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The best MTG cards of all time

Aside from the Power 9, these are the best Magic: The Gathering cards ever printed - game-changing, format-warping cards with terrifying effects.

Best MTG cards - from left to right Lurrus, a black cat with four eyes; Sol Ring, a floating orb with a galaxy inside it; Griselbrand, a huge demon

There have been many, many MTG cards printed over the years, but most of them are destined to sit in dusty drawers, untouched and unloved. Not these all-stars. Here, we’ve drawn up a list of the very best MTG cards of all time, overperformers from all Magic: The Gathering’s many formats. The mere mention of these cards will fill experienced players’ hearts with dread and their minds with flashbacks.

We’ve looked back across countless MTG sets, from recent releases all the way back to Alpha, to find the coolest, most jaw-droppingly powerful cards in all of Magic: The Gathering. Since you’re clearly interested in winning games, you might also be keen to know the best MTG creature types, and the best MTG commanders you can play.

We have left off the Power Nine, cards which were printed in Magic’s first ever set – they’re so well known that we thought this would be a very boring guide if we led with them. You’ll find them in our guide to rare Magic cards.

Best MTG cards - The MTG card Sol Ring

Sol Ring

The best Commander card

Starting out with a freebie, Sol Ring is the best Commander card in existence, and the most commonly played card too (not counting basic lands). Providing two colorless mana and only costing one, an early Sol Ring is unparalleled mana acceleration that can completely warp the course of any EDH game.

A colorless artifact, Sol Ring is playable in every single Commander deck, and unless you’re deliberately trying to reduce the power of your deck, you should be using it too. If Sol Ring wasn’t reprinted in every Commander product ever, it would be super expensive; as is, you can pick one up for a couple of dollars.

One of the best MTG Cards, Craterhoof Behemoth, a creature card with an illustration  of a vast, wide-mouthed monster towering over a forest

Craterhoof Behemoth

The best go-wide finisher

If you’ve played against any kind of green go-wide deck in Commander, and especially if you’ve faced an MTG elves deck,  you’ve probably seen a Craterhoof Behemoth. It’s an ubiquitous win condition, that requires lots of green ramp (or green-mana hungry tutor effects) to put into play.

The Behemoth is a 5/5 green creature, with the MTG Keyword haste handily stapled on, that costs a colossal three green and five generic mana to cast. The stats aren’t worth the cost, but its enter-the-battlefield ability is a game ender: all creatures you control gain trample and +X/+X until end of turn, where X is the number of creatures you control.

This increases the total amount of power on your side of the board by the number of creatures you control squared. It’s an incredible pump effect, and because it’s attached to a creature and not an Instant or Sorcery, you can find it using green’s excellent tutor effects. Unless your opponents can counter the ‘hoof, or deploy a board wipe or fog effect at instant speed, they’re toast!

Gaea’s Cradle

The best MTG land you can actually play

A land only needs to produce two mana when you tap it to be, objectively, broken. Gaea’s Cradle produces one green mana for each creature you control. It’s a terrible first land drop, but as long as you have a way to make creatures, it’s the most broken mana producing land in the game.

It’s legal in Legacy, Vintage, and Commander, so this is a card you can realistically get to the table – providing you can afford to buy a copy. It’s a reserved list card, that trades for hundreds or thousands of dollars depending on condition.

Tolarian Academy is arguably more powerful, producing one blue mana for each artifact you control, which are easier to generate and harder to kill. But it’s only playable as a one-of in Vintage (and formats that follow the Vintage ban-list, like Canadian Highlander), so we’re giving the spot to Gaea’s Cradle.

Best MTG cards - Griselbrand

Griselbrand

The best reanimation target

Griselbrand is everything you want in a reanimation target. A 7/7 flying demon with lifelink, he can wipe out an opponent in three turns on his own – but it’s his activated ability that makes him a true reanimator allstar. For seven life, Griselbrand lets you draw seven cards, refilling your hand and probably causing you to discard cards at the end of your turn to put another reanimation target into your bin.

Griselbrand is banned in Commander, and isn’t legal in Pioneer. For those formats look to Atraxa, Grand Unifier, who has vigilance and deathtouch on top of flying and lifelink, and an almost-as-powerful card draw effect. When she enters, you look at the top ten cards of your library, and for each card type put up to one card of that type into your hand (the rest of the cards being tucked to the bottom of your library).

Best MTG cards - Swords to Plowshares

Swords to Plowshares

The best targeted removal spell

Printed in Magic’s first ever set and still unbeaten, Swords to Plowshares costs just one white mana to exile a creature at instant speed. Sure, its controller gains life equal to its power, but that’s a very small price to pay to ensure you don’t lose the game – and one mana instant speed removal for any target will stop you from losing the game.

The exile effect is important too, as it denies any ‘on death’ triggered abilities, and stops your opponent reanimating the creature later – very handy if said creature is Griselbrand…

Best MTG cards - Urza's Saga

Urza’s Saga

The most value from a single land card

Urza’s Saga is a one-card value engine for any deck that cares about artefacts. It’s both a land, and a saga enchantment; it offers you so much value that it’s best to think of it as an enchantment that costs no mana, at the expense of skipping a land-drop for the turn.

The first stage of the saga lets it tap for colorless mana; the second stage lets you pay two mana and tap it to create a 0/0 colorless Construct artifact creature that gets +1/+1 for each artifact you control; and the third stage lets you search your library for a 0 or 1 mana artifact and put it directly into play.

Over three turns, you can hopefully generate one mana, create two Constructs, and tutor a Sol Ring, Shadowspear, or Skullclamp straight onto the board. In Vintage you can even grab a Mox or Black Lotus; the fact that this tutors for those restricted artifacts means Urza’s Saga is restricted in Vintage as well.

And unlike the arguably more powerful Gaea’s Cradle or Tolarian Academy, this isn’t on the Reserved List – you may actually be able to buy a copy.

Best MTG cards - The MTG card Lurrus of the Dream-Den

Lurrus of the Dream-Den

The best MTG mechanic

Our next entry is a creature which arguably got a whole mechanic nerfed – though there were certainly other problematic MTG companions that helped it out. It’s fair to say Wizards of the Coast dropped the ball with Companion, which lets you play with an eighth card in your hand, provided you meet restrictive deck building requirements.

It definitely underestimated Lurrus of the Dream-Den, which could bring back permanents costing two or less from the graveyard. But luckily the downside, only being able to run permanents with a mana cost of two or lower, would dissuade most decks from using Lurrus, right? It’s not like there’s an archetype that relies on low-cost, low-to-the-ground creatures to win games swiftly.

While this cute nightmare made a big splash in Standard, it was even more deadly in eternal formats, where a higher caliber of one and two drops could be found. Lurrus is one of the few cards to be banned in Vintage, the most high-powered MTG format (there was no point Restricting it, since you only need one copy of the card in your deck).

After Wizards made the Companion mechanic far weaker, Lurrus was unbanned in Vintage. But even needing three mana to bring it to your hand, Lurrus was still too good for Modern, Pioneer, and Legacy, and ate a belated ban.

Best MTG cards - The MTG card Pack Rat

Pack Rat

The best Limited MTG card

Pack Rat is one of, if not the biggest Limited bomb ever printed. This unassuming rodent, printed in Return to Ravnica, basically required an immediate answer, or it would multiply out of control, each copy making the rat horde, and the rats themselves, grow bigger and bigger. It didn’t even matter what other cards were in your deck, if you could stick an early Pack Rat and use its ability, the game was yours.

Umezawa’s Jitte from Kamigawa also deserves a shoutout for making creature combat a nightmare. It also fit in any deck thanks to its colorless casting cost, but we chose Pack Rat for this slot because its apocalyptic approach to winning game’s was just so much more dramatic.

Best MTG cards - The MTG card Oko Thief of Crowns

Oko Thief of Crowns

The best MTG planeswalker card

Oko, Thief of Crowns has indeed stolen Jace the Mindsculptor’s crown, which marked him out as the best MTG planeswalker. In true fey style, if you’d never met this trickster before, you would not see the threat until it was far too late.

Oko’s abilities are great, and highly versatile – being able to produce blockers and turn an opponent’s impactful permanents into useless elks is fab. The real power comes in, though, when the abilities are combined with Oko’s three-mana casting cost and loyalty values.

Oko immediately has six loyalty once you +2 him, and from there dealing with him becomes a nightmare. Your little creatures can’t get past his elks. Your big creatures? Well now they’re elks (and Oko gains loyalty while removing your cards!). And while you’re expending resources trying to remove the three mana planeswalker, your opponent can keep building up their own board, getting further and further ahead.

Fortunately, the only major format you’ll face or use this guy is Commander, where planeswalkers are far more stoppable.

Best MTG cards - The MTG card Contract From Below

Contract From Below

Technically disqualified

It’s hard to argue that Contract From Below isn’t one of the best MTG cards ever printed. Just look at the value it provides. For just one black mana, you get a whole new hand of cards – that’s absurd! Put four copies in your deck and mulligan until you find one of them.

The trouble is, of course, that you can only run Contract From Below if you’re playing for ante, i.e. gambling with your cards. Since almost nobody plays with these old ante rules now, and they’re strictly forbidden from official tournaments, you’re unlikely to get any use out of this, frankly busted, card.

Best MTG cards - The MTG card Tinker

Tinker

The best MTG tutor card

Tinker does one better than the best MTG tutors. It doesn’t just fetch a card to your hand, it plonks an artifact of your choice right onto the battlefield.

Unfortunately, since the card’s included in the MTG Commander banlist, you’re unlikely to experience the joy of trading a treasure for a Blightsteel Colossus, unless you’ve the budget to be a Vintage player.

Best MTG cards - The MTG card Deathrite Shaman

Deathrite Shaman

The best mana dork MTG card

While Deathrite Shaman can’t end games by swinging for damage, it’s an incredible MTG mana ramp card. As long as you’re in a format where you can play Fetchlands to fuel your graveyard, it’s essentially an upgraded Llanowar Elves that can heal you and damage your opponents without having to go through their creatures.

Unfortunately, the card has made its way onto the MTG banlist for formats with those MTG Lands, and without them, Deathrite Shaman is a lot less funky.

Best MTG cards - Artwork of the big demon griselbrand.

How we chose the best MTG cards

There are dozens more MTG cards, from Griselbrand to Ragavan, that we could’ve considered for this list, and there’s no scientific way to determine if one Magic card is greater than another. All MTG cards depend on the context in which they’re played, the formats they’re available in, and the other cards that help to make them sing.

To make our selections of the best MTG cards ever, we’ve tried to find cards that are dominant in multiple formats, or that would be dominant if they hadn’t been banned. We’ve also tried to include cards you might actually run into or be able to purchase yourself, avoiding the most expensive MTG cards, stuff on the Reserved List that most players can’t possibly afford. Obviously, that means the MTG Power 9 is out right away, which is good; that would’ve made this quite a boring list.

Check out our MTG release schedule for everything coming up in Magic: The Gathering across the entirety of 2024. And don’t these MTG Arena codes, for some free packs on the platform.