Most of the time, you need DnD books if you want to play Dungeons and Dragons. Some contain the core rules required to play, while others paint pictures of expansive worlds or weave a narrative that’ll take you and your friends years to play out. Whether you’re after a quick reference guide or don’t fancy doing the heavy lifting of campaign writing, Dungeons and Dragons books can save time and inspire new ideas. We’ve put together a comprehensive list of the best 5e books on the market.
Below you’ll find a cultivated list of the best tabletop RPG books published by Wizards of the Coast’s in-house team. These are the cream of the crop, offering up-to-date info on the best DnD classes and DnD races, as well as our favorite storytelling moments from fifth edition DnD campaigns. After that, we’ve provided a brief (but more complete) overview with a ranked tier list that features all fifth edition books.
Here are the best DnD books:
DnD Player’s Handbook
The one DnD book that everyone needs.
DnD Player’s Handbook specifications:
Type |
Rules |
Publication date |
2014 |
Who it’s for |
Players and Dungeon Masters |
Reasons to buy
- Contains everything you need to play
- Intuitively organized
Reasons to avoid
- A dense read for beginners
- Less useful for DMs than players
Every single Dungeons and Dragons player needs access to the DnD Player’s Handbook. Whether you’re a player creating your first character or a Dungeon Master reminding yourself of a rule, this is the tome at the tabletop RPG’s core.
While we might nitpick about some ways in which the book is arranged, for the most part it’s fairly well-organized. The book takes you through the basic character creation process first, and then it follows this with more complex play rules like DnD multiclassing and 5e feats.
After that comes a big chunk of rules text, covering stats, adventuring, combat, spellcasting, and conditions. Lastly, you’ll get an overview of D&D’s main setting and religions. It’s a pretty long read for a beginner, but you’ll need to know most of this stuff to fully enjoy D&D.
Xanathar’s Guide to Everything
The best DnD rulebook overall.
Xanathar’s Guide to Everything specifications:
Type |
Rules |
Publication date |
2017 |
Who it’s for |
Players and DMs |
Reasons to buy
- Some of the best subclasses in 5e
- Strong list of extra spells
- Great value for both players and DMs
Reasons to avoid
- Subclass quality is inconsistent
- Some repeated content from older books
Xanathar’s Guide to Everything is a perfect expansion to the Player’s Handbook. With additional subclass options and class features, this helps players build more unique characters, allowing a huge array of new and different DnD character builds. Some of our favorite DnD subclasses can be found here, including the Celestial Warlock, the Divine Soul Sorcerer, and the Gloomstalker Rogue.
For Dungeon Masters, Xanathar’s Guide to Everything also expands on simpler mechanics like sleeping, falling, and tool proficiencies. A suite of options for downtime activities and unique combat encounters aims to help DMs flesh out their campaign. There’s also a host of new spells and DnD magic items that are sure to please players on both sides of the DM screen.
Curse of Strahd
The best campaign book overall.
Curse of Strahd specifications:
Type |
Campaign |
Publication date |
2016 |
Who it’s for |
Dungeon Masters |
Reasons to buy
- A unique story with compelling characters
- A rare (and successful) D&D horror module
- Sandbox structure gives you a reason to replay
Reasons to avoid
- Can be a challenge for new DMs
- Not everyone enjoys the dark tone
- Some flawed and problematic writing
A few campaigns are in the running for ‘best adventure of all time’, but we think that Curse of Strahd takes the cake. Its story, setting, and characters are so memorable that they’ve been revived in multiple editions of D&D. Plus, it’s one of the few campaigns with genuine replay value, even after you’ve learned all its spoilers and secrets.
The adventure is a game of cat and mouse between you and the module’s titular villain, Strahd von Zarovich. Strahd is D&D’s most famous vampire, and he rules a domain of darkness, intrigue, and monsters – as well as an actual physical location called Barovia. By the end, you’ll determine whether you or Strahd is the killer cat or the preyed-upon mouse.
Not everything in this campaign is perfect. There’s some outdated writing and imbalanced encounters that an experienced DM should definitely adapt. Fortunately, Curse of Strahd has a dedicated community online that can help make the job easier.
DnD Monster Manual
The best DnD book for Dungeon Masters.
DnD Monster Manual specifications:
Type |
Rules |
Publication date |
2014 |
Who it’s for |
Dungeon Masters |
Reasons to buy
- A practical must-have for DMs
- Easy (and enjoyable) to read
Reasons to avoid
- Not much advice for running encounters
The DnD Monster Manual is basically the ABC of DnD monsters. From the Aboleth to the zombie 5e, and everything in between, you’re bound to find something vicious and/or surprising to throw at your players. It’s an enjoyable bit of worldbuilding to read, and it can inspire a host of possible adventures for your players.
Complete with terrifying pictures and easy-to-read stat blocks, the Monster Manual is crucial to rounding out combat encounters and spicing up your game. We’ve heard experienced DMs refer to the Monster Manual as ‘the true DM’s Guide’, given how much more useful it is as a reference book.
The best anthology of adventures in a DnD book.
Journeys Through the Radiant Citadel specifications:
Type |
Adventure anthology |
Publication date |
2022 |
Who it’s for |
Dungeon Masters |
Reasons to buy
- Exciting and nuanced settings
- Varied, quality adventures
- Groundbreaking concept
Reasons to avoid
- Hub world isn’t fleshed out
- Needs work to run as a complete campaign
In recent years, D&D publisher Wizards of the Coast has begun publishing themed anthologies of adventures as well as standard single-campaign books. Candlekeep Mysteries was the first, but Journeys Through the Radiant Citadel is by far our favorite.
Journeys Through the Radiant Citadel offers an entire landscape of colorful and unique settings to explore. Each adventure is written by a BIPOC D&D writer who uses their real culture as inspiration. The stories these adventures tell have range and depth, and they’ll stick in your memory for a long time to come. As a fan of DnD one shots, we love to see more options in this department.
Read our Journeys Through the Radiant Citadel review here.
Eberron: Rising from the Last War
The best DnD book focused on a single setting.
Eberron: Rising from the Last War specifications:
Type |
Setting/Rules |
Publication date |
2019 |
Who it’s for |
Players and Dungeon Masters |
Reasons to buy
- Unique class and race options
- Fantastic setting
- Useful even if you’re not playing in this setting
Reasons to avoid
- More for DMs than players
- Can be tough to find Eberron games
If you ever wished D&D was set during an industrial revolution, Eberron: Rising from the Last War is a fantastic sourcebook to check out. It’s not quite as popular as Greyhawk or The Forgotten Realms, but Eberron remains one of the most enduring DnD settings. Plus, the book is stuffed with great RPG ideas, regardless of whether you plan to use them in an Eberron campaign or not.
Eberron: Rising from the Last War is full of quirky treats, like airships and unique weapons. It also gave D&D the wonderful Artificer 5e class and the robotic Warforged race. With a setting-specific take on character creation, a location gazetteer, and advice on running Eberron adventures, you’ll have everything you need to get started. This setting feels unlike any other, and provides so many brilliant additions to any campaign.
Tasha’s Cauldron of Everything
The best DnD book for character creation.
Tasha’s Cauldron of Everything specifications:
Type |
Rules |
Publication date |
2020 |
Who it’s for |
Players and Dungeon Masters |
Reasons to buy
- Some of the best subclasses in 5e
- Features the Artificer class
Reasons to avoid
- Some reprinted content from older books
- DM advice is hit-and-miss
With even more subclasses to choose from, Tasha’s Cauldron of Everything brings a whole lot more flavor to character creation. The subclass options really blur the lines between martial and spellcaster classes – so, if you get a kick from being both a caster and a DnD Fighter, you’re going to love the versatility that Tasha’s Cauldron brews up for you.
With feats that encourage you to dip into other classes and custom origin rules that allow you to switch the stats of base D&D races, Tasha offers a lot to players who value customization. There’s also some handy advice for DMs who want to improve their puzzles, NPCs, and session zeroes.
However, the amount of reprinted material – plus some shallow sections – leave the cauldron feeling a little more ‘empty’ than ‘everything’ at times.
The best DnD book if you’re not a fan of fighting.
The Wild Beyond the Witchlight specifications:
Type |
Campaign |
Publication date |
2021 |
Who it’s for |
Dungeon Masters |
Reasons to buy
- A chance to explore an unusual setting
- Pacifist options make the adventure feel unique
- Strong writing overall
Reasons to avoid
- Less appealing to combat lovers
- Story sometimes lacks direction
The Wild Beyond the Witchlight grants you a rare chance to visit the Feywild, a whimsical plane of Fairy pacts and magical Hags. While every fairy tale has a dark edge, this campaign is mostly lighthearted. It comes with a vibrant cast, a carnival, and something else that makes it stand out from the crowd – the option to play out an entire campaign without fighting.
Obviously, this won’t appeal much if you love the strategy of a D&D battle. You can fight your way through the Feywild, and it’ll still feel satisfying, but this campaign feels designed for more social roleplayers.
If you’re planning to DM this one, you should also be prepared to put a lot of work into prep. Without clear guidance and more detailed character motivations, parts of the adventure lack the structure needed to drive the story forward.
Read our The Wild Beyond the Witchlight review here.
Tomb of Annihilation
The best DnD book for fans of dungeon crawls.
Tomb of Annihilation specifications:
Type |
Campaign |
Publication date |
2017 |
Who it’s for |
Dungeon Masters |
Reasons to buy
- Varied and exciting
- Classic adventuring feel
Reasons to avoid
- Deadly and difficult
- Weak story
Exploration and dungeon crawls are cornerstones of classic D&D, and both play a major role in Tomb of Annihilation. This campaign ties together two old-school adventures with an overarching setting and story. Admittedly, the story is a little underdeveloped, but the gameplay itself is excellent.
The first section of the book sees you exploring the remote jungle island of Chult. You’re searching for the titular Tomb, but you don’t want to get there too soon. Inside is a brutal crawl that’ll TPK all but the most cunning (and appropriately leveled) adventurers. Better figure out your way around the island first – and deal with any threats that might linger on the surface.
The most innovative DnD book.
Candlekeep Mysteries specifications:
Type |
Adventure anthology |
Publication date |
2021 |
Who it’s for |
Dungeon Masters |
Reasons to buy
- Diverse adventures (in many ways)
- Creative and exciting writing
Reasons to avoid
- Works best in a Forgotten Realms setting
- Needs some work to become a full campaign
If you and your pals love a one-off adventure, then 2021’s Candlekeep Mysteries is an essential book to add to your tabletop RPG shelf. It’s a great little anthology of 17 standalone adventure modules, all centering on Candlekeep: the Forgotten Realms’ foremost enclave of magical learning and the setting‘s biggest, most famous, most mysterious library.
Each adventure is specifically designed to be played over one to two sessions, and each is tuned to a party of a different character level, from 1 to 16 (with two level-four adventures, just because). Every module begins with the party finding a strange book that kicks off a quest with its own distinct story and theme, running the gamut from light-hearted romps to one of the best horror DnD one shots ever written.
We won’t spoil any of them, but there’s a huge amount of fun to be had here, as well as some of modern DnD’s best steps forward in diversity and representation.
Read our Candlekeep Mysteries review here.
Explorer’s Guide to Wildemount
The best DnD book for Critical Role fans
Explorer’s Guide to Wildemount specifications:
Type |
Setting/Rules |
Publication date |
2020 |
Who it’s for |
Players and Dungeon Masters |
Reasons to buy
- Powerful character options
- Detailed setting
Reasons to avoid
- Some repeated content
- Disappointing adventure material
If you’re a fan of the smash hit D&D ‘actual play’ series Critical Role, you can always check out the Explorer’s Guide to Wildemount. This book has tons of stat blocks and character concepts directly from the show itself.
The first three chapters provide a dense history of Wildemount, covering everything from the land’s DnD gods to the political factions you might encounter. If you’re new to the IP, you might not appreciate this as much as a veteran Critter, but you’ll have more than enough info to play a campaign in the setting.
After that come a range of character options and introductory adventures. The quality here is hit-and-miss, with reprinted races and encounters that cater a little too much to people who’ve never played D&D. However, the hits hit hard. Explorer’s Guide to Wildemount features some of the most broken subclasses we’ve ever seen, the flying Aarakocra, and some excellent magic items.
The best modern adventure from a first-party DnD book.
Dragonlance: Shadow of the Dragon Queen specifications:
Type |
Campaign |
Publication date |
2022 |
Who it’s for |
Dungeon Masters |
Reasons to buy
- Dramatic and exciting story
- A classic fantasy setting
Reasons to avoid
- Limited character options
- Some plot feels like filler
Wizards of the Coast has been releasing fifth edition adventures for ten years now – that’s enough time to consider its early successes ‘classic campaigns’. If you’d like to play something more recent, we’d seriously recommend Dragonlance: Shadow of the Dragon Queen. This high fantasy war epic returns to a classic D&D setting, with approachable lore and strong storytelling that’ll win over a new generation of Dragonlance fans.
Shadow of the Dragon Queen takes place during the War of the Lance, an earth-shaking political event in the nation of Solamnia. You’ll play your part by attempting to defeat Lord Soth, a death knight in thrall to Tiamat. While there’s a few lulls along the way, the story of this campaign is excellent overall, offering a nuanced but still-epic war story that’s sure to satisfy fantasy fans of all ilks.
Read our Dragonlance: Shadow of the Dragon Queen review here.
Acquisitions Incorporated
The most unusual DnD book.
Acquisitions Incorporated specifications:
Type |
Rules/Campaign |
Publication date |
2019 |
Who it’s for |
Players and Dungeon Masters |
Reasons to buy
- Amusing new take on D&D
- Lots of roleplay inspiration
Reasons to avoid
- A lot of focus on downtime
- Character options lack power
Acquisitions Incorporated brings the office-style humor of Penny Arcade’s actual play series to Dungeons and Dragons. If you’ve ever enjoyed an episode of The Office, you’ll grasp the gist of this book quickly – even if you haven’t seen Penny Arcade’s previous content.
This delightful, game-expanding tome explores a satirical Dungeons and Dragons take on ordinary life in late stage capitalism, asking hard-hitting questions like:
- What if you only adventure as your nine to five?
- What do vacation days look like on a dungeon crawl?
- Does this quest come with a dental plan?
After explaining the concept, Acquisitions Incorporated presents rules for creating and expanding a franchise. Everyone gets different roles to perform in the organization, and some colorful background and class options further cement the capitalist comedy schtick.
After that, you’ll get a decent six-episode adventure to play out. This is a book that cares much more about roleplay and downtime than crunchy combat, but if you fit the job description, you’ll find a lot to love here.
The best DnD book for beginners.
Dragons of Stormwreck Isle specifications:
Type |
Campaign |
Publication date |
2022 |
Who it’s for |
Dungeon Masters |
Reasons to buy
- Approachable for newcomers
- Well-written adventure
Reasons to avoid
- Less content than the old starter set
Dragons of Stormwreck Isle is the adventure printed in Wizards of the Coast’s 2022 starter set. Many seasoned players will feel attached to the old starter set – and its adventure, Lost Mines of Phandelver – but if you’re new to D&D, we think Dragons of Stormwreck Isle is the better place to start.
The box contains everything you need to learn how to play Dungeons and Dragons, and the materials are top-quality. Pre-written characters come with motivations that make them feel like part of the world, and a streamlined rulebook eases you into the mechanics.
The adventure itself is filled with intriguing characters and locations, which showcase what a well-written campaign can look like. It manages all that without overwhelming the DM with too much information. You get less actual content to play with than the old starter set, but the design better reflects what D&D looks like today – and where it’s going next with One DnD.
Read our Dragons of Stormwreck Isle review here.
DnD book tier list
While we’re updating this list of recommendations all the time, there are still a huge number of 5e books left to cover. That’s why we’ve put together a DnD book tier list that’ll help you evaluate them at a glance.
Here’s all the DnD books in fifth edition ranked:
S tier
Title |
Type |
Publication date |
Who’s it for |
Player’s Handbook |
Rules |
2014 |
Players and Dungeon Masters |
Xanathar’s Guide to Everything |
Rules |
2017 |
Players and Dungeon Masters |
Curse of Strahd |
Campaign |
2016 |
Dungeon Masters |
Monster Manual |
Rules |
2014 |
Dungeon Masters |
Journeys Through the Radiant Citadel |
Adventure anthology |
2022 |
Dungeon Masters |
Eberron: Rising from the Last War |
Setting/Rules |
2019 |
Players and Dungeon Masters |
Tasha’s Cauldron of Everything |
Rules |
2020 |
Players and Dungeon Masters |
The Wild Beyond the Witchlight |
Campaign |
2021 |
Dungeon Masters |
Tomb of Annihilation |
Campaign |
2017 |
Dungeon Masters |
Candlekeep Mysteries |
Adventure anthology |
2021 |
Dungeon Masters |
A tier
Title |
Type |
Publication date |
Who’s it for |
Explorer’s Guide to Wildemount |
Setting/Rules |
2020 |
Players and Dungeon Masters |
Dragonlance: Shadow of the Dragon Queen |
Campaign |
2022 |
Dungeon Masters |
Acquisitions Incorporated |
Rules/Campaign |
2019 |
Players and Dungeon Masters |
Dragons of Stormwreck Isle (starter set) |
Campaign |
2022 |
Dungeon Masters |
Icewind Dale: Rime of the Frostmaiden |
Campaign |
2020 |
Dungeon Masters |
Ghosts of Saltmarsh |
Adventure anthology |
2019 |
Dungeon Masters |
Waterdeep: Dungeon of the Mad Mage |
Campaign |
2018 |
Dungeon Masters |
Phandelver and Below: The Shattered Obelisk |
Campaign |
2022 |
Dungeon Masters |
Guildmaster’s Guide to Ravnica |
Setting |
2018 |
Players and Dungeon Masters |
Van Richten’s Guide to Ravenloft |
Setting |
2021 |
Players and Dungeon Masters |
Tales from the Yawning Portal |
Anthology |
2017 |
Dungeon Masters |
Bigby Presents: Glory of the Giants |
Rules |
2023 |
Dungeon Masters |
Critical Role: Call of the Netherdeep |
Campaign |
2022 |
Dungeon Masters |
B tier
Title |
Type |
Publication date |
Who’s it for |
Mordenkainen Presents: Monsters of the Multiverse |
Rules |
2022 |
Players and Dungeon Masters |
Volo’s Guide to Monsters |
Rules |
2016 |
Players and Dungeon Masters |
Mordenkainen’s Tome of Foes |
Rules |
2018 |
Players and Dungeon Masters |
Baldur’s Gate: Descent into Avernus |
Campaign |
2019 |
Dungeon Masters |
Mythic Odysseys of Theros |
Setting |
2020 |
Players and Dungeon Masters |
Planescape: Adventures in the Multiverse |
Setting/Campaign |
2023 |
Players and Dungeon Masters |
Fizban’s Treasury of Dragons |
Rules |
2021 |
Players and Dungeon Masters |
Vecna: Eve of Ruin |
Campaign |
2024 |
Dungeon Masters |
Waterdeep: Dragon Heist |
Campaign |
2018 |
Dungeon Masters |
C tier
Title |
Type |
Publication date |
Who’s it for |
Keys from the Golden Vault |
Adventure anthology |
2022 |
Dungeon Masters |
Lost Mines of Phandelver (starter set) |
Campaign |
2014 |
Dungeon Masters |
Dragons of Icespire Peak (essentials kit) |
Campaign |
2019 |
Dungeon Masters |
Out of the Abyss |
Campaign |
2015 |
Dungeon Masters |
Sword Coast Adventurer’s Guide |
Setting |
2015 |
Players and Dungeon Masters |
The Book of Many Things |
Rules |
2023 |
Dungeon Masters |
Storm King’s Thunder |
Campaign |
2016 |
Dungeon Masters |
D tier
Title |
Type |
Publication date |
Who’s it for |
Strixhaven: Curriculum of Chaos |
Setting |
2021 |
Players and Dungeon Masters |
Spelljammer: Adventures in Space |
Setting/Campaign |
2022 |
Players and Dungeon Masters |
Dungeon Master’s Guide |
Rules |
2014 |
Dungeon Masters |
Dungeons and Dragons vs Rick and Morty |
Campaign |
2019 |
Dungeon Masters |
Stranger Things Dungeons and Dragons Starter Set |
Campaign |
2019 |
Dungeon Masters |
Need more tabletop RPG tips? Here’s a guided DnD character creator tutorial, as well as how to fill out your DnD character sheets.