellion against the Emperor, Perturabo accepted, seeing an opportunity to fight out his many grievances and punish those that he felt had belittled him, chief among them not only the Emperor himself, but also Perturabo’s personal nemesis: Rogal Dorn, primarch of the Imperial Fists.

As we see in the Siege of Terra novels, Perturabo was tasked by Horus with orchestrating the assault on Terra and the Imperial Palace, and he commanded the traitors’ attack flawlessly. But, just before the final siege on the palace, overcome with rage that the victory would be Horus’s, not his own, he quit the siege with his Iron Warriors, leaving the other traitors to finish the fight.

Like the other traitor primarchs, Perturabo fled into the Eye of Terror after Horus’ defeat on Terra – but he made a stop on the Imperial Fists-held planet Sebastus IV, to vent his fury against Dorn by capturing the Fists’ most prized, famous fortress.

Dorn pursued, of course – and the ensuing Battle of the Iron Cage ended with a vast portion of the Imperial Fists legion wiped out, Rogal Dorn’s spirit broken, and Perturabo escaped, along with the looted gene-seed of hundreds of dead Imperial Fist legionaries.

Finally free to pursue his own destiny – though never actually happy about it – Perturabo used the gene-seed for a ritual sacrifice to the Chaos gods which granted him ascension to daemonhood, becoming a Daemon Prince of Chaos Undivided, before setting up his legion’s new home, the fortress world of Medrengard, within the Eye of Terror.

Where is Perturabo now?

As a Daemon Prince, Perturabo can’t easily manifest outside of Warp space for long, and he’s spent much of the last ten millennia holed up in his castle on Medrengard – but that doesn’t mean he’s been idle.

According to 2017’s 8th Edition Death Guard codex, Perturabo led a huge force of Iron Warriors in battle against his hated brother Mortarion and the Death Guard on the planet Dysactis – but was forced into a defeat due to the creeping Nurgle contagions spread by the Death Guard armies, and fled.

We also know, from the March 2023 Arks of Omen: Vashtorr lore book, that Perturabo has long been collaborating with the Chaos demi-god Vashtorr the Arkifane on “many nightmarish projects” – presumably new and ever nastier breeds of daemon engines. If ‘Perty’ – a.k.a. Peter Turbo – returns to the modern 40k setting, expect it to be at the head of a horde of lethal Chaos-infused war machines.

For full details, read our complete Perturabo guide.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Jaghatai Khan

Jaghatai Khan

Status: Lost in the Webway.

The noble Jaghatai Khan, also known as the Warhawk or simply ‘The Khan‘, is the loyalist primarch of the 5th Legion White Scars, hailing from the Central Asia-inspired steppes of the planet Chogoris.

A charismatic leader and peerless, master hunter, Jaghatai courted controversy by maintaining old Chogorian religious and cultural traditions that conflicted with Imperial doctrine – and at the outset of the Horus Heresy, many believed he would turn traitor – but the Khan declared for the Emperor, and was pivotal in the defense of Terra.

Jaghatai Khan’s origins

The Khan was brought up on a late feudal world called Chogoris, which was ruled by an aristocratic power called the Palatine, but – outside the Palatine’s domain – populated by disparate, nomadic warrior tribes. He was found and adopted by a man named Ong Khan, chieftain of the Talaskar tribe.

When Jaghatai was still a child (but already a supreme warrior, thanks to his primarch-like accelerated growth and ability), Ong Khan was killed by their rival Kurayed tribe, and the young Jaghatai took command, slaughtering the Kurayeds in revenge.

Having proven himself in battle, the Khan led a long campaign of wars to amalgamate the Chogorian tribes within his new ‘Talaskar Confederacy’, swiftly building his own, highly organized army – which he eventually used to depose the Palatine, becoming ‘Khagan‘, or sole ruler of the planet, by age 20.

Six months later, the Emperor arrived (alongside Horus Lupercal) to claim fealty from both Jaghatai and Chogoris – and, subject to negotiating key guarantees for his people, the Khan agreed. Taking up his role as primarch of the White Scars legion, the Khan swelled its ranks with recruits from Chogoris, and soon went off to war in the Great Crusade.

In war, Jaghatai fostered a legion focused on agile, hit-and-run tactics, and encouraged his warriors to value honor, valor, and joy; able to laugh as they killed, but for the pleasures of life, skill, and achievement, rather than the killing itself.

At the Siege of Terra, the Khan and his legion both fought in the most high-risk, arguably reckless engagements, and took horrendous losses – but in the process set Horus’ assault back again and again, buying time for Imperial reinforcements to arrive. Grievously injured multiple times – including in an epic duel with Mortarion that nearly killed him – the Khan survived the siege, and led counter-attack efforts to wipe out the fleeing Chaos Space Marines after Horus’ death.

Where is Jaghatai Khan now?

Jaghatai Khan is currently lost in the Webway, and hasn’t been seen for ten millennia. He fought alongside the White Scars for seven more years after the Horus Heresy ended, but disappeared after launching an attack on Drukhari pirates in the Webway in 084.M31.

The White Scars still hold out hope that their primarch is alive and well, and believe he will return to their Chapter at an unknown time in the future, when they need him most.

For more info, read our complete guide to Jaghatai Khan.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Leman Russ

Leman Russ

Status: Lost in the Eye of Terror.

The ferocious Leman Russ, also called the Wolf King or the Great Wolf, is primarch of the 6th Legion Space Wolves – an untameable, instinctual, and utterly deadly warrior, famous for his quick temper and fierce loyalty to the Emperor.

The latter quality led him to become the Emperor’s chosen executioner, sent to mete out justice to rebels – most famously by razing the entire planet of Prospero to punish Magnus and his Thousand Sons (though that was more by Horus’ plotting than the Emperor’s will).

Leman Russ’s origins

The baby Leman Russ landed on the planet Fenris, an extremely hostile, ice-covered death world, and was first adopted not by a human – but by a mother Thunderwolf (hulking, direwolf creatures native to Fenris) and raised among her cubs.

When human Fenrisian hunters slaughtered the child’s adoptive pack, however, he was recognized as, er, not a wolf, and brought before King Thengir, leader of the Russ tribe, who inducted him as a warrior. We don’t have many confirmed details of Leman’s upbringing – but Fenrisian tales tell of his unimaginable heroic exploits; slaying whole armies and massive beasts with his bare hands, that sort of thing.

What we do know is that he built such a mighty reputation that, when Thengir died, he was named King in his place – and all the other Fenrisian tribes fell into line behind him, leaving Leman Russ, the Wolf King, in command of the whole planet.

In appropriate Norse mythological style, when the Emperor came to Fenris in disguise to recruit Russ as a primarch, the Wolf King said no – and challenged the cloaked stranger to complete three challenges first: an eating contest, a drinking contest, and finally single combat. Russ out-ate and out-drank the Emperor, but, for the first time in his life, he was easily defeated in the fight – and declared undying fealty on the spot.

In the Great Crusade, Leman Russ and his Space Wolves were often derided as bestial wild-men – but always feared, too, for their sheer ferocity and destructive power. Russ’ honor-bound loyalty and hatred for oathbreakers made him a perfect choice for the role of executioner – which tasked him first with censuring Angron, and later Magnus, in the burning of Prospero.

Where is Leman Russ now?

Leman Russ is lost in the Eye of Terror, after charging off to hunt heretics, his closest warriors in tow, in 211.M31.

Reaching Terra too late to help in the final fight against Horus, to find Sanguinius dead and the Emperor mortally wounded, Russ was overcome by rage and despair, and later clashed with his brother primarchs – primarily Roboute Guilliman – over the proposed reforms to the Imperium, especially the Codex Astartes, which would split his legion up into smaller chunks.

Ultimately, he left his legion, taking a select few battle-brothers to pursue the escaped traitor forces into the Eye of Terror, leaving Björn the Fell-Handed in charge. But he left his warriors with a promise to return for a “final battle” which he referred to as the Wolf-Time, a prophecy in which the Space Wolves still believe strongly.

For full details, read our complete guide to Leman Russ.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Rogal Dorn

Rogal Dorn

Status: Missing, presumed dead.

Dour, doughty, dutiful Rogal Dorn, also called the Praetorian for his role commanding the defense of Terra during the Heresy war, is primarch of the 7th Legion Imperial Fists, and renowned as the most steadfast and unshakeable of the loyalist primarchs.

A superhumanly expert defensive strategist, he and his legion were tasked with converting Terra and the Imperial Palace into the greatest fortress ever known, to protect against Horus. In this, he was pitted against his nemesis Perturabo, equally famed for his own skill at smashing fortresses.

Rogal Dorn’s origins

Landing on the icy death world of Inwit, the infant Rogal Dorn was taken in – lucky for him – by the powerful leader of one of the planet’s hive clans, who (though austere) raised Rogal affectionately, as a surrogate grandson.

We don’t know much more about his upbringing, other than that life on Inwit was tough, and that his adoptive grandfather’s tutelage made Dorn resilient, practical, and unsentimental – cementing qualities he had already received in his genetic programming from the Emperor.

Decades after the clan leader died and was succeeded by Dorn himself, the Emperor arrived on Inwit to induct Rogal as primarch of the Imperial Fists – a destiny he accepted without question, and inculcated in his legionaries the same grim stoicism and resourcefulness that were Dorn’s own trademark.

In the early part of the Great Crusade, Rogal Dorn and his Imperial Fists fought alongside the other legions, wiping out aliens and recapturing human planets. But, after the Emperor named Horus Lupercal Warmaster in his place at the great Triumph of Ullanor, he ordered Dorn and his Legion back to Terra to fortify the Imperial Palace as his personal ‘praetorians’.

Like every other task Dorn had ever been given, he got on and did it – though it rankled with many of his warriors, and raised confusion and even disdain from the other primarchs and legions. Initially, the reason for the reassignment was for extra security while the Emperor developed his secret Webway Project beneath the palace – but after the Horus Heresy began, Dorn’s number one job was to fortify Terra and the entire Sol system against traitor attack.

The ultimate defensive commander, Dorn did this perfectly – but, when the Siege of Terra finally came, Horus’ traitors arrived in such overwhelming force, and with such expert leadership from Perturabo, that even Dorn accepted defeat was certain, unless they could hold out for reinforcements to arrive from Roboute Guilliman’s Ultramarines.

The reinforcements did not arrive in time – and at the climax of the siege, Rogal Dorn went with the Emperor, Sanguinius, the custodian Caecaltus Dusk, and a detachment of troops, on a last ditch teleport assault on Horus’ flagship.

While the mission was a pyrrhic success, and Horus was killed, Dorn played no part in it – as we read in Dan Abnett’s The End And The Death trilogy, Horus’ warp magic trapped him in a maddening realm of red dust for what felt to Dorn like centuries, intending to corrupt Dorn into serving the Chaos blood god Khorne.

This failed, and Dorn escaped – just in time to learn that Horus was dead, but so was Sanguinius, and the Emperor was to be permanently installed on the Golden Throne to keep him alive. Consumed by guilt, grief, and rage, Dorn led his legion on a crusade of vengeance against the fleeing traitors, which ultimately left the Imperial Fists decimated at the hands of Perturabo’s Iron Warriors – and Dorn himself a broken man.

Where is Rogal Dorn now?

Though Dorn was reportedly killed during Abaddon’s first Black Crusade, the Imperial Fists claim they have his remains aboard their massive, space-faring fortress monastery, the Phalanx – but they won’t let anyone see them.

Rumors have circulated for years that Dorn will be the next loyalist primarch to return to the modern 40k setting – especially after his most zealous descendants the Black Templars got their magnificent new model range in 2022 – but the Lion beat him to it in 2023.

For more info, read our complete guide to Rogal Dorn.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Konrad Curze

Konrad Curze

Status: Dead – confirmed killed by an Imperial assassin.

Gaunt, ivory-skinned, and sadistic, Konrad Curze – often called the Night Haunter – was the brutal traitor primarch of the 8th Legion Night Lords. Made ruthless by a horrific upbringing and tortured by psychic visions his whole life, Curze delighted in bringing terror, bloodshed, and devastation to the worlds he conquered in the Emperor’s name, taking revenge on a galaxy he saw as incurably evil.

Konrad Curze’s origins

Unlike most other primarchs, Konrad Curze wasn’t discovered or adopted by anyone when he crash-landed on the planet Nostramo, a mining world shrouded in perpetual darkness. Instead, he fended for himself in a hellish society overrun with desperate poverty, exploitation by a rarefied, mega-rich elite class, and rampant, brutal crime.

Surviving by scavenging food and instantly slaying anyone who posed a threat to him, Curze gradually became a kind of vigilante serial killer, using his superior primarch-level strength, stealth, and skill, first merely in self-defense, but increasingly deliberately, to slaughter criminals in punishment for their sins. All the while, he continued suffering painful dreams and premonitions of his future.

As Curze left more and more brutalized bodies in his wake, he took on the mantle of the Night Haunter, dispensing savage, murderous justice to smash the gangs that ran Nostramo’s underclass. Eventually, he was so feared, and was known to have personally killed so many of the planet’s most powerful crime lords, that the remaining leaders surrendered, allowing Curze to become the de facto king of Nostramo, enforcing an equitable, law-abiding society entirely through terror.

When the Emperor came to Nostramo to claim Curze, he was unsurprised, having seen it in his dreams, and went willingly, believing it was his destiny, and took command of his legion, naming them the Night Lords. Under Night Haunter’s leadership they prosecuted the Great Crusade exactly as he had governed Nostramo: on every planet, they inflicted swift, merciless, and gratuitous slaughter in order to instil permanent, terrified obedience in the populace. It was highly effective – but gained them an unpleasant reputation for ‘needless’ savagery among the other primarchs.

Where is Konrad Curze now?

Konrad Curze is dead, one of the five primarchs who died during the Horus Heresy. He was killed by a Callidus Assassin of the Imperial Officio Assassinorum in his bedchamber during the closing years of the Heresy war – an event he had been forced to foresee via his unwanted, excruciating psychic visions.

For full information, read our complete guide to Konrad Curze.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Sanguinius

Sanguinius

Status: Dead – killed by Horus in a duel at the end of the Siege of Terra.

The beloved, white-winged Sanguinius – often called simply The Angel – was the loyalist primarch of the 9th Legion Blood Angels, and is remembered as one of the Imperium’s purest, most respected heroes. Cursed with the Emperor’s psychic power of foresight, but little control over it, Sanguinius was a singularly inspirational frontline commander who fought bravely on the loyalist side throughout the Horus Heresy war, in the knowledge that he was destined to die in it.

At the climax of the Siege of Terra, he teleported onto Horus’ flagship the Vengeful spirit alongside the Emperor to confront the traitor Warmaster, and died in single combat against Horus, who had once been his most trusted brother. Sanguinius’ psychic death scream echoed across the galaxy, sending every single Blood Angel space marine into a grief-fueled mania that has remained, barely contained, in the psyche of the chapter ever since.

Sanguinius’ origins

As a child, Sanguinius landed on Baal Secundus – the second moon of the planet Baal – a desolate, hostile place, devastated by a long-forgotten xenos war which left most of the surface toxic and/or irradiated, and populated largely by feral, mutant humans.

Adopted by a human tribe known as ‘The Blood‘, Sanguinius grew quickly to become its leader, winning countless victories against the mutants by superior strategy, and inspiring his people through his charismatic speeches (the wings helped too, as they associated him with Baal’s ancient myth of a divine, Golden Angel).

When the Emperor arrived (in disguise, as he did with Leman Russ and others), Sanguinius recognized him at once, having already foreseen their meeting – and agreed to join the Imperium as a primarch, on the condition the Emperor accepted and protected his people. The Emperor acceded, and a swathe of Sanguinius’ tribesmen became the core of his new legion.

Crucially, before taking command of his full Space Marine legion, Sanguinius spent three years learning and training with Horus Lupercal and the Luna Wolves, creating a strong bond of mutual respect and affection between the two brothers. In Graham McNeill’s False Gods – the second Horus Heresy novel – Horus even reflects to himself that Sanguinius, not he, should have been made Warmaster.

When Sanguinius claimed his legion, they were known as the Revenants – absolutely savage, ritualistic cannibals, disdained by their Imperial comrades. But, where other primarchs might have brutally repressed their warriors’ old ways (Perturabo would simply have killed a portion of them to discipline the others) Sanguinius won them over with charm, understanding, and idealism. He learned each and every warrior’s name, and swore his allegiance to them, rather than the other way around.

Rechristened the Blood Angels, they became one of the most esteemed and celebrated Space Marine forces, united by love of their primarch and the desire to redeem themselves in glory – and won a string of spectacular victories throughout the Great Crusade.

But beneath their rehabilitated, honorable surface, the Blood Angels had a dark secret, caused by a hidden flaw in Sanguinius’ own gene-seed: one by one, legionaries were falling to the ‘Red Thirst‘; a kind of bloodthirsty, killing frenzy that prevented them from distinguishing friend from foe.

With the help of Horus, his favorite brother, Sanguinius kept it secret and pledged to find a cure. When Horus turned traitor, however, he turned Sanguinius’ secret vulnerability against him, and on Signus Prime, the Angel was almost tricked by a daemon into sacrificing himself to cure his beloved Blood Angels of their curse.

Though he had a long road to get home, Sanguinius and his bloodied legion made it back to the Imperial palace in time to help defend it in the Siege of Terra – and the primarch himself fought multiple heroic actions with his legendary twin weapons, the Spear of Telesto and the Blade Encarmine. His tireless courage kept the human soldiers and space marines fighting even when all hope seemed lost, buying the defenders precious time.

Where is Sanguinius now?

Sanguinius is dead, one of five 40k primarchs who were killed during the Horus Heresy war. During the closing stages of the Siege of Terra, Sanguinius travelled with the Emperor, Rogal Dorn, Constantin Valdor, and their warriors in the ill-fated Anabasis strike teams to strike at Warmaster Horus aboard his warp-altered flagship, the Vengeful Spirit.

The entire attack was planned by Horus himself as a trap, and the Warmaster used his control of the Warp to lure Sanguinius into an extended single combat duel in his throne room. Trying, and failing, one last time, to seduce Sanguinius over to the traitor side, Horus eventually fought and killed his once beloved brother, using the giant mace Worldbreaker.

For more details, read our complete guide to Sanguinius.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Ferrus Manus

Ferrus Manus

Status: Dead – killed by Fulgrim on Isstvan V at the outset of the Heresy.

The surly, insular, weapon-crafting genius Ferrus Manus, also known as the Gorgon, was the loyalist primarch of the 10th Legion Iron Hands. The most creative of all the primarchs, he used his extraordinary metallic hands – coated in the Necrons‘ self-repairing Necrodermis metal – to forge magnificent weapons for the other primarchs, until he was betrayed and killed by his beloved brother Fulgrim at Isstvan V.

Ferrus Manus’ origins

Crash-landing on the volcanic wasteland planet of Medusa, very close to the Eye of Terror, Ferrus Manus was not adopted and raised by any local powers or tribes, but instead wandered on his own, hunting a vast, metallic wyrm which had attacked him as a child, shortly after he arrived.

Eventually, he successfully killed the wyrm – despite its invulnerability to attacks – by melting it in boiling lava, and in the process coated his hands with the mysterious, self-repairing xenos metal Necrodermis, from which the creature had been made. This legendary feat, and Ferrus’ unnatural expertise in engineering, made him a figure of awed respect for Medusa’s tribes, whom he supported and trained as an independent advisor – never claiming ultimate power over his homeworld, as other primarchs had done.

When the Emperor came for him, Ferrus Manus dueled him to test his so-called father’s mettle – and pledged fealty to the Imperium after he was soundly defeated. Taking command of his own Space Marine legion – now called the Iron Hands after their primarch’s trademark – Ferrus Manus fought the Great Crusade without mercy or compunction, seeing it as a necessary evil to cut away the weak bits of mankind, and rebuild it stronger.

Always mocked by his brothers for his dour, joyless demeanor – and grizzled, sour-faced, scarred appearance – Ferrus was famed as among the staunchest, most hard-working, and self-sacrificing primarchs, unflinchingly loyal to the Emperor, and constantly at work to improve his legion’s battle efficiency through technology. His engineering excellence and enthusiasm for tech use made him a close ally of the Mechanicum – now called the Adeptus Mechanicus.

Respected, but never particularly loved, by his primarch brothers, Ferrus Manus’ closest friend among them was – counterintuitively – the flamboyant, grinning Fulgrim of the Emperor’s Children, and they fought together in several big campaigns. Marking their friendship, they competed to forge each other relic weapons: Ferrus Manus gifted Fulgrim the sword Fireblade, and in return Fulgrim made him a titanic thunder hammer named Forgebreaker.

When Fulgrim later turned to Chaos and Horus Lupercal’s rebellion against the Emperor, the traitor Warmaster sent him to treat with Ferrus Manus, and convince him to join the traitor side. It didn’t go well – enraged by the very idea of treachery, Ferrus attacked Fulgrim, broke the sword Fireblade, and almost killed him – but stopped short, merely taking back Forgebreaker.

Later, Ferrus Manus led his legion to crush Horus’ rebellion at Isstvan V, knowing he would have to finish the job and kill Fulgrim – but when they met in battle, Fulgrim was empowered by Chaos through his new daemon sword, and killed Ferrus Manus by decapitation, making him the first primarch to die in the Horus Heresy.

Where is Ferrus Manus now?

Ferrus Manus is dead – one of the five primarchs killed during the Horus Heresy. During the infamous ‘Dropsite Massacre’ on Isstvan V, when Horus betrayed, ambushed, and nearly annihilated the unsuspecting Iron Hands, Salamanders, and Raven Guard legions, Ferrus Manus dueled his once-favorite brother primarch Fulgrim, who chopped his head off with a daemon sword.

Ferrus Manus’ skull (or a warp replica of it) was later kept in Horus Lupercal’s throne room aboard the Vengeful Spirit. When Sanguinius encountered the skull on his way to fight Horus in the final stage of the Siege of Terra, a warp echo of Ferrus Manus appeared to the Blood Angels primarch, speaking to him of the dark futures that were to come.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Angron

Angron

Status: Daemon Prince, alive and active.

Bloodthirstiest of all the Emperor’s ‘sons’, Angron – a.k.a. the Red Angel, a.k.a. Lord of the Red Sands – is the traitor primarch of the 12th Legion World Eaters, and one of the three daemon primarchs actively waging war in the current 40k lore.

A former enslaved gladiator and tragic abuse victim, Angron weaponized his boundless rage and strength to survive a horrific upbringing and lead thousands of enslaved people to freedom – but in the end it led him into slavery once again, as he was manipulated by Lorgar into becoming a Daemon Prince in service of the Blood God Khorne.

Angron’s origins

The baby Angron landed on the outlying planet of Nuceria, where he was found and enslaved by the world’s rulers, a group called the High Riders. As a small child, he was thrown into a fighting pit surrounded by cheering crowds, and forced to kill hundreds of other slaves just to survive.

Quickly making a name among Nuceria’s slave gladiators thanks to his supernatural strength and skill, Angron became the world’s most famous pit fighter – whereupon the High Riders forced him to kill his closest friend, fellow gladiator Oenomaus, by fitting him with the Butcher’s Nails, a hellish brain-torture device which causes maddening pain for which the only partial cure is mindless violence.

Racked with grief and rage, Angron took revenge by leading a huge slave revolt, escaping the High Riders with thousands of other enslaved people, and taking refuge in remote mountains. They survived, and fought off every attempt to recapture them – but Angron’s army was eventually surrounded by superior forces, starving to death, with no hope of victory.

The Emperor chose that moment to arrive and command Angron to rejoin the Imperium – but he refused, preferring to stay and die with honor alongside his gladiator comrades. The Emperor, though, is famously not in the habit of taking ‘no’ for an answer, and teleported Angron up to his ship just before the battle, letting Angron watch as his rebels were slaughtered without him. In that moment, the seed of resentment was sown that ensured Angron would avenge himself on the Emperor at the first opportunity.

With barely another word, and certainly no sympathy, Angron was immediately sent to take command of his legion, then called the War Hounds. Initially Angron ignored them, and killed any who approached him, but eventually Captain Kharn talked him round, and Angron resolved to reform the legion – which he now renamed the World Eaters – in his own twisted image.

He ordered that every legionary be fitted with the Butcher’s Nails, just as he had been – creating an army of Space Marines who could only find peace or satisfaction in wanton bloodshed – and he fought every battle of the Great Crusade in that vein, achieving victories by overwhelming, indiscriminate slaughter of every living thing in his path.

The other primarchs despised him for it; the Emperor admonished him and commanded him to stop implanting warriors with the Nails; Angron ignored them all. He didn’t care about any of them. All he cared, or would ever care about, was dulling the psychological pain of abandoning his comrades on Nuceria, and the constant physical pain of the torture spikes in his skull.

When Horus declared civil war on the Emperor, Angron was his natural ally – he had always hated the Emperor, and would gladly commit his legion to the bloodiest war in history. From then on, Angron and the World Eaters became one of the traitors’ most fearsome armies, and, with his ever increasing need for constant violence, it was only a matter of time until Angon fell into the clutches of the Chaos blood god, Khorne.

An enslaved person who fought his way out of his chains, Angron never wanted to serve anybody – least of all the Ruinous Powers – but by the late stages of the Heresy war he had lost almost all control over himself. In battle on his former homeworld Nuceria, at the very height of Angron’s blood-rage, Lorgar took the opportunity to offer his brother to Khorne, in a ritual that transformed Angron into a gigantic, winged Daemon Prince, bound to serve the Blood God for eternity.

Where is Angron now?

As a Daemon Prince of Khorne, Angron is functionally immortal – but he was banished back to the Warp by Lion El’Jonson in a duel at the climax of 2023’s Arks of Omen storyline.

He’ll be back, though – daemons always come back – and, bolstered with reinforcements from the Eye of Terror, his bloodthirsty World Eaters are stronger than ever. Angron will never stop hating everything, and you can be sure he’ll never stop trying to kill it all.

For full details, read our complete guide to Angron.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Roboute Guilliman

Roboute Guilliman

Status: Alive, active as Lord Commander of the Imperium.

The august, statesmanlike Roboute Guilliman is the loyalist primarch of the 13th Legion Ultramarines, and one of only two loyal primarchs alive and active in the 41st millennium. Always a skilled politician and administrator, Guilliman already ruled over his own multi-planet empire in Ultramar when the Emperor found him, and he gladly committed it to the Imperium’s mission of uniting humanity under one banner.

Often maligned by the other primarchs as being bookish, boring, and a glorified accountant more than a warrior, Guilliman was nevertheless an excellent military strategist and commander, and his Ultramarines were by far the largest legion at the outset of the Heresy war.

Roboute Guilliman’s origins

Of all the primarchs, Guilliman had perhaps the most fortunate accidental childhood home: he landed on the civilized world of Macragge, and was adopted by one of its two consul rulers, Konor.

To all intents and purposes, he was raised as a prince, in splendor and luxury – but, like all the primarchs, he quickly showed his otherworldly, superior quality, absorbing all the planet’s knowledge and history before his age reached double figures.

Sent to prove his military mettle in a campaign to pacify some outlying rebel tribes, Guilliman won a spectacular victory – but returned home to find his adoptive father’s co-consul Gallan leading a violent coup, and Konor himself near death after an assassination attempt.

Guilliman crushed the rebellion, executed Gallan, and became sole consul of Macragge himself, instituting government reforms that made Macragge rich, equitable, powerful, and prosperous. Roboute Guilliman thus showed himself a hugely able politician, military commander, and planetary ruler, in one fell swoop – all while still in his early teens.

When the Emperor came for Guilliman, he proudly set up Macragge as the home base for Roboute’s Ultramarines legion, which would soon become one of the Imperium’s largest, most decorated, and most successful fighting forces in the whole of the Great Crusade – constantly reinforced by good quality recruits from the efficient, martial culture Guilliman had fostered on Macragge and its nearby planets.

Conquering world after world in the name of the Emperor, Guilliman made a point of exercizing his administrative talents on each one, setting up functioning governments, bureaucracies, and defense forces to ensure none fell to xenos attacks or internal rebellions after his space marines flew off to the next warzone.

When Horus launched his Heresy, he knew Guilliman would remain loyal to the Emperor, and also that, in a fair fight, Guilliman’s Ultramarines would at the very least devastate his own forces, hobbling his rebellion before it had a chance to get going – so he tricked him instead.

Horus’ traitor allies the Word Bearers – who nursed a grudge against Guilliman for burning their beloved planet Monarchia – staged a colossal surprise attack on the Ultramarines’ main shipyard planet of Calth. They failed to assassinate Guilliman himself – but succeeded in devastating the planet, demolishing a huge number of loyalist ships, and conjuring a huge warp storm – the Ruinstorm – which cut Roboute and his legion off from the rest of the Imperium, unable to take revenge on Horus.

Angry, vengeful, and completely isolated from contact with Terra, Guilliman briefly set up an emergency backup Imperium – Imperium Secundus – with Sanguinius as replacement Emperor, supported by Lion El’Jonson. You can read all about that fascinating episode in Dan Abnett’s 2014 novel An Unremembered Empire.

It was short-lived, however, as – when the three primarchs learned the Emperor was still alive – they rushed with their legions through the Ruinstorm to return to Terra before Horus’ army arrived. Sanguinius made it in time to help the defense – but the Lion and Guilliman didn’t. Roboute Guilliman and the Ultramarines finally arrived only in the closing hours of the Siege of Terra, to help drive off the fleeing traitor hordes.

Where is Roboute Guilliman now?

Roboute Guilliman is alive and active, leading the Imperium’s forces in place of the Emperor. Mortally wounded by Fulgrim shortly after the Horus Heresy, Guilliman was kept alive in stasis for millennia – but, as we learnt during the concluding storyline of 40k’s 7th Edition in 2017 – he was revived in 999.M41 after the Fall of Cadia.

Guilliman now effectively rules over humanity as Imperial Regent, commanding vast forces in a new Indomitus Crusade to reconquer lost areas of the Imperium. Despite his obvious martial might and exemplary leadership qualities, however, Guilliman is far from safe in his position, and has to contend with a multitude of different political factions jockeying for influence over the Imperial government – many of whom distrust him personally.

As told in the Dawn of Fire novel series, Guilliman found it especially perilous negotiating with the Ecclesiarchy, or Adeptus Ministorum – the official Imperial religion of Emperor-worship. In Guilliman’s time, worshipping the Emperor as a god was illegal; 10,000 years later the opposite is true. As Imperial Regent, he has had to make careful common cause with the church, against his own beliefs – a very fine line to walk.

For more information, read our full guide to Roboute Guilliman.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Mortarion

Mortarion

Status: Daemon prince of Nurgle, active in wars across the galaxy.

Cold, cynical, and chronically unloved, Mortarion, also called the Death Lord, is the traitor primarch of the 14th Legion Death Guard – and one of the three daemon primarchs currently at large in the 40k galaxy and its tabletop battles.

Once an idealistic freedom fighter, he’s now a bitter, nihilistic, hate-fueled Daemon Prince in eternal servitude to the Chaos plague god Nurgle. Don’t underestimate him, though – swollen and mutated by the Warp, Mortarion is today a towering, bug-winged angel of disease, suffused with every deadly contagion Nurgle can cook up.

Mortarion’s origins

The child Mortarion landed on the planet Barbarus, a hostile world permanently choked with sickening, toxic fogs, whose populace were terrorized by an elite of Chaos-tainted Overlords living in opulent mountain-top palaces.

These tyrants ruled through terror and murder, amusing themselves with constant wars for status, and protected from uprisings by the sheer poverty and sickness of their subjects. That, and the fact that their high-altitude strongholds were protected by even worse poison mists (as well as daemonic warrior beasts).

Luckily (you might think) the infant Mortarion was adopted by the greatest of these Overlords, a man named Necare – but Necare merely tormented and exploited him. First, Mortarion was sent to fight in his guardian’s place through ever bloodier battles – then, in a final test, he was forced to climb to Necare’s mountain fortress from the ground, hand over hand, merely so the Overlord could find out exactly how much poison mist a superhuman could survive, in order to shift his castle upwards so it was just a little bit higher than that. You get the idea: the Overlords were powerful, vain, and inhumanly vindictive.

In frustration and despair, Mortarion escaped his former mentor to live among the regular, downtrodden humans down below – and soon resolved to unite them in rebellion and bring down the Overlords. Leading an ever growing force of poorly armed but courageous peasants, Mortarion defeated the Overlords’ forces in many battles, wielding the gigantic scythe which became his trademark weapon.

Using his primarch’s intellect, Mortarion crafted specialized breathing apparatus and even rudimentary power armor for his hardiest warriors – his Death Guard, as he called them – which enabled them to brave the poisonous mountains, and attack the lesser Overlords in their castles, gradually becoming resistant to the toxins. Within a few years, they had overthrown all but one – Necare himself, whose daemonic army was the strongest and mountain home the very highest – and toppling him became Mortarion’s highest aim.

At the final hurdle, though, having left his flagging warriors behind on the mountain climb, and standing on the cusp of finally meeting his cruel adoptive father in battle, even Mortarion succumbed to the poison, and passed out, cursing his own failure.

At that moment, the Emperor revealed himself, effortlessly killed Necare, and demanded Mortarion’s fealty – which he gave not with enthusiasm, but shameful resignation. Mortarion had technically won the planet, but not his revenge – and his reward was servitude to a new master, one who had succeeded where he failed. The bitterness, guilt, and self-hatred of that moment would haunt Mortarion forever.

Still, he joined the Imperium, and took command of the Dusk Raiders legion, which he renamed the Death Guard in honor of his revolutionary cohort on Barbarus. Mortarion inducted his closest Barbaran comrades as Space Marines, most notably his chief lieutenant Callas Typhon, who became the legion’s First Captain.

In the Great Crusade, Mortarion led his legion to many victories in the most hazardous and punishing warzones, weaponizing the toxin resistance in his own genetics, and above all else his personal doctrine of endurance: the Death Guard won wars not with finesse or tactical flair, but with dogged, grinding advances.

He didn’t play well with others, however. Horus Lupercal and Konrad Curze were the only primarchs he was even remotely friendly with – largely because he identified with their horrific childhoods – and he frequently butted heads with the likes of Roboute Guilliman, Sanguinius, and the Khan, whom he resented for being raised in comparative luxury.

Most of all, Mortarion hated the Warp and sorcery in all its forms, associating it with the Overlords’ Chaos taint and grotesque experiments. Over many decades, that disgust for psykers merged with his deep-seated grudge against the Emperor – the most powerful psychic human of all – causing Mortarion to drift further from the loyal path, seeking more forbidden knowledge about the Warp to strengthen his own hand.

Still, though, when Horus attempted to recruit him to rebel against the Emperor, Mortarion initially refused. He eventually joined the war only reluctantly, remained suspicious and distant with his fellow traitors, and nursed nagging doubts about the Chaotic undertones behind the rebellion.

Only after First Captain Typhon – who had secretly converted to Chaos worship and taken on the daemonic name Typhus – manipulated Mortarion and the entire legion into a Warp trap that infected every Marine with a hundred deadly plagues at once, did the 14th primarch finally ‘fall’.

Offered a choice of eternal service to Nurgle, or powerlessly watching every one of his warriors die in extreme pain, Mortarion once again surrendered to a new master. In the process he transformed himself into a Daemon Prince, and every one of his legionaries into Warp-addled, disease-ridden walking corpses: the first Plague Marines.

Now into the Heresy up to their gross, maggoty eyeballs, Mortarion and the Death Guard fought at the forefront of Horus’ conquest, bearing the brunt of the final assault on Terra, where the daemonic Mortarion dueled with Jaghatai Khan, lost again, and was banished to the Warp.

Where is Mortarion now?

As a Daemon Prince, Mortarion cannot die – and is currently at large in the galaxy leading Death Guard forces against the Imperium.

Having previously sulked on his disease-ridden Plague Planet in Warp space for millennia, Mortarion returned to real space around the end of M41 and invaded Roboute Guilliman’s empire of Ultramar in a campaign known as the Plague War. Despite successfully conquering and infecting hundreds of worlds, this ended in failure when Guilliman himself defeated Mortarion, and the Death Lord was temporarily banished to Nurgle’s own Manse in the Warp for ‘punishment’.

In the current lore, in very early M42, however, he’s back in action fighting for Grandfather Nurgle.

For the full story, check out our complete guide to Mortarion.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Magnus the Red

Magnus the Red

Status: Daemon prince of Tzeentch, active (but mysterious).

The giant, copper-skinned sorcerer Magnus the Red – also called the Cyclops and the Crimson King – is the traitor primarch of the 15th Legion Thousand Sons, and one of the three daemon primarchs currently alive and active in the galaxy, waging war on the Imperium in his own mysterious ways.

The most powerful psyker of all the primarchs, Magnus is adept at channelling the Warp – which he calls ‘the Great Ocean’ – and taught his legion to use psychic sorcery in battle. But, when he continued doing so after the Emperor banned his legions from employing Warp abilities, it triggered a tragic series of events that turned Magnus from loyal Imperial servant to an unwilling but powerful traitor in Horus’ rebellion – and eventually a Daemon Prince bound to serve the trickster god Tzeentch.

Magnus the Red’s origins

The baby Magnus crash-landed on the far-flung world of Prospero, home to a civilization of human psykers committed to scholarly study of the Warp, its nature, and how to harness it.

Adopted by a man named Amon – one of the planet’s foremost psychic academics – Magnus grew swiftly in size, strength, knowledge, and psyker ability, surpassing even the greatest masters of Prosperine society. His crowning achievement was successfully exterminating the planet’s greatest hazard – the Psychneuein, a predatory species of giant alien wasps that lay eggs in psykers’ brains, which kill the victim when they hatch 24 hours later.

After that, Magnus was effectively Prospero’s sole leader, organizing a vast recovery effort that rebuilt the planet’s capital city of Tizca and established several major Cults to study different aspects of the Warp. When the Emperor arrived to claim him, they’re said to have immediately hugged as if old friends, having already met and foreseen the reunion using their shared psychic gifts.

Taking command of his Thousand Sons legion – all latent psykers thanks to sharing his DNA – he cultivated them into a fighting force that integrated the study and weaponization of the Warp into its core military doctrines. It would make them uniquely formidable in war.

But, like Sanguinius, Magnus discovered a flaw in his own genetic pattern that affected all his Space Marine ‘sons’. Thousand Sons legionaries began falling prey to a sickness known as the flesh-change, which caused their bodies to mutate wildly into monstrous new forms, and their minds to degrade into violent mania.

Magnus attempted to solve this by making a bargain with an unknown Warp entity – trading one of his eyes for the power to fix his geneseed and stop the flesh-change. It worked (for the moment) but would later be seen as the first step in Magnus’ own descent into Chaos, for the unknown entity was Tzeentch – god of fate, who would eventually claim Magnus and his legion for his own.

Thus stabilized, however, the loyal Thousand Sons fought with distinction in the Great Crusade – until the infamous Council of Nikaea, when the Emperor overruled Magnus’ arguments in favor of psychic warfare, and announced a blanket ban on the use of psykers in all legions. While Magnus and his Thousand Sons remained loyal, this insult rankled.

The defining tragedy of Magnus the Red – referred to as Magnus’ Folly by some, and ‘Magnus did nothing wrong‘ by others – came later, when he psychically discovered Horus’ impending fall to Chaos, and attempted to use a Warp projection to contact the Emperor inside the Imperial Palace, intending to warn him of the Warmaster’s treachery.

Not only did his warning fail to convince the Emperor, but the Warp breach he used to access the palace crippled the Emperor’s secret Webway project and permanently tore a hole in Terra’s psychic protection, allowing Chaos daemons to mount endless attacks from inside the heart of the Imperium.

Enraged, the Emperor sent Leman Russ and the Space Wolves to arrest Magnus on Prospero and bring him to Terra for punishment – but Horus secretly intercepted the message and ordered Russ, supposedly on the Emperor’s authority, to instead raze Prospero and destroy the Thousand Sons completely.

The ensuing battle – called the Burning of Prospero – irrevocably set Magnus against the Emperor, against his own will, and created an eternal hatred between the Thousand Sons and the Space Wolves. Amid the ashes of his home planet, and about to be killed by Leman Russ, Magnus finally triggered a Warp ritual that teleported his remaining warriors to a new base of operations on the planet Sortiarius – a.k.a. the Planet of the Sorcerers – within the Eye of Terror.

There’s some debate over when Magnus truly became a Daemon Prince of Tzeentch – but the conclusion of Graham McNeill’s 2016 novel A Thousand Sons suggests it’s right here: Magnus shed his physical body during that flight through the Warp, ascending into a new form that could travel freely across dimensions.

Where is Magnus now?

As a Daemon Prince of Tzeentch, Magnus is both functionally immortal and powerful enough to manifest himself in multiple places at once, all over the material galaxy – so his location is hard to pin down. 

For much of the 10,000 years since the Horus Heresy, he’d withdrawn almost entirely from the material universe, and existed purely in the Warp, playing his part in the Great Game (the four Chaos gods’ permanent, internecine war for primacy).

However,  he’s certainly been active in recent Warhammer 40k lore. Returning to the Materium in earnest at the end of M41 – as a gigantic, horned, blue-winged monstrous version of his former self – Magnus has been leading his Thousand Sons in multiple campaigns against the Imperium, always with complex, inscrutable objectives of his own.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Horus Lupercal, before the Heresy

Horus Lupercal

Status: Dead, soul destroyed by the Emperor at the Siege of Terra.

The arch-traitor Horus Lupercal, Warmaster, and primarch of the 16th Legion Luna Wolves (later the Sons of Horus) is perhaps Warhammer 40k’s greatest villain. Once the Emperor’s most trusted commander, he fell to Chaos and led a failed rebellion against the Imperium of Man, setting the galaxy aflame, causing billions of deaths, and leaving the Emperor mortally wounded, permanently entombed upon the Golden Throne.

Horus Lupercal’s origins

Horus Lupercal – first among primarchs, future Warmaster, and future arch-traitor – crash-landed as a baby on the planet Cthonia, an impoverished, mined out industrial world, relatively near Terra. Cthonia was effectively lawless, dominated by warring gangs who used its myriad sub-surface tunnels as a constant battleground in their turf wars.

Taken in as a raw recruit by the gang leader Khageddon, Horus was in fact considered nameless at first – as the gangs’ tradition was to grant children their ‘true’ name only when they make their first kill. The not-yet-Horus fought in many bloody battles in the Cthonian tunnels, but only gained his ‘kill-name’ after slaying his own adopted father, Khageddon, while the gang was under attack by Mechanicum tech-priests.

According to Horus’ own recollection, at least, this moment unlocked his true primarch self – in mind and body – and he named himself Horus. When the tech-priests made it to him, they reportedly recognized him as a primarch and took him directly to Terra – and the Emperor.

The Emperor’s beloved ‘first-found‘ primarch, Horus built a personal bond with his ‘father’ that no other primarch ever outstripped, learning and fighting by the Emperor’s side for three decades before the next primarch – Leman Russ – was discovered on Fenris.

Through the early part of the Great Crusade, Horus and his Luna Wolves legion covered themselves in glory, proving themselves a supremely disciplined, motivated force, pre-eminent among the legions. Besides being respected as a tactical genius, Horus also became almost universally liked by every primarch and marine, due to his easy, confident charisma, and a disarming air of modesty – a ‘human touch’. Even before he was named Warmaster, the 16th primarch was widely known as Horus, Beloved By All.

The great triumph at Ullanor – at which the Emperor honored Horus for victory in his campaign against the local Orks, and named him Warmaster of the Imperium in his stead – marked both the high water mark for Horus’ universal popularity, and the first domino in a series of events that would set the galaxy on fire.

Right off the bat, Horus’ appointment as Warmaster – with direct authority over every legion – gained him the jealous resentment of several primarchs, notably Perturabo of the Iron Warriors, Angron of the World Eaters, and Konrad Curze of the Night Lords.

But, as we learn from the tragic tale told across the first three Horus Heresy novels – Dan Abnet’s Horus Rising; Graham McNeill’s False Gods; and Ben Counter’s Galaxy in Flames – things only got worse from there, with the Emperor incommunicado and in seclusion beneath the Imperial Palace.

Once, Horus had been a ferocious, vital battlefield commander, lord of his own legion, waging unfettered, total war, beholden to no-one but the Emperor himself – who was often physically present by his side. Now Horus’ orders came from Malcador the Sigillite and his Council of Terra – a body of politicians who began insisting that Horus slow down his conquests in order to do boring stuff like setting up proper tax systems, and allowing the Crusade to be documented by remembrancers (civilian historians, journalists, and artists embedded within the legions).

Gradually worn down by these bureaucratic measures and the pressures of supreme command, aggravated by having to rein in his unruliest brothers, and increasingly frustrated by the lack of support, advice, or personal contact of any kind from the Emperor, Horus’ ironclad loyalty slowly began to degrade. Keen to reassert his independence, he renamed his legion the Sons of Horus and changed its colors from white to sea green – but his stressors and malaise remained.

The stage was set for Lorgar and the Word Bearers’ plot to corrupt the Warmaster into a champion of Chaos. Lured by Word Bearers Chaplain Erebus to the moon of the planet Davin, Horus was wounded in a duel with the Nurgle-tainted former governor Eugen Temba, and fell into a diseased coma. In desperation to save their primarch, senior captains of the Sons of Horus agreed to Erebus’ suggestion to subject Horus to a mystic healing ritual at the Temple of the Serpent Lodge on Davin.

Via a Warp-infused trance induced by the ritual, a disguised Erebus tried to convince Horus that the Emperor had hidden the truth of the Warp from his people, and generally betrayed humanity, in order to secure his own godhood. He showed Horus visions of the future 41st millennium, in which entire planets were given over as Shrine Worlds to the Emperor, with billions bowing in worship – while elsewhere trillions more either lived in squalid servitude or died in endless war.

When Horus awoke, he was resolved to put his strategic genius to work on a plot to call the Emperor to account for his treachery – even though it would cast the Imperium into civil war. Between himself and the Word Bearers, Horus sounded out those primarchs and legions they could draw to their cause – and secretly laid plans to annihilate or disable those they couldn’t as quickly as possible, using Warp sorcery if necessary.

Considering that the collective might of the Imperium was set against him, Horus’ chances of victory seemed slim – but, with the ruinous powers on his side, his traitor forces burned a path of devastation across the stars, and eventually laid siege to Terra itself with a gigantic horde of Chaos Space Marines, turncoat human soldiers, Chaos Titans, and daemons.

Only after an incredibly risky final stand, in which the Emperor himself almost died and was permanently incapacitated, was Warmaster Horus – by that time made almost invincible by Warp corruption – defeated, and the Heresy brought to an end.

Where is Horus Lupercal now?

Horus Lupercal is very, very dead – not only materially killed, but his soul and essence in the Warp obliterated by the Emperor.

As told in detail in The End And The Death Vol. III, Dan Abnett’s spectacular 2024 conclusion to the Horus Heresy story, the Horus we see at the close of the Siege of Terra is unimaginably powerful, swollen with the power of the Warp, and able to manipulate reality on a whim – but still, he died.

Initially, Horus dominated the Emperor in their duel, leaving him near death. But the Warmaster was weakened by his battle with Sanguinius, and delayed and distracted by the interruptions of the custodian Caecaltus Dusk; the perpetual Ollanius Persson; and finally his former Luna Wolf captain Garviel Loken, granting the Emperor time to recover strength.

In a final gambit, the Emperor used a psychic illusion of Loken to convince Horus to shrug off his Warp powers and finish the fight as a regular primarch, before finally channelling the psychic might of his Astronomican Warp beacon into a blast of energy that destroyed Horus forever.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Lorgar Aurelian

Lorgar Aurelian

Status: Daemon Prince of Chaos Undivided, reportedly active.

The scholarly, idealistic, and golden-skinned Lorgar Aurelian, also called the Urizen in the language of his adoptive home planet, is primarch of the 17th Legion Word Bearers. He was the first 40k primarch to turn from the service of the Emperor and begin worshipping Chaos, and he is principally responsible for the Horus Heresy.

Always religiously minded, Lorgar originally worshipped the Emperor as a god – but, after the fiercely atheist Emperor punished this by sending the Ultramarines to raze Lorgar’s beloved planet Monarchia, the grieving primarch went in search of new gods. He found them in the Warp – and, along with his lieutenants Erebus and Kor Phaeron, served Chaos by engineering the corruption of Horus, and the Heresy that followed.

Lorgar’s origins

The baby Lorgar’s stasis pod came to rest on the giant planet Colchis – a previously advanced world which had devolved back into a low-tech, largely nomadic society, where power was held by a fanatical religious clique called the Covenant.

Priests of the Covenant preached what they called ‘The Old Faith‘,  a Colchisian religion worshipping the four Chaos gods through mythologized, coded names – Khaane, Narag, Slanat, and Tezen – and the child Lorgar was quickly exposed to those teachings when he was taken in by an exiled Covenant priest named Kor Phaeron.

As an adoptive father – and, effectively, slave-master – to Lorgar, Kor Phaeron was egotistical, abusive, and cruel, but he was also fascinated with Lorgar’s otherworldly quick growth, intellect, and extreme faith – and groomed the young primarch as a new archpriest.

Soon, though, the already aged Kor Phaeron was forced to accept that Lorgar – a superhuman giant with an unbreakable will – could not be his puppet forever, and he declared Lorgar the Bearer of the Word, supporting Lorgar’s controversial prophecy that a singular, true god would soon appear and unite the Covenant’s four in one. This heretical idea caused a bloody religious war across Colchis – but Lorgar’s followers eventually won, and he became leader of the planet.

Shortly afterwards, the Emperor arrived on Colchis to claim Lorgar’s fealty, flanked by Magnus the Red – who would become Lorgar’s closest friend among the primarch brothers. For Lorgar, this was the confirmation of his prophecy: the true god had come to Colchis, and that god was the Emperor. He pledged himself immediately.

Taking command of the 17th legion Imperial Heralds, Lorgar immediately renamed them the Word Bearers, and – as they conquered worlds in the Great Crusade – he made it part of his legion’s mission to convert entire planets to worshipping the Emperor as a divine being (despite that being directly counter to the Emperor’s own edicts).

It made his legion the target of derision from the other primarchs, and admonishing words from the Emperor himself, but Lorgar’s faith, and steadfast support from Kor Phaeron (now a Space Marine too) kept him going. All that changed, though, when the Emperor finally lost his temper with Lorgar’s fanaticism slowing down the crusade, and sent Roboute Guilliman’s Ultramarines to teach him a lesson.

On the Emperor’s orders, the Ultramarines descended upon the Word Bearers’ favorite planet of Monarchia and bombed its magnificent cities and temples into oblivion. When Lorgar arrived, furious, demanding an explanation, the Emperor himself psychically forced both Lorgar and every single Word Bearer to kneel before him in supplication, and hear his command: give up this religion stuff and get back to soldiering.

Utterly humiliated, scandalized, and consumed by despair, Lorgar went into seclusion for a month after Monarchia, before settling on a new quest: a solemn pilgrimage to find new deities to worship, which would lead him first to Cadia, then deep into the Eye of Terror.

This perilous voyage brought Lorgar face to face with powerful Chaos daemons, and ultimately settled him in a new faith – the Primordial Truth. This new creed – which he wrote down in his infamous Book of Lorgar – taught that Chaos was the natural and inevitable state of all things, and that whole-hearted worship of the ruinous powers was the only virtuous path. Lorgar and his Word Bearers returned to the crusade and made every pretense of loyalty to the Imperium – but beneath the surface they were now pledged fully to Chaos Undivided, the pantheon of all four Chaos gods.

Along with his adviser, First Chaplain Erebus, Lorgar surreptitiously laid plans to seed Chaos worship among the legions, while simultaneously plotting to entrap Warmaster Horus on the planet Davin, and corrupt him to serve the ruinous powers. With the aid of the gods, both ploys were successful – and Horus began his great rebellion against the Emperor, with Lorgar at his side.

In the early Heresy war, Lorgar was a top traitor commander, but his card was marked early on when Kor Phareon’s betrayal at Calth – intended to be a death blow to the entire Ultramarines legion – failed to kill Roboute Guilliman, and locked thousands of Word Bearers in a protracted ground war.

When Lorgar later launched a failed coup against Horus, he was cast out for good, and played no further part in the war, while a large portion of the Word Bearers went on to fight in the Siege of Terra, led by the Dark Apostle Zardu Layak.

Lorgar had the last laugh, however. After the Emperor killed Horus, the siege broke, and the traitor hosts fled, the sheer scale of suffering and destruction Lorgar had caused finally brought his ritualistic faith to fruition, and the Chaos pantheon ascended him to become a Daemon Prince. Like the other daemon primarchs, he’s since set up residence inside the Eye of Terror, biding his time for future atrocities.

Where is Lorgar now?

As a Daemon Prince of Chaos Undivided, Lorgar is functionally immortal – but remains almost permanently in private meditation in his cathedral on the daemon world Sicarus, in the Eye of Terror.

However, unconfirmed reports since the opening of the Great Rift have him leading a huge Word Bearers army in the galaxy’s outlying regions. If Lorgar does return to the 40k galaxy in the Era Indomitus, it would certainly be to land some huge, ritually powerful blow against the Imperium, and his hated brother Guilliman.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Vulkan

Vulkan

Status: Lost, possibly dead (but the Salamanders await his return).

Most progressive, humanitarian, and arguably heroic of all the Emperor’s sons, Vulkan, a.k.a. the Lord of Drakes, was – and perhaps remains – the loyalist primarch of the 18th Legion Salamanders. He is the only confirmed Perpetual among the primarchs – a rare mutation inherited from the Emperor which causes him to reanimate after death, making him functionally immortal.

Despite his legion being all but exterminated in the Isstvan V Dropsite Massacre, Vulkan played a pivotal part in the Horus Heresy – leading the battle in the Webway to keep Terra secure from daemon incursions, and ultimately commanding the Imperial Palace’s final defense during the Siege of Terra.

Vulkan’s origins

A lost child with coal-black skin, the baby Vulkan crash-landed on the planet Nocturne – a perilous world covered in volcanoes and racked by endless earthquakes caused by the orbits of its massive moon Prometheus.

Taken in by the blacksmith N’bel, Vulkan grew up among regular humans – but his unnaturally quick growth, extreme strength, and superior skill in craftsmanship soon set him apart, as did his heroic feats of combat, with the still adolescent Vulkan personally fighting off multiple attacks from Drukhari raiders who had terrorized Nocturne for decades.

At a tournament celebrating Vulkan’s victories over the Dark Eldar, the Emperor came for the primarch in disguise, and – like Leman Russ and Ferrus Manus – Vulkan competed with the stranger, his ‘father’, in symbolic challenges. The two were neck and neck until the final test – to forge a weapon and use it to hunt one of the Salamanders: Nocturne’s native breed of gigantic lizards, the largest of which can breathe fire.

Vulkan successfully slew one of the beasts, but was then almost killed by a volcanic eruption on his way back – only to be rescued by the disguised Emperor, who abandoned his own (much larger) prize Salamander in the process. On their return, instead of claiming victory in the hunt, Vulkan bent the knee to his adversary, praising his honorable conduct – at which point the Emperor unmasked himself, and accepted Vulkan’s fealty as primarch.

As commander of his Salamanders legion of Adeptus Astartes, Vulkan carried forward those same values: holding true to his sense of honor and justice, and above all protecting the weak. This ethos led him to take somewhat more care than other primarchs in safeguarding innocent lives during his conquests, and made him despise those primarchs that favored the opposite – especially Konrad Curze of the Night Lords.

But, reader, in Warhammer 40k, no good deed goes unpunished. At the infamous Isstvan V Dropsite Massacre, Horus’ traitor forces wiped out the vast majority of the Salamanders legion in a single stroke, and, caught in a nuclear firestorm, Vulkan was killed… for the first time.

Revived by his Perpetual genes, Vulkan fought on, but was eventually incapacitated and taken prisoner by – who else – his rival Konrad Curze, the hated Night Haunter. Deranged, sadistic, and desperate to prove Vulkan was no better than he, Curze tormented his imprisoned brother in every way imaginable, murdering him over and over again in ever more inventive and painful ways.

In what was intended to be Vulkan’s final humiliation, Curze had Perturabo design a fiendish, deadly maze deep inside a Night Lords ship, and made Vulkan fight his way to the center to claim back his stolen thunder hammer Dawnbringer. When Vulkan reached the hammer, however, he used it to teleport off the ship, materializing in the atmosphere of the Ultramarines’ home planet Macragge and crashing into its surface like a meteor.

As retold in Dan Abnett’s The Unremembered Empire, the unhinged Curze had pursued Vulkan to Macragge, and there they dueled once again – but the Perpetual John Grammaticus intervened, on the orders of the mysterious xenos Cabal, and stabbed Vulkan with a relic called the Fulgurite. Roboute Guilliman sealed the apparently-dead Vulkan in a stasis pod, in which he was secretly transported back to Nocturne.

But the 18th primarch still wasn’t beaten. Revived by unknown means thanks to the sacrifice of one of his warriors, Vulkan returned to life at the foot of Mount Deathfire – a vast volcano on Nocturne – now armed with two mysterious artifacts of his own creation: the giant thunder hammer Urdrakule, and the Talisman of Seven Hammers.

From there, guided by a grave sense of destiny, Vulkan set out on the long, dangerous journey back to Terra via the Webway – the Eldar‘s ancient transdimensional transport system. Finally arriving in the Imperial Palace, Vulkan psychically spoke with the Emperor and received his orders: he was to be Earth’s final failsafe. If Horus’ forces won, and the palace was lost, Vulkan was to use the Talisman of Seven Hammers to make Terra self-destruct.

While the Siege of Terra raged on the surface, Vulkan fought alongside the Legio Custodes to guard Magnus’ Folly – the Warp-tainted Webway portal beneath the palace – from endless daemonic attacks, and fended off attempts by the daemon primarch Magnus to break in and kill the Emperor. Without Vulkan’s hidden war, Terra would have been lost before the physical battle even got going.

Thanks to Dan Abnett’s The End And The Death Volume 3, we know that, when the time came – when the traitors were overrunning the inner palace, and the Emperor’s desperate final attack on Horus’ flagship seemed to have failed – Vulkan was fully prepared to follow his orders and exterminate the planet, rather than leave it for Horus to take.

But, on the brink of triggering the final sanction, a planetwide psychic rallying cry from the psyker Actae convinced Vulkan that the Emperor lived and, against the word of some of his advisers, he stopped short. When he later watched the mortally wounded Emperor being permanently wired into the Golden Throne, a pitiful shadow of himself, we have to wonder whether Vulkan doubted he made the right choice.

Where is Vulkan now?

Vulkan left his legion after the Heresy, promising to return for ‘The End Times’.

He reappeared in late M32 to fight the Ork warlord called ‘The Beast’, killed it, and was presumed killed in the process (though, as a Perpetual, there’s reason to believe he survived).

In the current 40k lore, the Salamanders and their successor chapters of space marines are in an endless search to reclaim and collect together all Vulkan’s lost relics, believing that reuniting these will bring about his inevitable return.

For full details, read our complete guide to Vulkan.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Corvus Corax

Corvus Corax

Status: Lost in the Eye of Terror.

In contention with Konrad Curze for the title of ‘most goth’ among the Emperor’s brood, the pale, severe Corvus Corax, a.k.a. the Raven Lord, was the fiercely loyalist primarch of the 19th Legion Raven Guard.

An expert in shock assaults, ambushes, and asymmetric warfare, Corax had the latent psychic ability to ‘shadow walk‘, melding his body with the shadows to avoid enemy eyes. Combined with his bioengineered, preternatural combat abilities, it made Corax among the deadliest primarchs, and almost allowed him to slay the traitor primarch Lorgar during the Isstvan V Dropsite Massacre, when Horus’ rebels betrayed and slaughtered the vast majority of Corax’s legion.

Corvus Corax’s origins

Set adrift across the stars, the infant Corvus Corax landed upon Lycaeus, the mineral-rich but otherwise featureless moon of the Forge World Kiavahr. Lycaeus was, to all intents and purposes, a prison planet and slave colony, where the powerful tech-guilds of Kiavahr had shipped generation after generation of criminals, political enemies, and innocents alike, to work themselves to death in the mines.

After the child Corax defended an enslaved girl called Nasturi Ephrenia from a slave-master’s cruelty, Ephrenia took him in and, in turn, sheltered him from the savagery of Lycaeus’ armed guards. Growing unnaturally fast, Corax learned from his fellow enslaved people about Kiavahr and Lycaeus’ history, and was quietly trained in combat, stealth, and sabotage.

Before long, Corax was the size of a large man, and no longer content to hide from their oppressors. Self-evidently bigger, stronger, and smarter than the other enslaved miners, he became a guerrilla leader, surreptitiously corralled the prisoners into a disciplined, ordered underground army, and soon seized control of all Lycaeus via an expertly organized series of attacks.

Masterfully fending off counterattacks from the masters of Kiavahr, Corax placed the capstone on his master plan by smuggling nuclear bombs from Lycaeus’ mines down to the surface in small shuttles, devastating the tech-guilds’ most powerful cities at a single stroke. Reeling from the attack and suddenly cut off from their flow of slave-mined riches, the planet’s overlords fell to infighting, leaving Corax and his followers to declare Lycaeus free – forever renaming the moon Deliverance.

When the Emperor arrived shortly after, Corvus Corax pledged himself as primarch, set up Deliverance as the home base of his new Raven Guard legion, and converted the Lycaeus guards’ former garrison tower into his personal fortress: the Ravenspire. For those keeping track, this now meant the primarch’s full title translated to English as: Raven Raven, the Raven Lord, leader of the Raven Guard, and master of the Ravenspire. The guy liked birds, you see.

Leading his Raven Guard into the countless battles of the Great Crusade, Corax formed them into the Imperium’s foremost stealth, recon, and shock attack specialists, favoring jump pack assaults and fast-moving, hit-and-run tactics. In Gav Thorpe’s 2016 novel Deliverance Lost, Corax himself summarizes his mode of warfare as “Attack, fall back, attack again”.

Among the primarchs, Corax was something of a loner – cordial, but not friendly, with stalwarts like Roboute Guilliman, and actively hostile to any whose methods he saw as excessively violent toward civilians. He thus hated the wantonly murderous Konrad Curze – and refused to take his orders from Horus, gaining a reputation as an unmanageable ‘freelancer’ (or, to put it less kindly, an unruly teenager who always wants their own way).

However aloof and independent Corvus Corax was, though, he was staunchly loyal to the Emperor, and had no love for Warmaster Horus – so there was never any doubt on which side he would fall when Horus’ rebellion began. At the Isstvan V Dropsite Massacre, caught in a traitor ambush alongside the Salamanders and Iron Hands, Corax’s Raven Guard were almost annihilated; out of his 80,000 space marines, just under 3,000 survived a 98-day running battle with the pursuing World Eaters, to be evacuated to an escape ship.

Using the Raven Guard navy’s unique Reflex Shield technology to escape the traitor ships attempting to run him down, Corax made directly for Terra to seek both reinforcements and new orders from the Emperor. With his ‘father’ sealed beneath the palace working on the Webway project, however, an audience was impossible – the best Corax got was a psychic invitation to the hidden gene labs where the Emperor had created the primarchs, there to collect genome data that would help him rebuild the Raven Guard.

Rushing back to Deliverance, Corax and his legion apothecaries set about using the Emperor’s research to breed new, quick-growing replacement legionaries, codenaming them ‘Raptors‘ – but their work was sabotaged by Alpha Legion operatives who’d stowed away with the Raven Guard all the way from Isstvan V, intending not only to prevent the rebuilding efforts, but destroy all the Raven Guard’s geneseed, ending the legion for good.

The Alpha Legionnaires failed in the second mission, and were caught and executed – but they successfully spiked the Raptors’ new geneseed with daemon blood extract, causing the new marines to grow with horns, scales, and other deformities. These malformed Astartes were kept on to fight alongside the surviving Raven Guard – but Corax’s grand plan to swiftly renew his legion to fighting strength was ruined.

With his legion a shadow of its former self, Corax resolved to serve the Emperor by fighting smaller wars to damage and delay Horus’ forces on their way to Terra, rescuing Leman Russ and the Space Wolves from certain death, and committed part of his legion to Lion El’Jonson’s Crusade of Vengeance, hunting down the fugitive traitors after the Siege of Terra.

But, by then, Corax’s race was run. Accepting the final humbling of his splintered legion, in the form of Roboute Guilliman’s Codex Astartes reforms, and racked with guilt and grief over his decision to execute the last remaining Raptors, the primarch withdrew into seclusion for a year, before finally travelling, alone, into the Eye of Terror.

Where is Corvus Corax now?

Corvus Corax disappeared into the Eye of Terror after the Heresy war ended, presumably intending to hunt and destroy the traitor primarchs.

He has since mutated into a shadowy ‘warp form’ that appears occasionally to help Imperial forces in real space, and has been reported to attack Chaos positions inside the Eye of Terror; Gav Thorpe’s 2019 short story Shadow of the Past has Corax assaulting a Word Bearers daemon world and dueling the daemon primarch Lorgar one-on-one.

It’s unclear whether Corvus Corax will ever return to the material Warhammer 40k universe – and, if he does, we have no idea what his model would look like.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Alpharius Omegon

Alpharius Omegon

Status: Twins – Alpharius dead; Omegon presumed dead.

By far the most mysterious character(s) on this list, Alpharius and Omegon were the twin primarchs of the traitor 20th Legion – the Alpha Legion. While there were two of them, this was a complete secret to the entire Imperium, as they were identical and both used the name Alpharius.

We know almost nothing about the two-in-one primarch Alpharius Omegon – except that their greatest skill, and primary mode of warfare, was always espionage, subversion, secrecy, and long-game plotting.

Though they declared for Horus during the Heresy war, having been convinced by the xenos ‘Cabal’ that only a traitor victory could prevent a future of eternal war, there’s much evidence they were playing both sides throughout. We even learn in Dan Abnett’s The End And The Death novels that a legionary calling themselves Alpharius aided Ollanius “Oll” Persson in his efforts to assist the Emperor against Horus.

Alpharius’ origins

Nobody knows – they made damn sure of that.

Where are Alpharius and Omegon now?

Alpharius was confirmed killed by Rogal Dorn in the opening battles of the Siege of Terra. His twin Omegon took on the name Alpharius, but was later killed by Roboute Guilliman on the planet Eskrador – although there are rumors he survived. 

Warhammer 40k primarchs FAQs

Our short biographies above can tell you all the essentials about each individual primarch – but there are many other important questions to answer about these titanic characters. We’ll answer as many as we can here:

Warhammer 40k primarchs guide - Games Workshop artwork showing Malcador the Sigillite on a throne, with skulls marked II and XI set into the armrests

Who were the 2nd and 11th primarchs?

Why do you want to know who the 2nd and 11th primarchs were? Why do you need to know who they were? Why the sudden interest? There are 18 primarchs and 18 legions. There never was a 2nd or 11th legion, or primarchs thereof.

Anything else you may have heard – or anything you read into the presence of skulls marked ‘II’ and ‘XI’ built into the throne inhabited by Malcador the Sigillite in the image above –  is heretical subversion.

The Imperium and the holy God Emperor have many enemies, both within and without, and loyal citizens need only concern themselves with knowledge that’s necessary to perform their functions.

Still want to know? Well, we’re sorry it had to go that way. The holy ordos of the Warhammer 40k Inquisition will be along presently, to… re-educate you.

Warhammer 40k primarchs guide - Games Workshop artwork showing Sanguinius with wings unfurled holding the spear of telesto

How big are the primarchs?

The Space Marine primarchs vary in size, but most are much larger than a regular Space Marine, somewhere between an Adeptus Custodes warrior and the Emperor himself in physical stature.

According to references in Games Workshop’s ‘The Primarchs’ novel series, most primarchs are roughly proportionate to a Space Marine in body type, but about 70% bigger – working out to around 12 feet in height, as compared with seven to eight feet for a regular Astartes, and around nine to ten feet for a Custodian.

While they’re not as large as the Emperor himself, the primarchs are described throughout the Horus Heresy novels (and newer 40k novels in the cases of Roboute Guilliman and Lion El’Jonson) as uncannily huge, towering over other characters, and inducing great ‘transhuman dread’ among nearby baseline humans and Astartes alike.

Warhammer 40k primarchs guide - Games Workshop image showing the Horus Heresy Forge World resin model of Alpharius Omegon

The original exception to this was Alpharius Omegon – who was always assumed to be around the size of a regular warrior of the Alpha Legion, allowing him to operate incognito as just another Alpha Legionary (it helps that they all claimed to be Alpharius at all times anyway).

Warhammer 40k primarchs guide - Games workshop trailer screenshot showing the new plastic Fulgrim Transfigured daemon prince model

And, of course, the surviving traitor primarchs have now transformed into daemonic beings far larger and less humanoid than their original forms. Angron, Mortarion, Magnus, and Fulgrim are all between two and four times their original primarch body size (and that’s not counting the wings). 

Warhammer 40k primarchs guide - Games Workshop image showing the new 40k models for Mortarion, Angron, and Lion El'Jonson

What primarch models are available?

There are Forge World resin primarch models available of all 18 primarchs for use in games of Warhammer The Horus Heresy, with several variants. The most recent release – and in many ways the biggest deal – is the new plastic Fulgrim model, showing the transfigured daemon primarch of Slaanesh in all his reptilian beauty.

In main-line Warhammer 40k, only the two returned loyalist primarchs, and three daemon primarchs, have models.

Warhammer 40k primarchs guide - Games Workshop image showing the new 40k Roboute Guilliman model among Ultramarine models

Roboute Guilliman

The Warhammer 40k Roboute Guilliman character model was released in 2017 and retails for $70 (£42.50).

Warhammer 40k primarchs guide - Games Workshop image showing the new 40k model for Lion El'Jonson, with size comparisons for Roboute Guilliman and a regular primaris space marine

Lion El’Jonson

The Warhammer 40k Lion El’Jonson character model was released in 2023 and retails for $70 (£42.50).

Warhammer 40k primarchs guide - Games Workshop image showing the new Angron model compared to its 30k resin and original metal predecessors

Angron

The Warhammer 40k Angron, Daemon Primarch of Khorne character model was released in 2023 and retails for $170 (£100).

Warhammer 40k primarchs guide - Games Workshop image showing the new model of the daemon primarch Mortarion, among other Death Guard warriors

Mortarion

The Warhammer 40k Mortarion, Daemon Primarch of Nurgle character model was released in 2017 and retails for $170 (£100).

Warhammer 40k primarchs guide - Games Workshop image showing the new model of the daemon primarch Magnus, among Thousand Sons warriors

Magnus the Red

The Warhammer 40k Magnus the Red character model was released in 2016 and retails for $170 (£100).

If you’ve made it all the way through our tragic tale of the primarchs, you’ve probably had just about enough of Imperials and Chaos traitors – why not try our guide to the Warhammer 40k Xenos races next, or look more specifically at the stately Aeldari, piratical Drukhari, or high-tech Tau Empire?

Alternatively, go back to basics with our guides on painting miniatures, the best miniature paintbrushes, and how to pick out the best paints for miniatures.